Empire Monarch of Darkness
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 Yugioh card rulling F-H

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Xavier009
Mobius
Mobius
Xavier009


Cantidad de envíos : 102
Edad : 36
Localización : Guayaquil
Barra de experiencia :
Yugioh card rulling F-H Left_bar_bleue59 / 10059 / 100Yugioh card rulling F-H Right_bar_bleue

Fecha de inscripción : 07/01/2009

Yugioh card rulling F-H Empty
MensajeTema: Yugioh card rulling F-H   Yugioh card rulling F-H Icon_minitimeMar Feb 03, 2009 2:17 pm

FACTORY OF 100 MACHINES
"Factory of 100 Machines" targets 1 Machine-Type monster you control.

Removing all "Morphtronic" monsters in your Graveyard from play is not a cost. If an effect is chained that removes the targeted Machine-Type monster from the field, you must still remove all "Morphtronic" monsters in your Graveyard from play when "Factory of 100 Machines" resolves.

FAIRY BOX
If you have two copies of "Fairy Box" active on the field you may flip a coin twice, but only need to call 1 correctly to reduce the attacking monster’s ATK to 0.

The current ATK is reduced to 0, including all Equip Spell Cards. Trap Cards and Quick-Play Spell Cards cannot further increase the monster’s ATK this battle. A monster effect such as "Injection Fairy Lily" can increase its own ATK after "Fairy Box" is successful.

Paying 500 Life Points is optional, if you choose not to pay "Fairy Box" is destroyed.

The effect of "Fairy Box" does not target, so "Lord of D." will not prevent "Fairy Box" from reducing the ATK of an attacking Dragon-Type monster to 0.

FAIRY GUARDIAN
Spell Cards that are eligible for this card’s effect include: Set Spell Cards, Equip Spell Cards, or Continuous Spell Cards destroyed by your opponent’s card effects and Spell Cards negated and destroyed by an opponent’s "Magic Jammer", "Solemn Judgment", "Horus the Black Flame Dragon LV8", etc. It also includes Spell Cards discarded from your hand by your opponent’s card effect, like "Delinquent Duo" or "Confiscation" and Spell Cards sent from your Deck to Graveyard by your opponent’s "Needle Worm", "Don Zaloog", "Vampire Lord", etc.

If you activate "Painful Choice" and a Spell Card is included in the 4 cards that are sent to the Graveyard, it cannot be targeted with the effect of "Fairy Guardian" since it was YOUR "Painful Choice" that sent the card to the Graveyard, even though your opponent decided which card you kept.

FAIRY METEOR CRUSH
You cannot double the effect of "Fairy Meteor Crush" by equipping two copies to the same monster.

If you equip your "Fairy Meteor Crush" to an opponent’s monster, and it attacks a Defense Position monster on your side of the field with ATK greater than your monster’s DEF, the opponent will take the difference as Battle Damage. This is because "your opponent" is the opponent of the player who controls "Fairy Meteor Crush" not necessarily the opponent of the player who controls the monster.

"Kuriboh" or "Waboku" can be used to prevent the damage caused by "Fairy Meteor Crush" because it is Battle Damage.

FAIRY OF THE SPRING
You can Set the Equip Spell Card the same turn you play "Fairy of the Spring".

When you add an Equip Spell Card to your hand with "Fairy of the Spring", and the same turn it is returned to the Deck with "Fiber Jar", and you draw it, you can activate it that same turn.

FAKE TRAP
"The face-down Trap Cards protected by ""Fake Trap"" must be revealed when resolving the effect that would destroy them, to confirm that they are Trap Cards.

If your opponent activates ""Heavy Storm"" and your chain ""Fake Trap"", your Trap Cards are protected but your Spell Cards are still destroyed."


FALLING DOWN
If there are no Archfiends on your side of the field, "Falling Down" is destroyed immediately, even in the middle of a chain.

The Archfiend you need for "Falling Down" doesn't have to be a monster. Cards like "Axe of Despair", or an Archfiend monster equipped to your "Relinquished", will prevent "Falling Down" from being destroyed.

You can activate "Falling Down" when there are no Archfiends on your side of the field, but it is destroyed immediately before it is equipped to a monster.

You cannot use "Barrel Behind the Door" against the damage from "Falling Down" because you cannot use "Barrel Behind the Door" against a Continuous or Equip Spell Card.

FATAL ABACUS
For the effect of "Fatal Abacus" to trigger, a Monster Card that is being treated as a monster must be sent from the field to the Graveyard. This means that a Monster Card equipped to "Relinquished" or "Sword Hunter" that is sent to the Graveyard will not trigger this effect. Also, a Spell or Trap Card that is destroyed while being treated as a monster by the effect of "Magical Hats" will not trigger this effect.

Monster Tokens do not trigger this card’s effect because they are not sent to the Graveyard.

Monsters that are removed from play and monsters that are destroyed while "Banisher of the Light" is on the field do not trigger this card’s effect. This is because they never go to the Graveyard.

"Sent from the field to the Graveyard" includes cards that are destroyed, Tributed, or sent straight from the field to the Graveyard.

If multiple "Fatal Abacus" cards are active on the field, a player will take 500 points of damage for each when one of their monsters is sent from the field to the Graveyard. So if 2 are active, a player will take 1000 points of damage and if 4 are on the field (you have 3 active and your opponent has 1 active) a player will take 2000 points of damage.

It is the owner of the Monster Card that takes the damage, so if you control your opponent’s monster through the effect of "Change of Heart" and Tribute it, your opponent takes the 500 points of damage.

FEAR FROM THE DARK
"Fear from the Dark" can be Normal Summoned.

Only the owner of "Fear from the Dark" can use its effect, because it has to be sent from your hand to your Graveyard.

When you discard "Fear from the Dark" with "Painful Choice", "Fear from the Dark"'s effect does not activate because it was your own card effect that caused it.

If "Fear from the Dark" is sent to the Graveyard during a card effect's resolution, or during a chain, activate "Fear from the Dark"'s effect after the current effect or chain has resolved.

If "Fear from the Dark" is sent to the Graveyard by "Last Turn"'s effect, "Fear from the Dark" is Special Summoned to the field before the attack of "Last Turn" happens.

FEATHER SHOT
This card targets 1 face-up “Elemental Hero Avian”.

You can activate 2 copies of “Feather Shot” and target the same “Elemental Hero Avian”, but the second one will not increase the number of times it can attack. If you select 2 different “Elemental Hero Avians” then neither one can attack.

If you Summon a monster after “Feather Shot” has resolved, that monster cannot attack.

You cannot activate “Feather Shot” during a turn where “Absolute End” has been activated. If “Feather Shot” has already resolved, “Absolute End” cannot be activated. If “Absolute End” is chained to “Feather Shot”, then the selected “Elemental Hero Avian” cannot attack.

FELGRAND DRAGON
If "Felgrand Dragon" is sent from the field to the Graveyard and afterwards it is removed from play (with "D.D. Crow", etc.), "Felgrand Dragon" cannot be Special Summoned with "Dimension Fusion" because "Felgrand Dragon" cannot be Special Summoned from the Removed Zone. If the “Felgrand Dragon” is returned to the Graveyard from the Removed Zone (with “Miracle Dig”, etc.), the “Felgrand Dragon” cannot be Special Summoned from the Graveyard because it was not sent from the field to the Graveyard.

The ATK gained by "Felgrand Dragon" when it is Special Summoned disappears when "Felgrand Dragon" is removed from the field or flipped face-down.

If "Skill Drain" is face-up on the field when "Felgrand Dragon" is Special Summoned, or if "Skill Drain" is activated after "Felgrand Dragon" is Special Summoned, "Skill Drain" will negate "Felgrand Dragon's" ATK gaining effect. If "Skill Drain" is later negated or removed from the field, the ATK gain is not reapplied.

When "Felgrand Dragon" is Special Summoned, its controller selects 1 monster in his/her Graveyard as a target. If the selected monster is removed from play in chain to this effect, "Felgrand Dragon"'s effect will disappear and it will not gain ATK.

After "Felgrand Dragon's" ATK gaining effect is resolved, the ATK gain will not disappear if the selected monster is removed from the Graveyard.

The text “This monster cannot be Special Summoned except from the Graveyard, and only if it was sent there from the field” is a condition and not an effect. It cannot be negated by “Dark Ruler Ha Des”, etc.

FIBER JAR
When this card’s effect is activated all cards on the field, in hand, and in the Graveyards are returned to their owner’s Deck. Fusion Monsters and Synchro Monsters in any of these places are returned to the Extra Deck. Cards removed from play remain removed from play.

When the effect of "Fiber Jar" is activated, "Fiber Jar" itself is united with the Deck, even if it has been attacked and destroyed as a result of battle.

If the effect of "Fiber Jar" activates during the Battle Phase, it does not end the Battle Phase, although the turn player will have no monsters after the effect resolves.

If your opponent’s "Parasite Paracide" is face-up in your Deck when the effect of "Fiber Jar" is activated, it will remain there. The opponent should cut your Deck with his / her eyes closed after you shuffle to ensure fairness.

If "Twin-Headed Behemoth" is returned to the Deck by the effect of "Fiber Jar" and its effect has already been used once this Duel, that condition is not reset. If you again draw and Summon your "Twin-Headed Behemoth" you may not activate its effect again.

FIELD BARRIER
You cannot activate a card with an effect like “Mystical Space Typhoon,” targeting a Field Spell Card while this card is in play.

If a mandatory effect is activated that would destroy a Field Spell Card while this card is in play, that Field Spell Card is not destroyed.

Cards or effects that would destroy all Spell Cards on the field like “Heavy Storm,” or all cards on the field, like “Demise, King of Armageddon,” can be activated while this card is in play, but the Field Spell Card will not be destroyed.

This card only prevents the activation of Field Spell Cards themselves. The effects of a Field Spell Card already on the field (like “Ancient City – Rainbow Ruins”) can still be activated while this card is in play.

While this card is active, you cannot Set a Field Spell Card if you already control a Field Spell Card.

If you control a Field Spell Card and “Field Barrier”, and its effect is being negated by a card like “Imperial Order,” and your opponent plays a Field Spell, then you could chain an effect to destroy “Imperial Order,” and your opponent’s Field Spell Card would be sent to the Graveyard. Your Field Spell Card will remain in play.

FIEND SKULL DRAGON
You cannot use substitute Fusion Material Monsters such as "Beastking of the Swamps" to Fusion Summon this card. You can use the effects of "Metamorphosis", "Magical Scientist", and "Summoner of Illusions" to Special Summon this card.

If your opponent Flip Summons a monster with a Flip Effect, and chains a card like "Offerings to the Doomed" to destroy "Fiend Skull Dragon", the Flip Effect will not be negated since "Fiend Skull Dragon" is no longer on the field when the Flip Effect resolves, and it will only negate Flip Effect "as long as this card remains face-up on the field".

The opponent may activate a Trap Card that targets "Fiend Skull Dragon", but its effect will be negated and the Trap Card destroyed.

Cards such as "Torrential Tribute", "Bottomless Trap Hole", "Mirror Force", and "Last Turn" will all apply their effects to "Fiend Skull Dragon" because these cards do not target.

You can activate "Call of the Haunted" to Special Summon "Fiend Skull Dragon". After it resolves, "Call of the Haunted" will be destroyed and "Fiend Skull Dragon" will remain on the field. Remember that "Fiend Skull Dragon" must have been properly Fusion Summoned previously in order to Special Summon it from the Graveyard.

You can chain "Call of the Haunted" to the activation of a Flip Effect to Special Summon "Fiend Skull Dragon", and the Flip Effect will be negated.

FIEND'S HAND MIRROR
Since "Mystical Space Typhoon" cannot destroy itself, when you chain "Fiend's Hand Mirror" to your opponent's "Mystical Space Typhoon", you cannot re-direct the "Mystical Space Typhoon" to target itself. But you can re-direct it to target and destroy "Fiend's Hand Mirror".

When your opponent activates "Mystical Space Typhoon" to destroy his/her "Mirage of Nightmare", you can chain "Fiend's Hand Mirror" and have "Mystical Space Typhoon" destroy "Fiend's Hand Mirror" instead.

FIFTH HOPE
If this card is sent to the Graveyard by the effect of "Destiny Hero - Diamond Dude", even if you have no cards on your side of the field and in your hand when its effect is activated during your next Main Phase, you can only draw 2 cards. The extra draw effect only applies when you activate the card "Fifth Hope" itself, not just its effect.

FIGHTING SPIRIT
Destroying "Fighting Spirit" when the equipped monster would be destroyed does not use the Chain.

"Fighting Spirit" is destroyed when the equipped monster would be sent to the Graveyard by battle. If this effect is used, "Fighting Spirit" will not be on the field at the end of the Damage Step and could not be targeted by effects that activate at the end of the Damage Step.

If a "Hyper Hammerhead" destroyed by battle is equipped with "Fighting Spirit" and it is destroyed instead, "Hyper Hammerhead" remains on the field and its effect activates.

FINAL ATTACK ORDERS
While "Final Attack Orders" is active, if you attack a face-down Defense Position monster, the monster is changed to Attack Position, then damage calculation is applied with the monster in Attack Position.

While "Final Attack Orders" is active, you can change monsters like "Guardian Sphinx" to face-down Defense Position, and while they are face-down, "Final Attack Orders" has no effect on them.

While "Final Attack Orders" is active, you can change the Battle Positions of monsters with "Curse of Fiend" or "Little-Winguard", but the Battle Positions are immediately changed back to Attack Position by "Final Attack Orders".

While "Final Attack Orders" is active, effects of "Goblin Attack Force", "Giant Orc", and "Dark Zebra" are resolved, but they are immediately changed back to Attack Position.

While "Final Attack Orders" and "Light of Intervention" are active, you can Special Summon a monster in face-up Defense Position, but it is immediately changed to Attack Position.

The effect of "Final Attack Orders" cannot be chained to.
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Xavier009
Mobius
Mobius
Xavier009


Cantidad de envíos : 102
Edad : 36
Localización : Guayaquil
Barra de experiencia :
Yugioh card rulling F-H Left_bar_bleue59 / 10059 / 100Yugioh card rulling F-H Right_bar_bleue

Fecha de inscripción : 07/01/2009

Yugioh card rulling F-H Empty
MensajeTema: Re: Yugioh card rulling F-H   Yugioh card rulling F-H Icon_minitimeMar Feb 03, 2009 2:19 pm

FINAL COUNTDOWN
You count turns for "Final Countdown" like this: Turn 1 is the turn you activate it, Turn 2 is your opponent's turn, Turn 3 is your turn after you activated "Final Countdown", etc.

"Final Countdown" is immediately sent to the Graveyard when it resolves.

You can activate "Pyro Clock of Destiny" to advance the turn count by 1 for "Final Countdown". "Final Countdown" does not have to be on the field when you use "Pyro Clock of Destiny".

You win when the 20th turn ends, before the Draw Phase of the 21st turn.

When your opponent chains "Imperial Order" to your "Final Countdown", the effect of "Final Countdown" is negated and you cannot start counting turns. But if "Final Countdown" is activated and resolves, and later "Imperial Order" is activated, it will have no effect on "Final Countdown" because "Final Countdown" will be in the Graveyard.

When you activate "Final Countdown", and your opponent activates "Final Countdown" during his next turn, and then uses "Pyro Clock of Destiny" to advance his "Final Countdown" by 1, both "Final Countdowns" win at the same time and the Duel is a DRAW.

FINAL DESTINY
Discarding 5 cards from your hand is a cost. You cannot activate this card if you have less than 5 cards in your hand.

FIRE PRINCESS
If you have 1 "Fire Princess" and 2 "Solemn Wishes" on the field, "Fire Princess"’s effect deals 1000 damage to your opponent when you draw. If you have 1 "Fire Princess" and 2 "Marie the Fallen One" in your Graveyard, "Fire Princess"’s effect deals 1000 damage to your opponent during your Standby Phase.

If you have 2 "Fire Princesses" and 1 "Solemn Wishes" on the field, your opponent takes 1000 damage when you draw a card (and takes 2000 damage if you had 2 "Solemn Wishes" on the field instead of 1).

If "Mysterious Puppeteer" is on the field when you Summon "Fire Princess", "Fire Princess"’s effect will deal 500 damage to your opponent because of "Mysterious Puppeteer"’s effect.

If you have "Soul Absorption" and "Fire Princess" face-up on the field when your opponent removes 3 monsters from his Graveyard to Summon "Dark Necrofear" you will gain 1500 Life Points and "Fire Princess"’s effect will deal 500 Damage to your opponent.

If you have a face-up "Fire Princess" and a Set "Poison of the Old Man" when your opponent activates "Dark Hole" you may chain "Poison of the Old Man" to increase your Life Points and the effect of "Fire Princess" will deal 500 damage to your opponent even though she is then destroyed by "Dark Hole", because the effect of "Fire Princess" is a Continuous Effect.

FIRE SORCERER
If you have fewer than 2 cards in your hand when this card is flipped face-up its Flip Effect is not activated.

Removing 2 cards from your hand is part of the resolution of this card’s Flip Effect, not part of the cost. So if its Flip Summon is negated by "Solemn Judgment" you do not remove any cards from your hand.

FIRE TROOPER
"Fire Trooper's" effect is a Trigger Effect. Sending "Fire Trooper" to the Graveyard is a cost.

FIREBIRD
The effect of “Firebird” is a Trigger Effect that activates when 1 or more Winged Beast-Type monster(s) on the controller’s side of the field are destroyed. If the monsters were destroyed as a result of battle, the timing of this effect is at the end of the Damage Step, when the monsters are sent to the Graveyard.

You can chain to the activation of “Firebird”’s effect, including with “Divine Wrath”.

If 2 or more Winged Beast-Type monsters on the controller’s side of the field are destroyed at the same time, the ATK of “Firebird” only increases by 500 points.

Winged Beast-Type tokens on the controller’s side of the field are included and will increase the ATK of “Firebird” when destroyed.

Monsters on the controller’s side of the field that are changed to Winged Beast-Type by “DNA Surgery” are included and will increase the ATK of “Firebird” when destroyed.

When face-down Winged Beast-Type monsters are destroyed (by a card effect), the ATK of “Firebird” does not increase.

The ATK increase from the effect of “Firebird” remains as long as “Firebird” remains face-up on the field.


FIRESTORM PROMINENCE
This card’s effect will destroy “Elemental Mistress Doriado”.

FIREWALL
Removing from play 1 Pyro-Type monster in your Graveyard is a cost to activate this card’s effect.

Paying 500 Life Points during your Standby Phase does not start a Chain.

This card’s effect does not target.

If "Elemental Hero Wildheart", or another monster that is unaffected by the effects of Trap Cards, attacks directly, you cannot activate the effect of "Firewall".

FISH DEPTH CHARGE
"Fish Depth Charge" targets 1 card your opponent controls.

If "Fish Depth Charge" does not destroy the selected card when it resolves, you do not draw.

FISSURE
You can activate "Fissure" even if your opponent only has 1 monster on the field.

If there are two or more monsters with equal ATK on your opponent’s side of the field, you (the player who activated "Fissure") select which monster will be destroyed.

FLASHBANG
If “Flashbang” is activated, effects that activate when Battle Damage is inflicted to a player will miss the timing for activation, such as “Don Zaloog”.

If “Flashbang” is activated, any effects that would activate at the end of the Battle Phase will miss the timing for activation, such as “Goblin Attack Force”.

FLINT
The effect of "Flint" that equips it to a new monster is an effect that targets. This effect also can be chained to.

FLINT LOCK
The effect of "Flint Lock" that moves "Flint" from "Flint Lock" to another monster can be activated multiple times in the same turn.

You cannot target activate "Flint" from you hand targeting a "Flint Lock" that is already equipped with "Flint."

This card's effect to equip "Flint" to itself targets the "Flint" card.

This card's effect to to equip "Flint" to another monster targets that monster and "Flint".

FLINT MISSLE
If the activation of "Flint Missile" is negated, or it is destroyed by a card chained to its activation, you cannot return it to your Deck.

FLYING KAMAKIRI #1
If you attack with your "Flying Kamakiri #1" and it is destroyed as a result of battle, you may attack with the monster Special Summoned by "Flying Kamakiri #1" before entering Main Phase 2.

If your opponent controls your "Flying Kamakiri #1" and it is destroyed as a result of battle, you get the effect of "Flying Kamakiri #1" NOT your opponent.

Since the Special Summoning occurs during the Damage Step, "Torrential Tribute", etc. cannot be used.

FORCED BACK
You cannot activate this card when a monster is Set.

If a monster with a Flip Effect is Flip Summoned and you activate “Forced Back”, then the Flip Effect never activates.

If you negate the Normal or Flip Summon of “Dark Magician of Chaos” with “Forced Back”, it is returned to the hand and is not removed from play.

You can activate “Forced Back” when you Normal or Flip Summon your own monster. You should announce this immediately after your Summon. Once you allow your opponent to activate “Torrential Tribute” you are acknowledging that the Summon was successful and you cannot activate “Forced Back”.

FORCED CEASEFIRE
You can activate the effect of a Continuous Trap Card that is already face-up on the field during the turn that “Forced Ceasefire” is active.

This effect applies to both players.


FORMATION UNION
The monster you equip the Union Monster to must be "appropriate", meaning the monster name written in the text of the Union Monster.

The Union Monster is considered to be equipped 'by its effect' so any bonuses the Union Monster grants are granted if equipped with "Formation Union".

A Union Monster that is "detached" during the Battle Phase using "Formation Union" can attack during that Battle Phase.

If the player who would control the Union Monster already has 5 monsters on the field, you cannot activate "Formation Union" and choose the second effect.

FOSSIL DYNA PACHYCEPHALO
Monsters that are Special Summoned face-down, or flipped face-down after being Special Summoned, will be destroyed by "Fossil Dyna Pachycephalo's" second effect.

"Fossil Dyna Pachycephalo's" first effect is a Continuous Effect. Its second effect is a Trigger Effect.

FOSSIL EXCAVATION
You cannot activate "Fossil Excavation" if you do not have any Dinosaur-Type monsters in your Graveyard, even if you would discard one to activate it.


FOX FIRE
In order to activate its effect, "Fox Fire" must be face-up when the attack that destroyed it was declared (like "Atomic Firefly"). If a face-down "Fox Fire" is attacked, its effect is not applied even though it is face-up when destroyed.

While "Skill Drain" is active, you can Tribute "Fox Fire" for a Tribute Summon.

If the opponent controls your face-up "Fox Fire", and it is destroyed as a result of battle, it will be Special Summoned to your (the owner’s) side of the field during the End Phase.

FRAGRANCE STORM
"Fragrance Storm" targets 1 Plant-Type monster on the field. You can target any Plant-Type monster on the field.

Destroying the targeted card and drawing 1 card are considered to happen at the same time. Revealing the drawn card, if it is a Plant-Type monster, happens after that.

If, after revealing the drawn Plant-Type monster, you draw another Plant-Type monster, you cannot reveal the additional Plant-Type monster to try and draw another card.

If you have an active "Solemn Wishes" and you draw 2 cards with "Frangrance Storm", you will gain 1000 Life Points.

Destroying the Plant-Type monster and drawing 1 card resolve at the same time, but drawing 1 additional card by revealing the drawn Plant-Type monster does not resolve at the same time. If you destroy "Seed of Flame" with "Fragrance Storm's" effect, you can activate "Seed of Flame's" effect if you draw only 1 card, but if you reveal a Plant-Type monster to draw another card, you cannot activate "Seed of Flame's" effect.

FREED THE BRAVE WANDERER
You can only activate "Freed the Brave Wanderer"'s effect during your Main Phase 1 or 2.

"Freed the Brave Wanderer"'s effect targets 1 monster.

If your opponent chains "Rush Recklessly" to "Freed the Brave Wanderer"'s effect to increase "Freed the Brave Wanderer"'s ATK by 700 points, and the ATK of the target monster is now lower than "Freed the Brave Wanderer"'s ATK when its effect resolves, the target monster is not destroyed.

If your opponent chains "Ring of Destruction" to "Freed the Brave Wanderer"'s effect and destroys it, "Freed the Brave Wanderer"'s effect still resolves.

If you activate and resolve "Freed the Brave Wanderer"'s effect, then remove him from play and return him from play, or flip him face-down then face-up again, you can use his effect again that turn.

FREED THE MATCHLESS GENERAL
"This card’s effect that negates Spell Cards that target it is not optional.

You can Special Summon this card from the Graveyard with ""Monster Reborn"" because its effect that negates Spell Cards is not active while it is in the Graveyard.

You can activate ""Premature Burial"" to Special Summon this card from the Graveyard, and then this card’s effect will negate and destroy ""Premature Burial"". ""Freed the Matchless General"" will not be destroyed since the effect of ""Premature Burial"" was negated by his effect.

If this card is targeted by the effect of a Spell Card while face-down, the Spell Card’s effect resolves.

If your opponent activates ""Change of Heart"" and gains control of this card while it is face-down, and it is then flipped face-up, they retain control of it until the end of the turn. This is because the effect of ""Freed the Matchless General"" must be applied when the Spell Card is activated.

A Spell Card that targets this card may be activated, but it will be negated and destroyed.

The effect of this card will not negate ""Creature Swap"", ""Fissure"", ""Smashing Ground"", ""Dark Hole"", ""Raigeki"", or similar Spell Cards that do not target.

If you try to equip ""Fusion Sword Murasame Blade"" to this monster, it will be negated and destroyed.

""Freed the Matchless General’s” second effect cannot be activated if you have no Level 4 or lower Warrior-Type monsters in your Deck.

You can only forfeit your normal draw. If you activate ""Jar of Greed"" during the Draw Phase, you cannot replace that draw with the effect of ""Freed the Matchless General"".

If you have two copies of this card on the field, you can still only add 1 Warrior-Type monster to your hand by forfeiting your normal draw.

The activation of this card’s effect that adds a Warrior-Type monster to your hand can be chained to."


FREEZING BEAST
You may use the effect of "Freezing Beast" to destroy a Spell or Trap Card on your side of the field.

FRONTLINE BASE
If you have multiple "Frontline Bases", you can Special Summon 1 Union Monster for each.

FROST AND FLAME DRAGON
This card’s effect to destroy 1 monster on the field targets.

FROZEN SOUL
While "Frozen Soul" is in effect, you cannot activate "Last Turn" in the same turn because "Last Turn" includes conducting a Battle Phase.

When you activate "Frozen Soul", and effects are chained that result in the Life Point difference being less than 2000, "Frozen Soul"'s effect still resolves.

When you activate "Frozen Soul", and your opponent skips his next Battle Phase somehow, his Battle Phase of the next turn is skipped with "Frozen Soul".

FULFILLMENT OF THE CONTRACT
You cannot use “Fulfillment of the Contract” to Special Summon a Ritual Monster that was discarded from the hand, or otherwise not properly Summoned.

You can chain to the first part of this card’s effect. However, the last part (that destroys the monster) does not start a chain.


FULL SALVO
The cards sent to the Graveyard after the activation of “Full Salvo” are sent to the Graveyard by the effect of “Full Salvo”. They are not a cost. So they are sent when “Full Salvo” resolves, not when it is activated.

If you send a “Dark World” monster to the Graveyard for the effect of “Full Salvo”, its effects do not activate because it was not “discarded”.

FUSHIOH RICHIE
"Fushioh Richie" cannot negate cards like "Bottomless Trap Hole", or "Kisetai", because they do not target.

When your opponent uses "Double Snare" on "Fushioh Richie", "Double Snare" is negated and destroyed.

You can use "Premature Burial" or "Call of the Haunted" to Special Summon "Fushioh Richie" from your Graveyard, as long as "Fushioh Richie" was Special Summoned using the proper method ("Great Dezard") previously.

When "Fushioh Richie" is flipped face-up, you can Special Summon a high-level Zombie from your Graveyard (like "Vampire Lord" or "Ryu Kokki").

"Fusioh Richie"’s effect is activated if attacked and flipped face-up by the attack, or if Flip Summoned, or if flipped face-up by a card effect.
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Xavier009
Mobius
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Xavier009


Cantidad de envíos : 102
Edad : 36
Localización : Guayaquil
Barra de experiencia :
Yugioh card rulling F-H Left_bar_bleue59 / 10059 / 100Yugioh card rulling F-H Right_bar_bleue

Fecha de inscripción : 07/01/2009

Yugioh card rulling F-H Empty
MensajeTema: Re: Yugioh card rulling F-H   Yugioh card rulling F-H Icon_minitimeMar Feb 03, 2009 2:19 pm

FUSILIER DRAGON, THE DUAL-MODE BEAST
If you Set “Fusilier Dragon, the Dual-Mode Beast”, even without Tribute, you do not have to show it to your opponent.

If you Set “Fusilier Dragon, the Dual-Mode Beast” without Tribute, it has 2800 ATK and 1400 DEF while face-down and can be Tributed to activate "Deck Devastation Virus", etc. It has 1400 ATK and 1000 DEF when flipped face-up.

If “Fusilier Dragon, the Dual-Mode Beast”, with halved ATK and DEF because of its effect, is flipped face-down, and then flipped face-up again, it will then have its full 2800 ATK and 2000 DEF.

If you Summoned this card without Tribute and then “Skill Drain” is later activated, the ATK and DEF are no longer halved. If “Skill Drain” is later destroyed, the ATK and DEF remain 2800/2000.

If you Summon without Tribute and equip this card with "Megamorph", it's current ATK will become 2800 or 700, depending on your Life Points.

FUSION DEVOURER
This effect is constantly applied during the Damage Step. If “Skyscraper” is on the field and this card battles an “Elemental Hero” Fusion Monster, that Fusion Monster’s ATK will still be 0 for Damage Calculation.

If this card battles a Fusion Monster that is equipped with “Axe of Despair”, etc. that Fusion Monster’s ATK will be 0 for Damage Calculation.

If “Shrink” is activated in the Damage Step targeting a Fusion Monster battling “Fusion Devourer”, that Fusion Monster’s ATK will be 0 for Damage Calculation.

This is a Continuous Effect.

FUSION GATE
Fusion Monsters Special Summoned without "Polymerization" while "Fusion Gate" is on the field are still considered properly Summoned by a Fusion Summon. So they may be the target of "Monster Reborn", "Call of the Haunted", etc. (This does not apply to Fusion Monsters Special Summoned by the effects of other cards, such as "Magicial Scientist" or "Summoner of Illusions".)

FUSION RECOVERY
You can use “Fusion Recovery” to retrieve a Fusion Material Monster that was used with “Power Bond” or “Fusion Gate” or “Polymerization”.

You can use “Fusion Recovery” to retrieve a fusion substitute monster like “King of the Swamp” or “Goddess with the Third Eye” as long as it was used in a Fusion Summon.

“Fusion Recovery” targets 1 monster and 1 “Polymerization” in the Graveyard (so it will be negated by “Necrovalley” or “The End of Anubis”).

If 1 of the targeted cards is no longer in the Graveyard when this effect resolve, you still resolve the rest of the effect as best you can.

FUSION SAGE
You cannot activate "Fusion Sage" if you do not have any copies of "Polymerization" in your Deck.


FUSION SWORD MURASAME BLADE
If this card is face-down on the field, it can be destroyed by effects that destroy Spell Cards.

When you activate this card, the opponent can chain a card like "Magic Jammer" that will negate its activation and destroy it.

If you equip this card to "Freed the Matchless General", "Ryu Senshi" or to a Warrior-Type monster you control when you have "Frontier Wiseman" on the field, it is negated and destroyed.

If you equip this card to "Gearfried the Iron Knight" it is not destroyed.

This card is not destroyed by cards that target, like "Mystical Space Typhoon" or "Dust Tornado", or by cards that do not target, like "Heavy Storm", "Harpie’s Feather Duster", or "Gryphon Wing".

If a monster equipped with this card is flipped face-down, or removed from the field, this card is destroyed.

This card can be sent from your hand or your Deck to the Graveyard by the effect of "Confiscation", "Delinquent Duo", etc.

If "Imperial Order" is active, this card can be destroyed by "Dust Tornado", etc.

This card can be returned to the owner’s hand by the effect of "Giant Trunade" or ‘Tornado Bird".

If the monster this card is equipped to has its Type changed to anything but Warrior-Type, this card is destroyed.

If the opponent chains "Mystical Space Typhoon" to the activation of this card, this card is destroyed before its effect can be applied.

FUTURE FUSION
“Future Fusion” must remain on the field for the effect to activate. If it is not on the field during the 2nd Standby Phase, then you do not Special Summon the Fusion Monster.

You cannot use substitute Fusion Material Monsters such as “King of the Swamp”. You must use the monsters listed on the Fusion Monster Card.

You cannot activate “Future Fusion” if you do not have a Fusion Monster in your Extra Deck and the appropriate Fusion Material Monsters in your Main Deck.

Destroying the monster when “Future Fusion” is removed from the field is an effect that cannot be chained to.

If the Special Summoned Fusion Monster is removed from the field without being destroyed then “Future Fusion” will remain on the field meaninglessly.

You cannot select a Fusion Monster that has another Fusion Monster as one of its Materials, such as “Dark Flare Knight” or “Elemental Hero Shining Flare Wingman”, for “Future Fusion”. The Fusion Material Monsters must be sent from the Main Deck.

You can chain “Royal Oppression” to negate “Future Fusion” when it is activated (placed face-up on the field).

“Future Fusion’s” effect counts Standby Phases, not turns, so “Pyro Clock of Destiny” would have no effect.

You cannot select a Fusion Monster that can only be Special Summoned by the method written in its text, like "Gladiator Beast Heraklinos", "Elemental Hero Grand Neos", "XYZ-Dragon Cannon", or "Evil Hero Dark Gaia".

FUTURE SAMURAI
"Future Samurai's" effect is an Ignition Effect. Removing from play 1 monster from your Graveyard is a cost.

GADGET DRIVER
Sending "Gadget Driver" from your hand to the Graveyard is a cost.

"Gadget Driver's" effect targets face-up "Morphtronic" monster(s) you control.

"Gadget Driver's" effect cannot be activated during the Damage Step.

GADGET HAULER
Sending any number of "Morphtronic" monsters from your hand to the Graveyard is not a cost.

The ATK increase from "Gadget Hauler's" effect lasts until it is removed from the field or flipped face-down.

If "Gadget Hauler's" effect is activated while "Banisher of the Radiance" is face-up on the field, the "Morphtronic" monsters are removed from play instead of being sent to the Graveyard, and “Gadget Hauler’s” ATK does not increase.

GAIA SOUL THE COMBUSTIBLE COLLECTIVE
"Gaia Soul the Combustible Collective" is destroyed during the End Phase even if you don’t activate its effect.

You can only use the effect of "Gaia Soul the Combustible Collective" to Tribute Pyro-Type Monsters once per turn.

GAROTH, LIGHTSWORN WARRIOR
"When resolving ""Garoth, Lightsworn Warrior's"" effect, drawing 1 card for each ""Lightsworn"" monster does not start another Chain.

If ""Peten the Dark Clown"" is sent to the Graveyard by ""Garoth, Lightsworn Warrior's"" effect, its effect can be activated, even if you draw cards with ""Garoth, Lightsworn Warrior's"" effect.

See “Jain, Lightsworn Paladin” for additional rulings."


GATEWAY TO DARK WORLD
You cannot activate “Gateway to Dark World” if you have already Normal, Flip, or Special Summoned a monster that turn. You can Set a monster (but you cannot Special Summon a monster in face-down Defense Position).

This card targets 1 “Dark World” monster in your Graveyard.

GATLING DRAGON
You must destroy as many monsters as possible based on the number of Heads you flip. If you flip 2 Heads, and the only monsters on the field are 1 of your opponent’s monsters and your “Gatling Dragon”, you must destroy both monsters. If there are only 2 monsters on the field and you flip 3 Heads, destroy both monsters.

You cannot activate “My Body as a Shield” as a chain to “Gatling Dragon” because it has not yet been decided if any monster(s) will be destroyed or not.


GEAR GOLEM THE MOVING FORTRESS
You cannot activate this card's effect during your opponent's turn or during Main Phase 2.

You can only activate this card's effect once per turn.

If you activate & resolve this card's effect and then "Skill Drain" is activated, you can still attack directly because "Gear Golem the Moving Fortress"'s effect is already applied and it's still applied even if "Skill Drain" is activated.

GEARFRIED THE IRON KNIGHT
If you Special Summon "Gearfried the Iron Knight" with "Premature Burial", it is destroyed after it is Special Summoned when its effect destroys "Premature Burial".

If you select your opponent's "Gearfried the Iron Knight" with "Snatch Steal", "Snatch Steal" is destroyed when it resolves and "Gearfried the Iron Knight" remains on your opponent's side of the field.

GEARFRIED THE SWORDMASTER
If you Tribute 1 “Gearfried the Iron Knight” to activate “Release Restraint”, then chain “Serial Spell”, you can Special Summon 2 “Gearfried the Swordmaster” cards from your Deck.

The Equip Card must be successfully equipped to “Gearfried the Swordmaster” to activate his effect. For example, if “Mystical Space Typhoon” is chained to the activation of an Equip Card, it is destroyed and sent to the Graveyard before resolving, so the effect of “Gearfried the Swordmaster” does not activate.

If your opponent equips “Snatch Steal” to your “Gearfried the Swordmaster”, the effect of “Snatch Steal” resolves first and control changes. Then the effect of “Gearfried the Swordmaster” activates and your opponent gets to select which monster is destroyed.

The effect of “Gearfried the Swordmaster” activates when 1 or more Equip Card(s) are equipped to him. So even if “Collected Power” equips several Equip Cards to him simultaneously, you can only destroy 1 monster with his effect.

The effect of “Gearfried the Swordmaster” is a Trigger Effect that can be chained to, starting a new chain after the current chain resolves. You can chain “Divine Wrath” to the activation of this effect.

The effect of “Gearfried the Swordmaster” can activate even in the Damage Step. For example, if “Brain Jacker” is attacked by “Gearfried the Swordmaster”, and “Waboku” was activated earlier in the turn, “Brain Jacker” will equip to “Gearfried the Swordmaster” and the effect will activate. In this case, the effect of “Gearfried the Swordmaster” will activate after the effect of “Brain Jacker” resolves, and the controller of “Brain Jacker” will select which monster to destroy.

This is a targeting effect that targets 1 monster.

The effect of “Gearfried the Swordmaster” will activate even if a Trap Card is equipped to him (such as “Metalmorph” or “Blast with Chain”).


GEARTOWN
"Geartown's" first effect does not start a Chain.

You can still choose to Tribute the usual number of monsters when Tribute Summoning an "Ancient Gear" monster.

You can Summon a Level 5 or 6 "Ancient Gear" monster without offering a Tribute.

When "Geartown" is destroyed and sent to the Graveyard, only its owner can activate its effect.

If your "Geartown" is destroyed in your hand or Deck and sent to your Graveyard, you can activate its effect.

While "Geartown" is active, you can Tribute "Ancient Gear Castle" with 1 Counter to Tribute Summon "Ancient Gear Golem".

If "Geartown" is Special Summoned with "Magical Hats", you can activate its effect when it is destroyed.

If you activate "Geartown" and an effect is chained that destroys it, you cannot activate its effect when it is destroyed.

If your opponent activates a Field Spell Card and your "Geartown" is destroyed, you can activate its effect.

If you control "Geartown" and you activate a new Field Spell Card, you cannot activate "Geartown's" effect when it is destroyed because it misses the timing. However, if you Set a new Field Spell Card, you can activate "Geartown's" effect when it is destroyed.

GEM FLASH ENERGY
This card’s effect is activated during your Standby Phase, and starts a Chain.

GEMINI IMPS
The effect of “Gemini Imps” can only be activated in immediate response to your opponent’s card effect that will cause you to discard card(s) from your hand.

You cannot activate the effect of “Gemini Imps” in response to effects that “send” cards in your hand to the Graveyard, like “Chaos Emperor Dragon – Envoy of the End”.

You cannot activate the effect of “Gemini Imps” while “Banisher of the Light” is face-up on the field, because it would not be possible to send “Gemini Imps” to the Graveyard.

When your opponent activates the effect of “Dark Coffin” or “Helpoemer”, you can Chain “Gemini Imps” to negate the effect. However, because the “Dark Coffin” or “Helpoemer” is in the Graveyard, it cannot be destroyed so you will not draw a card for “Gemini Imps”.

You cannot activate the effect of “Gemini Imps” during the Damage Step. For this reason it is not possible to activate “Gemini Imps” to negate the effect of “Don Zaloog” or “Spirit Reaper” that activate when they inflict Battle Damage to a player’s Life Points.

“Gemini Imps” effect cannot be activated to negate “Hino-Kagu-Tsuchi’s” effect, because “Hino-Kago-Tsuchi’s” effect activates during the Damage Step when it inflicts battle damage to a player’s Life Points.

You cannot activate the effect of “Gemini Imps” while “Protector of the Sanctuary” is face-up on your opponent’s side of the field. If you activate the effect of “Gemini Imps” and your opponent chains “Call of the Haunted”, selecting “Protector of the Sanctuary”, “Gemini Imps” will negate the discard effect but you will not draw a card.

When your opponent activates “Mind Crush”, you can chain with the effect of “Gemini Imps”.

If you activate “Pot of Greed” and your opponent chains “Null and Void”, it is not possible to chain “Gemini Imps”.

If your opponent Tribute Summons “Thestalos the Firestorm Monarch”, you can chain with the effect of “Gemini Imps”. The effect of “Thestalos the Firestorm Monarch” would be negated and it would be destroyed, and then you would draw a card.

GEMINI TRAP HOLE
When your opponent's Gemini Monster that is being treated as an Effect Monster is destroyed by battle, you can activate "Gemini Trap Hole".

"Gemini Trap Hole" is activated at the end of the Damage Step when the destroyed Gemini Monster is sent to the Graveyard.

GENERATION SHIFT
Destroying your monster for “Generation Shift” is not a cost. It’s part of the effect.

You can target a Limited monster with “Generation Shift”, but after destroying the monster you don’t search or shuffle your Deck.

You can target a Token Monster with “Generation Shift” and it will be destroyed, but you do not search or shuffle your Deck (this part of the effect is not resolved).

If you target “Proto-Cyber Dragon” or “Elemental Hero Neo Bubbleman” with this effect, you must add “Proto-Cyber Dragon” or “Elemental Hero Neo Bubbleman” to your hand. You cannot add “Cyber Dragon” or “Elemental Hero Bubbleman”.

You can target "Embodiment of Apophis" with "Generation Shift". It will be destroyed and a copy of "Embodiment of Apophis" from your Deck will be added to your hand.
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Xavier009
Mobius
Mobius
Xavier009


Cantidad de envíos : 102
Edad : 36
Localización : Guayaquil
Barra de experiencia :
Yugioh card rulling F-H Left_bar_bleue59 / 10059 / 100Yugioh card rulling F-H Right_bar_bleue

Fecha de inscripción : 07/01/2009

Yugioh card rulling F-H Empty
MensajeTema: Re: Yugioh card rulling F-H   Yugioh card rulling F-H Icon_minitimeMar Feb 03, 2009 2:20 pm

GETSU FUHMA
If "Getsu Fuhma" is destroyed by damage calculation, its effect still activates as long as it battled a monster and damage calculation was performed.

If an attack is negated by "Magic Cylinder", etc., then "Getsu Fuhma"'s effect does not activate.

If "Getsu Fuhma"'s ATK is large enough to destroy "Vampire Lord" by damage calculation, then "Getsu Fuhma"'s effect doesn't activate and "Vampire Lord" won't be Special Summoned, because it was destroyed by damage calculation and not by a card effect.

If "Getsu Fuhma" is destroyed by "Dark Ruler Ha Des", "Getsu Fuhma"'s effect is not activated.

GHOST GARDNA
"Ghost Gardna's" second effect targets 1 of your opponent's monsters.

If a "Ghost Gardna" in your hand or Deck is destroyed and sent to your Graveyard, its effect activates.

If you control a face-up "Marauding Captain" and "Ghost Gardna", when your opponent attacks "Marauding Captain" you can activate "Ghost Gardna's" effect, and the opponent's monster will attack "Ghost Gardna" instead.

GHOST KNIGHT OF JACKAL
"Ghost Knight of Jackal"'s effect activates when you send a monster to the Graveyard.

If your "Ghost Knight of Jackal" attacks a face-down "Jowls of Dark Demise", your opponent takes control of "Ghost Knight of Jackal" at the time that "Jowls of Dark Demise" is sent to the Graveyard, and "Ghost Knight of Jackal"'s effect disappears.

If "Ghost Knight of Jackal" is removed from the field or flipped face-down before the monster it destroyed is sent to the Graveyard, then "Ghost Knight of Jackal"'s effect is not applied.

If "Final Attack Orders" is active, you can Special Summon a monster destroyed by "Ghost Knight of Jackal" in Defense Position, but it is changed to Attack Position immediately.

If your "Ghost Knight of Jackal" destroys a monster you own that is on your opponent's side of the field, the effect of "Ghost Knight of Jackal" is not applied because it only applies to "an opponent's monster" that is destroyed.

If "Ghost Knight of Jackal" attacks "Ghost Knight of Jackal", neither effect is applied.

GIANT AXE MUMMY
When a monster with ATK less than "Giant Axe Mummy"’s DEF attacks "Giant Axe Mummy", the monster is treated as being destroyed by the effect of "Giant Axe Mummy", NOT "as a result of battle".

GIANT KOZAKY
The first part of “Giant Kozaky” is a Continuous Effect that does not start a chain. The second part is a Trigger Effect that can be chained to.

You can chain “Barrel Behind the Door” to the Trigger Effect (the damage) of “Giant Kozaky”.

If “Giant Kozaky” is destroyed while face-down, then its effect that inflicts damage is not activated. If “Giant Kozaky” is face-up on the field and is targeted by “Tribute to the Doomed”, and you chain “Book of Moon” so that “Giant Kozaky” is face-down when destroyed by “Tribute to the Doomed”, there is no damage.

Like “Atomic Firefly”, “Foxfire”, and “Poison Draw Frog”, if a face-down “Giant Kozaky” is attacked and destroyed, its effect is not applied. However, if a face-down “Giant Kozaky” is attacked, and is not destroyed by the attack, if “Kozaky” is not face-up on the field, then “Giant Kozaky” is destroyed by its own effect after damage calculation, and damage is inflicted by its effect.

If “Drillroid” attacks a face-down “Giant Kozaky” while “Kozaky” is not on the field, “Giant Kozaky” is destroyed by the effect of “Drillroid” after being flipped face-up. The effect of “Giant Kozaky” is not applied and it does not inflict damage.

The effect of “Giant Kozaky” that inflicts damage to the controller activates in the Graveyard or the “removed zone”, wherever “Giant Kozaky” goes to after being destroyed. “The End of Anubis” will negate the effect of “Giant Kozaky” if it was destroyed and sent to the Graveyard, but “Banisher of the Light” will not (because “Giant Kozaky” does not have to be “destroyed and sent to the Graveyard”). Nor will “Skill Drain” negate the damage if “Giant Kozaky” is destroyed.

If “Giant Kozaky” is face-up on the field with “Kozaky”, and “Kozaky” is equipped to “Relinquished”, “Giant Kozaky” is not destroyed because a card called “Kozaky” is on the field.

If “Giant Kozaky” is equipped to “Relinquished” as an Equip Spell Card, “Giant Kozaky” will not be destroyed by its effect because it’s not a monster (even if “Kozaky” is not on the field).

If “Giant Kozaky” is equipped to “Relinquished” and is destroyed by “Mystical Space Typhoon” or the effect of “Relinquished”, the effect of “Giant Kozaky” will inflict damage to the controller.

GIANT RAT
If you attack with your "Giant Rat" and it is destroyed as a result of battle, you may attack with the monster Special Summoned by "Giant Rat" before entering Main Phase 2.

If your opponent controls your "Giant Rat" and it is destroyed as a result of battle, you get the effect of "Giant Rat" NOT your opponent.

Since the Special Summoning occurs during the Damage Step, "Torrential Tribute", etc. cannot be used.

GIANT TRAP HOLE
You cannot activate “Giant Trap Hole” during the Damage Step.

You can activate “Giant Trap Hole” when 1 monster is Special Summoned to each side of the field, by “The Shallow Grave”, etc.

You cannot activate “Giant Trap Hole” when “Grinder Golem” is Special Summoned.

GIFT OF THE MARTYR
“Gift of the Martyr” increases the monster’s ATK by the original ATK of the monster sent to the Graveyard.

Sending a monster to the Graveyard is a cost for “Gift of the Martyr”. This is an effect that targets.

You can send a face-down monster to the Graveyard as the cost of “Gift of the Martyr”. Refer to the original ATK of the monster.

GIGANTIC CEPHALOTUS
If "Skill Drain" is active, "Gigantic Cephalotus" loses any ATK gained by its effect. The ATK is not regained when "Skill Drain" is negated or removed from the field.

The destroyed Plant-Type monster must be a Plant-Type monster both on the field and in the Graveyard, or "Gigantic Cephalotus'" effect is not applied.

GILASAURUS
The effect of this card only activates when you elect to change its Normal Summon to a Special Summon. Not if it is Special Summoned by "Monster Reborn", "Marauding Captain", etc.

You can use the effect of this card to change its Normal Summon to a Special Summon even if your opponent has no monsters in their Graveyard.

GLADIATOR BEAST ALEXANDER
The effect of the “Gladiator Beast” monsters that says, “At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck…”, returning the “Gladiator Beast” monster to the Deck is a cost to activate the effect.

If you do not have any “Gladiator Beast” monsters remaining in your Deck that you can Special Summon, you cannot activate the effect of the “Gladiator Beast” monster that attacked or was attacked. For example, if “Gladiator Beast Murmillo” attacks or is attacked and the only “Gladiator Beast” monster remaining in your Deck is another copy of “Gladiator Beast Murmillo”, you could not activate the effect of “Gladiator Beast Murmillo” at the end of the Battle Phase.

If a “Gladiator Beast” monster attacks or is attacked during the Battle Phase and the “Gladiator Beast” monster becomes flipped face-down by an effect during the Battle Phase, even if the “Gladiator Beast” monster is flipped face-up before the end of the Battle Phase its effect to Special Summon another “Gladiator Beast” monster cannot be activated.

“Divine Wrath” can be chained to the effect that returns the “Gladiator Beast” to the Deck. The effect will be negated, but the “Gladiator Beast” monster will not be destroyed because it is in the Deck.

If 2 or more “Gladiator Beast” monsters attack or are attacked during the Battle Phase, at the end of the Battle Phase the effect of each “Gladiator Beast” monster can be activated. The effects will activate and resolve separately. They are not combined onto the same Chain.

You can return face-down "Gladiator Beast" monsters to your Deck to Special Summon a "Gladiator Beast" Fusion Monster, but you must show your opponent the "Gladiator Beast" monsters to verify that they are correct.

If you take control of your opponent's "Gladiator Beast" monster and attack with it during the Battle Phase, you can return it to your opponent's Deck to Special Summon a "Gladiator Beast" monster from your Deck if you have a "Gladiator Beast" monster in your Deck that you can Special Summon..

You can use a "Gladiator Beast" Fusion Monster when Special Summoning another "Gladiator Beast" Fusion Monster. The "Gladiator Beast" Fusion Monster that you use for the Special Summon is returned to your Extra Deck.

You can activate "Torrential Tribute", "Bottomless Trap Hole", etc. when a "Gladiator Beast" monster is Special Summoned at the end of the Battle Phase.

If a "Gladiator Beast" monster attacks and its attack is stopped with a card effect ("Gravity Bind", "Spellbinding Circle", "Enemy Controller", etc.) or is negated during the Battle Step, the "Gladiator Beast" monster cannot activate its effect at the end of the Battle Phase.

GLADIATOR BEAST BESTIARI
See "Gladiator Beast Alexander" for additional rulings.


GLADIATOR BEAST DARIUS
The "Gladiator Beast" monster Special Summoned by "Gladiator Beast Darius" is continually targeted by its effect.

Returning the Special Summoned "Gladiator Beast" monster to the Deck does not start a Chain.

If the Special Summoned "Gladiator Beast" attacks or is attacked, it can be returned to the Deck to activate its effect, but the effect will be negated by "Gladiator Beast Darius".

While "Skill Drain" is active, if "Gladiator Beast Darius" is removed from the field, the Special Summoned "Gladiator Beast" monster will remain on the field. If the Special Summoned "Gladiator Beast" monster attacks or is attacked, and it is returned to the Deck to activate its effect, the effect will not be negated because "Gladiator Beast Darius'" effects are being negated by "Skill Drain".

When "Gladiator Beast Darius" is flipped face-down, its effect disappears and the effects of the Special Summoned "Gladiator Beast" monster are no longer negated. If "Gladiator Beast Darius" is removed from the field while face-down, the Special Summoned "Gladiator Beast" monster will not be returned to the Deck.

If "Bottomless Trap Hole" is chained when "Gladiator Beast Darius" is Special Summoned and activates its effect, the selected "Gladiator Beast" monster is still Special Summoned and its effects are negated.

GLADIATOR BEAST DIMACARI
See "Gladiator Beast Alexander" for additional rulings.

If “Gladiator Beast Dimacari” is Special Summoned by the effect of a “Gladiator Beast” monster, it can attack twice during the Battle Phase. If “Skill Drain” is later activated, this effect is negated and “Gladiator Beast Dimacari’” will no longer be able to attack twice with its effect. Even if “Skill Drain” is later negated or removed from the field, “Gladiator Beast Dimacari’s” effect to attack twice during the Battle Phase will not be reapplied.

If “Gladiator Beast Dimacari” is Special Summoned by the effect of a “Gladiator Beast” monster and it is flipped face-down, when it is flipped face-up its effect to attack twice during the Battle Phase will not be applied.

GLADIATOR BEAST EQUESTE
*See "Gladiator Beast Alexander" for additional rulings.

"Gladiator Beast Equeste's" effect targets 1 "Gladiator Beast" card in your Graveyard.

"Gladiator Beast Equeste's" effect can return cards like "Gladiator Beast's Battle Manica" or "Gladiator Beast's Respite" to your hand, because they have "Gladiator Beast" in their card name.

GLADIATOR BEAST GAIODIAZ
See "Gladiator Beast Alexander" for additional rulings.

GLADIATOR BEAST GYZARUS
"Gladiator Beast Gyzarus" targets up to 2 cards to destroy.


GLADIATOR BEAST HERAKLINOS
See "Gladiator Beast Alexander" for additional rulings.

GLADIATOR BEAST HOPLOMUS
See "Gladiator Beast Alexander" for additional rulings.

If “Gladiator Beast Hoplomus” is Special Summoned by the effect of a “Gladiator Beast” monster, its original DEF becomes 2400. If “Skill Drain” is later activated, this effect is negated and “Gladiator Beast Hoplomus’” original DEF will return to 2100. Even if “Skill Drain” is later negated or removed from the field, the original DEF of “Gladiator Beast Hoplomus” will remain at 2100.

If “Gladiator Beast Hoplomus” is Special Summoned by the effect of a “Gladiator Beast” monster and it is flipped face-down, when it is flipped face-up its effect will not be reapplied so its original DEF will be 2100.

GLADIATOR BEAST LAQUARI
See "Gladiator Beast Alexander" for additional rulings.

If “Gladiator Beast Laquari” is Special Summoned by the effect of a “Gladiator Beast” monster, its original ATK becomes 2100. If “Skill Drain” is later activated, this effect is negated and “Gladiator Beast Laquari’s” original ATK will return to 1800. Even if “Skill Drain” is later negated or removed from the field, the original ATK of “Gladiator Beast Laquari” will remain at 1800.

If “Gladiator Beast Laquari” is Special Summoned by the effect of a “Gladiator Beast” monster and it is flipped face-down, when it is flipped face-up its effect will not be reapplied so its original ATK will be 1800.

GLADIATOR BEAST MURMILLO
See "Gladiator Beast Alexander" for additional rulings.

GLADIATOR BEAST RETIARI


GLADIATOR BEAST SECUTOR
See "Gladiator Beast Alexander" for additional rulings.

If “Gladiator Beast Secutor” attacks or is attacked and it is flipped face-down or removed from the field before the end of the Battle Phase, it will not be able to activate its effect to Special Summon 2 “Gladiator Beast” monsters from the Deck, even if it is returned to the field or flipped face-up before the end of the Battle Phase.

When you activate the effect of “Gladiator Beast Secutor” and you have only 1 available Monster Zone Space, you will still choose 2 “Gladiator Beast” monsters. You will choose one of the selected monsters and Special Summon it, and the other is destroyed and sent to the Graveyard.

If you activate the effect of “Gladiator Beast Secutor” and when resolving the effect you only have 1 “Gladiator Beast” monster that you can Special Summon, the effect of “Gladiator Beast Secutor” disappears and you will verify with your opponent by briefly revealing your Deck.

GLADIATOR BEAST'S BATTLE ARCHFIEND SHIELD
"Gladiator Beast's Battle Archfiend Shield's" effect to destroy itself instead of the equipped monster does not start a Chain.

GLADIATOR BEAST'S BATTLE HALBERD
The effect of “Gladiator Beast’s Battle Halberd” that destroys 1 Spell or Trap Card at the end of the Damage Step begins a Chain.
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GLADIATOR BEAST'S RESPITE
The “Gladiator Beast” cards returned to the Deck are returned when the effect of “Gladitor Beast’s Respite” is resolved. It is not a cost.

You can return any card with “Gladiator Beast” in its card name to your Deck when resolving the effect of “Gladiator Beast’s Respite”, such as “Gladiator Beast’s Battle Halberd” or “Gladiator Beast’s Battle Manica”.

When resolving the effect of “Gladiator Beast’s Respite”, if you do not have 2 “Gladiator Beast” cards to return to your Deck the effect of “Gladiator Beast’s Respite” disappears. In this case you would not return any “Gladiator Beast” cards to your Deck and you would not draw 3 cards.

GLADIATOR'S RETURN
If 1 or more of the “Gladiator Beast” monsters selected by “Gladiator’s Return” are removed from the Graveyard before “Gladiator’s Return” is resolved, the effect of “Gladiator’s Return” disappears.

GLORIOUS ILLUSION
Sending the top 2 cards of your Deck to the Graveyard starts a Chain.


GOBLIN ATTACK FORCE
If "Goblin Attack Force's" attack is negated, it is not shifted to Defense Position at the end of the Battle Phase.

If you attack with "Goblin Attack Force" and it is shifted to Defense Position with its effect, if your opponent takes control of it during their following turn they cannot manually change it to Attack Position.

When you attack with "Goblin Attack Force", its Battle Position cannot be changed until the end of your next turn:
Turn 1: You attack with "Goblin Attack Force". It is shifted to Defense Position.
Turn 2: If your opponent takes control of "Goblin Attack Force", they cannot manually change it to Attack Position.
Turn 3: You cannot manually change "Goblin Attack Force" to Attack Position.
Turn 4: If your opponent takes control of "Goblin Attack Force", they can manually change it to Attack Position.
Turn 5: If you still control "Goblin Attack Force", you can manually change "Goblin Attack Force" to Attack Position.

GOBLIN DECOY SQUAD


GOBLIN KING
If you have 2 "Goblin Kings", or a "Goblin King" equipped with "Raregold Armor" and another Fiend-Type monster, your opponent cannot attack.

"Goblin King"'s second effect includes Fiend-Type monsters on your opponent's side of the field.

Face-down Fiend-Type monsters are not included for "Goblin King"'s second effect.

If you equip "Megamorph" to "Goblin King", "Goblin King"'s ATK is 0.

If you have a Fiend-Type monster and a face-down "Goblin King", and "Goblin King" is attacked, "Goblin King"'s ATK and DEF increase after he's flipped face-up, but before damage calculation is applied.

GOBLIN OF GREED
"Goblin of Greed" prevents discarding as a cost, but not as part of an effect. So "Goblin of Greed" will stop "Kuriboh", but not "Mirage of Nightmare" or "Graceful Charity".

If your opponent activates an effect and discards as a cost, and you chain "Call of the Haunted" to Special Summon "Goblin of Greed", he doesn't stop the effect because the cost was already paid.

GOBLIN THIEF
You can chain "Barrel Behind the Door" to "Goblin Thief".

GODDESS OF WHIM
"Goddess of Whim's" effect is an Ignition Effect. It can only be used once per turn, during your Main Phase.

"Goddess of Whim's" total ATK is doubled or halved, including any Equip Cards, etc.

GOE GOE THE GALLANT NINJA
If your opponent has 5 or more cards in their hand when this card inflicts Battle Damage, but 4 or fewer cards in their hand when this card’s effect resolves, (due to another card’s effect, etc.) they will still discard 2 cards at random.

GOGGLE GOLEM
If "Goggle Golem" gains ATK from "Rush Recklessly", etc. and then is Normal Summoned again, the ATK increase is recalculated after applying its new original ATK.

If "Goggle Golem" has its ATK halved by "Shrink" and it is Normal Summoned again, its ATK will be half its new original ATK, or 1050. (This is the same whether "Shrink's" effect was applied before or after "Goggle Golem" was Normal Summoned again.)

GOKA, THE PYRE OF MALICE
"Goka, the Pyre of Malice's" first effect targets 1 FIRE monster you control.

Tributing 1 FIRE monster is a cost to activate "Goka, the Pyre of Malice's" third effect.

If you do not have an open Monster Card Zone during your Standby Phase, "Goka, the Pyre of Malice's" second effect still activates, but its effect disappears when it resolves.

GOLDD, WU-LORD OF DARK WORLD
Also see rulings for “Dark World Monsters”.

The second part of this card’s effect targets 2 cards on the opponent’s side of the field. If the opponent chains a card to remove 1 of the 2 targets, the other targeted card is still destroyed.

“Goldd, Wu-Lord of Dark World” must be Special Summoned to resolve the second part of his effect. If you cannot Summon him because you activated “Scapegoat” that turn, or your Monster Card Zones are full, then the second part of his effect does not resolve.

If the Special Summon of “Goldd, Wu-Lord of Dark World” is negated with “Royal Oppression”, the second part of his effect does not resolve.

If “Goldd, Wu-Lord of Dark World” is discarded by your opponent’s card effect, when his effect resolves, he is Special Summoned first, and then the second part of his effect resolves. So the opponent cannot activate “Bottomless Trap Hole” or “Torrential Tribute”; the timing is no longer correct. Also, you could not draw a card for the effect of “Card of Safe Return”.

If monsters are targeted by “Goldd, Wu-Lord of Dark World”, the opponent can chain “My Body as a Shield”.

If at least 1 Trap Card is targeted by “Goldd, Wu-Lord of Dark World”, then the opponent can chain “Fake Trap” and the targeted Trap Card(s) will not be destroyed.

GOLDEN BAMBOO SWORD
If every "Bamboo Sword" Equip Card you control is removed from field after you activate "Golden Bamboo Sword", you will still draw 2 cards.


GOLDEN LADYBUG
"Revealing ""Golden Ladybug"" in your hand is a cost.

If your hand is being revealed by another card's effect (""Mind on Air"", etc.), you cannot activate ""Golden Ladybug's"" effect."


GOOD GOBLIN HOUSEKEEPING
The number of “Good Goblin Housekeeping” cards referred to by the effect is counted at resolution of this effect. So, if you have no copies of “Good Goblin Housekeeping” in your Graveyard, and you activate “Good Goblin Housekeeping” and chain “Emergency Provisions” to send it to the Graveyard, you would draw 2 cards.

You can activate this card when you have no copies of “Good Goblin Housekeeping” in your Graveyard. You will draw 1 card in this case, then return 1 card from your hand to the bottom of your Deck.


GORA TURTLE
If a face-down "Gora Turtle" is attacked by a monster with ATK higher than 1899, the attack continues and damage calculation is applied normally.

If "Gora Turtle" is face-up on your side of the field, and your opponent’s monster’s ATK is increased over 1899 after the declaration of the attack, the attack continues and damage calculation is applied normally.

If the ATK of "Gora Turtle" is higher than 1899, it cannot attack either.

GORA TURTLE OF ILLUSION
When your opponent equips "Gora Turtle of Illusion" with an Equip Spell Card, the effect of the Equip Spell Card is negated but the card is not destroyed and remains equipped to "Gora Turtle of Illusion".

If "Gora Turtle of Illusion" is equipped with "Snatch Steal", both effects of "Snatch Steal" are negated. But if "Skill Drain" is activated, then "Gora Turtle of Illusion"'s effect is negated, and "Snatch Steal"'s effects will resolve properly.

When your opponent activates a Spell Card that targets a face-down "Gora Turtle of Illusion" as a target, and "Ceasefire" is activated as a chain, "Gora Turtle of Illusion" is flipped face-up and the Spell Card's effect is negated.

GORGON'S EYE
"Gorgon’s Eye" cannot negate the effect of "Sangan", "Witch of the Black Forest", or "Sinister Serpent" because they activate in the Graveyard. If a Defense Position "Slate Warrior" is attacked and destroyed, the effect of "Slate Warrior" that lowers ATK and DEF is applied because it activates in the Graveyard.

"Gorgon’s Eye"’s effect will include monsters in Defense Position that are Summoned after "Gorgon’s Eye" resolves.

If a monster in Defense Position is changed to Attack Position, "Gorgon’s Eye" no longer affects the monster and the monster’s effect will be applied.

If "Gorgon’s Eye" is active and you activate a monster effect, and "Book of Moon" is chained to flip the monster into Defense Position, the monster’s effect is still applied and is not negated by Gorgon’s Eye because it was activated properly.

A Defense Position Flip Effect Monster that is attacked will have its Flip Effect negated by "Gorgon’s Eye" because it remains in Defense Position. A Defense Position Flip Effect Monster that is Flip Summoned will not have its Flip Effect negated because it is now in Attack Position.

If a Defense Position monster has Spell Counters, like "Skilled White Magician" or "Royal Magical Library", the Spell Counters are removed if "Gorgon’s Eye" is activated.

Monsters like "D.D. Warrior Lady" attacked while in Defense Position have their effects negated (because they are used before the monster is sent to the Graveyard).

While "Gorgon’s Eye" is active, if "Relinquished" equipped with a monster is in Defense Position, the effect of "Relinquished" is negated, it can no longer be equipped with a monster, and the Monster Card equipped to "Relinquished" is destroyed and sent to the Graveyard.

GOYO GUARDIAN
"Goyo Guardian's" effect does not target.

If "Goyo Guardian" destroys your monster that your opponent controls, you can Special Summon it from your Graveyard.

If "Goyo Guardian" battles an Attack Position monster with equal ATK and both monsters are destroyed, "Goyo Guardian's" effect does not activate.

GOZEN MATCH
Monsters with multiple Attributes, like “Light and Darkness Dragon” are sent to the Graveyard when “Gozen Match” resolves.

While “Gozen Match” is face-up on the field, you can Summon monsters with multiple Attributes, such as “Light and Darkness Dragon” or “Elemental Mistress Doriado”, but they will be immediately sent to the Graveyard.

GRACEFUL CHARITY
Your opponent cannot activate "Appropriate" after you activate "Graceful Charity" since the last effect that resolves with "Graceful Charity" is discarding, not drawing, and your opponent misses the timing. But if your opponent already has an active "Appropriate" face-up on the field, he/she can draw 2 cards after you activate "Graceful Charity".

If "Solemn Wishes" is on the field when you activate "Graceful Charity", you gain 500 Life Points after you finish both drawing and discarding. If "Solemn Wishes" and "Skull Invitation" are on the field, you finish both drawing and discarding for the effect of "Graceful Charity" then you gain 500 Life Points, then you lose 600 Life Points.

If you have three pieces of Exodia in your hand, "Graceful Charity", and no other cards, and then you activate "Graceful Charity" and draw the final 2 pieces of Exodia, you must discard 2 cards before a victory can be declared, but after you discard you will no longer have all 5 pieces of Exodia, and cannot declare a victory.


GRADIUS' OPTION
The ATK/DEF of "Gradius’ Option" is the same as the current ATK/DEF of the selected "Gradius", not the original ATK/DEF. So if you equip "Axe of Despair" to "Gradius", the ATK of "Gradius’ Option" will also increase by 1000 points.

Equipping "Axe of Despair" to "Gradius’ Option" has no purpose. Activating "Reinforcements" targeting "Gradius’ Option" serves no purpose. "Luminous Spark" on the field will not change the ATK/DEF of "Gradius’ Option". It always has the same ATK/DEF of the selected "Gradius".

If the selected "Gradius" is flipped face-down, "Gradius’ Option" is destroyed.

If the selected "Gradius" is temporarily removed from play by the effect of "Interdimensional Matter Transporter" or "Dimensionhole", "Gradius’ Option" is destroyed.

If "Gradius’ Option" is temporarily removed from play by the effect of "Interdimensional Matter Transporter" or "Dimensionhole", when it returns to the field you must select a new "Gradius". If there is no "Gradius" on the field, it is destroyed.

If you pick up "Gradius’ Option" by the effect of "Cyber Jar" you cannot Special Summon it, even if "Gradius" is also in the 5 cards you picked up. It is placed in your hand instead.

If you pick up "Gradius’ Option" by the effect of "Morphing Jar #2" you cannot Special Summon it, and it is sent to the Graveyard.

”Shrink” has no effect on “Gradius’ Option”.

GRANADORA
For the first effect (gaining Life Points), it is the controller of "Granadora" who gains. For the second effect (losing Life Points), it is the owner of "Granadora" who takes damage.

When your face-down "Granadora" is destroyed, you take 2000 damage.

When your "Granadora" is destroyed and sent to the Graveyard, you can activate "Barrel Behind the Door" against the damage.

When "Granadora" is destroyed and sent to the Graveyard from the field, your hand, or from your Deck, its effect is activated.

When "Granadora"'s Summon is negated and it is destroyed, by "Solemn Judgment" or "Horn of Heaven", the owner of "Granadora" takes the damage.

GRAND CONVERGENCE
Inflicting 300 damage and destroying all monsters on the field are both resolved at the same time.

If the 300 damage would be reduced to 0 by the effect of “Des Wombat” or “Pikeru’s Circle of Enchantment”, “Grand Convergence” can still be activated and all monsters on the field will still be destroyed.

If an effect that destroys “Macro Cosmos” or removes it from the field is chained to “Grand Convergence”, the effects of “Grand Convergence” will still resolve because the activation conditions were correct when it was activated.

“Barrel Behind the Door” can be chained to this card.

If there is a monster on the field, you can chain “My Body as a Shield” to this card.

GRANDMASTER OF THE SIX SAMURAI
"Grandmaster of the Six Samurai's" second effect targets 1 "Six SamuraI" monster in your Graveyard. If "Grandmaster of the Six Samurai" is in your Graveyard, it can target itself.

If "Grandmaster of the Six Samurai" is destroyed by your opponent's card effect while in your hand or your Deck, its effect activates.

If you Special Summon "Grandmaster of the Six Samurai" and your opponent negates the Special Summon and destroys it with their "Royal Oppression", "Grandmaster of the Six Samurai's" effect activates. If your opponent uses the effect of your "Royal Oppression" to negate the Special Summon, "Grandmaster of the Six Samurai's" effect does not activate.

If your opponent activates an effect to destroy one of your "Six Samurai" monsters and you use the effect of the "Six Samurai" monster to destroy your "Grandmaster of the Six Samurai", "Grandmaster of the Six Samurai's" effect doesn't activate because it was destroyed by your "Six Samurai" monster and not by your opponent's card effect.
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Cantidad de envíos : 102
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Fecha de inscripción : 07/01/2009

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MensajeTema: Re: Yugioh card rulling F-H   Yugioh card rulling F-H Icon_minitimeMar Feb 03, 2009 2:28 pm

GRANMARG THE ROCK MONARCH
As with most targeting effects that have specific conditions, if the targeted card is flipped face-up in a chain (for example, if it is a monster and “Ceasefire” is activated, or if it is a Trap Card and is chained to the effect of “Granmarg the Rock Monarch”), then the effect of “Granmarg the Rock Monarch” disappears.

The effect of “Granmarg the Rock Monarch” is an effect that targets. You select the targets when you activate the effect.


GRASSCHOPPER
While “Grasschopper’s” effect is active, if “Grasschopper” attacks a monster and your opponent activates “Magic Cylinder” to negate the attack, “Grasschopper” can attack that same monster again.

GRAVE LURE
If your Deck is already face-up because of “Convulsion of Nature”, then the card from “Grave Lure” is turned face-down.

GRAVE OHJA
If you control “Grave Ohja” and you Flip Summon a Flip Effect Monster, the two effects go on a chain. You can choose which effect is chain link 1.

If you control multiple copies of “Grave Ohja” and Flip Summon a monster, the effects go on a chain and you can choose the order of the chain links.

The second effect of “Grave Ohja” is a Trigger Effect that activates when a monster is Flip Summoned. It can be chained to.

If “Grave Ohja” is attacked, and you activate “Book of Moon” to flip another monster on your side of the field face-down, “Grave Ohja” has already been selected as the attack target so the attack proceeds as normal.

GRAVE PROTECTOR
"Grave Protector"'s effect is not applied to itself when it is destroyed as a result of battle.

Effects like "Mystic Tomato", etc., are not activated while "Grave Protector" is face-up on the field.

A monster destroyed by "Dark Magician of Chaos" or "Lesser Fiend" is returned to the Deck instead of being removed from play.

A monster that battles with "D. D. Warrior Lady" is still removed from play even if "Grave Protector" is on the field (if "D. D. Warrior Lady"'s effect is activated).

If "Banisher of the Light" and "Grave Protector" are both active, destroyed monsters are removed from play.

When there is a face-up "Grave Protector" on the field and a face-down "Desertapir" is attacked, and "Desertapir’s" Flip Effect flips "Grave Protector" face-down, the Desertapir is sent to the Graveyard at the end of the Damage Step instead of to the Deck.

If "Grave Protector" is on the field, the effect of "Slate Warrior" that reduces the ATK and DEF of the monster that destroys "Slate Warrior" is still applied, even though "Slate Warrior" is shuffled back into the Deck instead of being sent to the Graveyard. The timing of "Slate Warrior’s" effect is still at the end of the Damage Step (when monsters are normally sent to the Graveyard after battle).

If "Grave Protector" is on the field when a monster like "Black Luster Soldier - Envoy of the Beginning" or "Great Dezard" (with an effect based on when they destroy a monster in battle) battles and destroys a monster, then the "Great Dezard", etc., still gets the reward for destroying the monster even though the destroyed monster was shuffled into the Deck instead of being sent to the Graveyard.

If "Grave Protector" is on the field, a monster destroyed by "Sword Hunter" is shuffled into the Deck instead of becoming an Equip Spell Card.

GRAVEKEEPER'S ASSAILANT
"Gravekeeper’s Assailant" changes Attack Position to Defense Position or vice-versa. It cannot flip a monster face-down because that is not a change of battle position.

You make the change of battle position due to "Gravekeeper’s Assailant" at the beginning of the attack, so you can change the battle position even if the attack is then negated by "Magic Cylinder", etc.

If "Imperial Order" and "Necrovalley" are both in play, "Necrovalley" is still on the field so you can still activate the effect of "Gravekeeper’s Assailant".

The effect of "Gravekeeper's Assailant" targets 1 monster.

If "Gravekeeper’s Assailant" attacks, and activates its effect to change the battle position of the opponent’s "Spirit Reaper", then "Spirit Reaper" is destroyed by its own effect. Then a replay occurs because the potential attack targets on the opponent's side of the field were changed. In this case, "Gravekeeper’s Assailant" can attack again, and can activate its effect again.

If "Necrovalley" is on the field, an attack is declared with "Gravekeeper’s Assailant", and the effect of "Gravekeeper’s Assailant" is activated, and "Mystical Space Typhoon" is chained to the effect to destroy "Necrovalley", the effect of "Gravekeeper’s Assailant" is still applied because "Necrovalley" only had to be on the field to activate the effect.

GRAVEKEEPER'S CHIEF
You can use the effect of "Gravekeeper’s Chief" to Special Summon the same monster you Tributed to Summon "Gravekeeper’s Chief".

If you Set, Flip Summon, or Special Summon "Gravekeeper’s Chief", its Special Summoning effect is not activated.

If you have "Gravekeeper’s Chief" and "Necrovalley" on the field, you can use "Monster Reborn", "Premature Burial", "Call of the Haunted", etc. to revive monsters from your Graveyard. Also, if you have "Gravekeeper's Chief" on the field, your opponent can use "Monster Reborn" on monsters in your Graveyard.

You cannot activate "The Shallow Grave" while "Necrovalley" is active, even if you control "Gravekeeper’s Chief", because your opponent cannot Special Summon a monster from his Graveyard.

If "Necrovalley" is on the field, and both players control a "Gravekeeper’s Chief", then the Flip Effect of "Fiber Jar" can resolve normally, but if neither, or only 1, player has "Gravekeeper’s Chief", then the Flip Effect of "Fiber Jar" disappears.

GRAVEKEEPER'S SERVANT
If you have 2 of this card on the field, their effects are cumulative.

If your opponent has no cards left in his/her Deck, he/she cannot declare an attack while this card is on your side of the field.

GRAVEKEEPER'S SPY
You can select a Gravekeeper whose ATK would be higher than 1500 after being Summoned. For example, if "Necrovalley" is in play, you can use "Gravekeeper’s Spy" to Special Summon another "Gravekeeper’s Spy", even though its ATK will be 1700 once it is on the field.

GRAVEKEEPER'S VASSAL
The damage that is inflicted to your opponent’s Life Points as a result of battle with "Gravekeeper’s Vassal" attack is treated as effect damage instead, not Battle Damage. So your opponent cannot use "Kuriboh" or "Waboku" to prevent the damage, for example.

A monster destroyed by "Gravekeeper’s Vassal" in battle is still treated as "destroyed as a result of battle" (for "Mystic Tomato", "Nimble Momonga", etc.).

If you equip "Fairy Meteor Crush" to "Gravekeeper’s Vassal", and attack a Defense Position monster and inflict Battle Damage to the opponent’s Life Points, the damage is treated as effect damage due to "Gravekeeper’s Vassal"’s effect.

You cannot activate "Barrel Behind the Door" against damage inflicted by "Gravekeeper’s Vassal" because its effect is a Continuous Effect and you cannot activate "Barrel Behind the Door" against Continuous Effects.

GRAVEKEEPER'S WATCHER
You can activate the effect of "Gravekeeper’s Watcher" to negate "Graceful Charity".

You cannot activate "Gravekeeper’s Watcher" during the Damage Step (such as against a "Morphing Jar" that is flipped by an attack).

You cannot activate "Gravekeeper’s Watcher" when a card is discarded as a cost, such as "Magic Jammer", "Kuriboh", "Tribute to the Doomed", "Thunder Dragon", or "Type Zero Magic Crusher".

You cannot activate "Gravekeeper’s Watcher" against your opponent's "Delinquent Duo" because it makes YOU discard, not your opponent.

You cannot activate "Gravekeeper's Watcher" against the activation of your opponent's "Mirage of Nightmare" because it is possible that your opponent will not have to discard (for example, by having more than 4 cards in his hand).

When "Morphing Jar" is Flip Summoned, you may chain the effect of "Gravekeeper's Watcher", negating the Flip Effect of "Morphing Jar" and destroying it.

GRAVEROBBER
The selected Spell Card is added to your hand. If you do not activate the selected Spell Card, it is returned to its owner's Graveyard during the End Phase.

If you select an Equip Spell Card, Field Spell Card, or Continuous Spell Card and you activate it, it is not sent to the Graveyard during the End Phase.

If you Set the selected Spell Card and do not activate it, you do not receive damage and it is returned to its owner's Graveyard during the End Phase.

GRAVITY BIND
If you activate "Gravity Bind" when a Level 4 or higher monster attacks, the attack stops.

When you attack with a Level 4 or higher monster and your opponent activates "Mirror Force", if you chain "Gravity Bind" the attack of your monster stops but "Mirror Force" still resolves and destroys your Attack Position monsters.

GRAY WING
Discarding 1 card is a cost.

You cannot discard 2 cards to gain more attacks.

GREAT DEZARD
After destroying a second monster, "Great Dezard" still retains his first effect.

If your opponent uses "Double Snare" against "Great Dezard" after "Great Dezard" has achieved his first effect, "Double Snare" is negated and destroyed.

If "Great Dezard" is removed from the field after activating his first effect and then returns to the field, he loses his previously-achieved effect(s).

You can Special Summon only 1 "Fushioh Richie" by Tributing "Great Dezard".

"Great Dezard" can achieve his effects by destroying Monster Tokens.

GREAT MAJU GARZETT
When you use a monster with an original ATK of "?" then "Great Maju Garzett"'s ATK is zero.

GREAT SHOGUN SHIEN
The second effect of this card restricts your opponent to either 1 Spell Card or 1 Trap Card each turn; not one of each. This effect applies during both players’ turns.

The second effect of this card only restricts the activation of new cards. It does not restrict the number of times that the effects of face-up Continuous Spell and Trap Cards can be used.

The second effect of this card only applies to cards activated after “Great Shogun Shien” is face-up on the field. If your opponent activates a Spell or Trap Card, and then later you Special Summon “Great Shogun Shien” (or flip him face-up), your opponent can still activate 1 more Spell/Trap Card this turn.

If “Great Shogun Shien” is face-up, and the activation of your opponent’s Spell/Trap Card is negated (by “Magic Jammer”, etc.), they can still activate 1 more Spell/Trap Card after that.

Please see "The Six Samurai - Irou" for additional rulings.

GREED
The effect of "Greed" only applies to cards drawn while "Greed" was active. If "Jar of Greed" is chained to "Greed"'s activation, "Jar of Greed" (Step 2) resolves and you draw 1 card for "Jar of Greed" before "Greed"’s effect (Step 1) was active, so no damage is inflicted during the End Phase. But if you chain "Greed" (Step 2) to "Pot of Greed" (Step 1), then "Greed" is active before "Pot of Greed" resolves, so the activator of "Pot of Greed" takes 1000 damage from "Greed".

You can chain to the effect of "Greed" that inflicts damage.

GREEN BABOON, DEFENDER OF THE FOREST
This card's effect can be activated during either player's turn.

This effect can be activated after a Beast-Type monster you control is destroyed and sent to the Graveyard, if that monster was face-up and "Green Baboon, Defender of the Forest" was in your hand or Graveyard when it was destroyed.

This effect can be activated during the Damage Step, at the same time as effects like "Giant Rat's".

When "Green Baboon, Defender of the Forest" is destroyed, you cannot use its effect to Special Summon itself.

When "Green Baboon, Defender of the Forest" and another Beast-Type monster are destroyed at the same time by a card's effect, like "Lightning Vortex", you cannot use "Green Baboon, Defender of the Forest's" effect to Special Summon itself.

You cannot activate this effect when a face-down Beast-Type monster you control is destroyed by a card effect.

You cannot activate this effect when a Beast-Type monster treated as a Spell Card (such as one equipped to "Relinquished" or a "Crystal Beast") is destroyed.

You can activate this effect when a face-up monster you control that is treated as a Beast-Type monster (due to "DNA Surgery", etc.) is destroyed and sent to the Graveyard.

GREEN GADGET
If "Green Gadget" is Special Summoned by "Giant Rat", its effect can be activated.

GREENKAPPA
If there is only 1 face-down Spell or Trap Card on the field when the effect of “Greenkappa” is activated, the effect disappears.

You can chain to the effect of “Greenkappa”, even with the targeted Spell or Trap Cards. If only 1 of the 2 cards is chained, “Greenkappa” will still resolve and destroy the other. If “Greenkappa” is destroyed in a chain to its effect (such as with “Torrential Tribute”) its effect still resolves.

Since “Greenkappa” targets, you can use “Fake Trap” to save your Trap Card(s) that were targeted by “Greenkappa”.

GREN MAJU DA EIZA
"Gren Maju Da Eiza"'s effect includes cards removed from play face-down with "Lightforce Sword" or "Different Dimension Capsule".

If you equip "Axe of Despair" to "Gren Maju Da Eiza", calculate its ATK and DEF according to its effect, then add +1000 ATK on top of that.

If "Gren Maju Da Eiza" is equipped with "Megamorph", its ATK is zero, but if "Megamorph" leaves play, recalculate its ATK using its effect.

GREN, TACTICIAN OF DARK WORLD
This is a Trigger Effect. This effect targets.

GRIGGLE
This card’s effect is not activated when equipped to an opponent’s "Relinquished" or "Thousand-Eyes Restrict".

If your opponent uses "Change of Heart" on a face-down "Griggle" and Flip Summons it, when it returns to you during the End Phase, its effect activates and your opponent will gain 3000 Life Points.

GRINDER GOLEM
You cannot Special Summon "Grinder Golem" if you do not have 2 open Monster Zone Spaces for the "Grinder Tokens".

If your opponent negates the Special Summon of "Grinder Golem", the "Grinder Tokens" remain on your side of the field and you cannot Normal Summon or Set that turn.

If you Special Summon "Grinder Golem" while "King Tiger Wanghu" is face-up on the field, its effect activates to destroy the "Grinder Tokens" after "Grinder Golem" is Special Summoned.
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GROUND COLLAPSE
When resolving the effect of "Cyber Jar" or "Morphing Jar #2", if you pick up more monsters than you can Special Summon, due to "Ground Collapse", the monsters you cannot Special Summon are destroyed. If a "Sangan" or "Witch of the Black Forest" is destroyed this way, its effect does not activate.

While "Ground Collapse's" effect is negated, monsters can be Summoned or Set into the selected Monster Card Zones. When "Ground Collapse" becomes active again, the selected Monster Card Zones cannot be used, but any monster in the selected Monster Card Zones remains there.

You cannot select a Monster Card Zone that is already selected by another "Ground Collapse".

If your opponent takes control of your monster with "Brain Control" and then activates "Ground Collapse", if there are no open Monster Card Zones for the monster to return to in the End Phase, it is destroyed.

GRYPHON WING
You can chain "Fake Trap" to "Gryphon Wing".

GRYPHON'S FEATHER DUSTER
"Gryphon's Feather Duster" does not destroy itself.

When you destroy multiple cards at the same time with "Gryphon's Feather Duster", you gain the Life Points as 1 "lump sum", so your "Fire Princess" will only do 500 damage.

GUARD DOG
If your “Guard Dog’s” Flip Effect resolves, and then later “Cyber Jar” is flipped face-up, your opponent will not be able to Special Summon any of the monsters they pick up, and any monsters that would normally be Special Summoned will be destroyed instead.

GUARD PENALTY
You can only draw 1 card from “Guard Penalty’s” effect. You draw 1 card the first time the selected monster is changed to Defense Position. Drawing the 1 card cannot be chained to.

“Guard Penalty’s” effect must resolve before the selected monster is changed to Defense Position. If the opponent chains “Enemy Controller” to change the selected monster’s position, you will not draw a card.

You draw 1 card even if the selected monster is changed from face-up Attack Position to face-down Defense Position. If you select “Guardian Sphinx” you could use its effect to flip itself face-down and draw 1 card.

If an effect changes the selected monster to Defense Position in the middle of a chain, you draw 1 card immediately after that effect resolves. You do not wait for the entire chain to resolve.

GUARDIAN ANGEL JOAN
The controller (not the owner) of "Guardian Angel Joan" increases his/her Life Points.

When "Guardian Angel Joan" is destroyed while battling a monster with equal ATK (such as another "Guardian Angel Joan"), her effect is NOT activated because "Guardian Angel Joan" has been removed from the field.

When "Guardian Angel Joan" attacks "Cyber Jar", "Guardian Angel Joan"'s effect is not activated because she is destroyed before "Cyber Jar" is sent to the Graveyard.

GUARDIAN CEAL
The Equip Spell Cards used for "Guardian Ceal"'s effect must be activated and equipped to "Guardian Ceal" by "Guardian Ceal"'s controller in order to be on that player's side of the field.

Sending 1 Equip Spell Card equipped to "Guardian Ceal" to the Graveyard is a cost.

When you send "Big Bang Shot" to the Graveyard for "Guardian Ceal"'s effect, your opponent can chain to this effect, and then "Guardian Ceal" is removed from play.

GUARDIAN ELMA
When you Summon "Guardian Elma", her effect activates and you choose the Equip Spell Card you want. Your opponent can then chain to the effect and, with an effect like "Disappear", can remove the Equip Spell Card so that "Guardian Elma"'s effect disappears.

You cannot equip inappropriate Equip Spell Cards like "Premature Burial" or "Snatch Steal" to "Guardian Elma" with her effect.

You can equip a card with a cost, like "Wicked-Breaking Flamberge - Baou" to "Guardian Elma" with her effect, and you don't have to pay the cost because the Equip Spell Card is not considered "activated".

"Morale Boost"'s effect is applied when you equip "Guardian Elma" with a Spell Card using her effect.

GUARDIAN GRARL
If you wish to use "Guardian Grarl"'s effect to Special Summon him from your hand, you still must have "Gravity Axe - Grarl" on your side of the field.

You cannot Tribute Summon "Guardian Grarl" by Tributing a monster equipped with your only "Gravity Axe - Grarl" on your side of the field, because the "Gravity Axe - Grarl" will no longer be on the field when the Summon occurs.

GUARDIAN KAY'EST
"Guardian Kay'est" is not affected by Spell Cards, just like "The Legendary Fisherman".

Your opponent cannot select "Guardian Kay'est" as the target of an attack.

If "Guardian Kay'est" is your only monster on the field, your opponent can attack your Life Points directly.

As long as "Guardian Kay'est" cannot be selected as the target of an attack, it cannot be targeted by the effect of "Staunch Defender", either.

If "Guardian Kay'est" and another monster are targeted for "Different Dimension Gate", only the other monster is removed from play and returns when "Different Dimension Gate" is destroyed.

If "Guardian Kay'est" and another monster are selected for "Creature Swap"'s effect, "Creature Swap"'s effect is negated because switching is impossible.

GUARDIAN TRYCE
If you Special Summon "Guardian Tryce", you don't get to activate his effect when he's destroyed, even if you Tribute Summoned him previously and are using "Monster Reborn" on him later.

You must Special Summon the exact same card that was Tributed for "Guardian Tryce" when using his effect; you cannot Special Summon a card of the same name.

You cannot use "Guardian Tryce"'s effect to Special Summon a "Special Summon-only" monster that had not been properly Summoned, such as a Fusion Monster that was Special Summoned with "Magical Scientist" and then Tributed for "Guardian Tryce".

You cannot Special Summon "Dark Ruler Ha Des" with "Guardian Tryce"'s effect.

You can Special Summon a monster in your opponent's Graveyard if it was used to Tribute Summon "Guardian Tryce".

If "Guardian Tryce" is an Equip Spell Card equipped to "Relinquished" or "Sword Hunter", and "Guardian Tryce" is destroyed and sent to the Graveyard, his effect activates.

If "Guardian Tryce" is Set and is destroyed, his effect activates.

GUARDIANS
"Guardian Baou", "Guardian Ceal", "Guardian Elma", "Guardian Grarl", "Guardian Kay'est", and "Guardian Tryce" all share some basic rules. Using "Guardian Elma" as an example:

You can Set "Guardian Elma" face-down without "Butterfly Dagger - Elma", but you cannot Special Summon her face-down with "The Shallow Grave", etc., unless you have "Butterfly Dagger - Elma" on your side of the field.

If your Set "Guardian Elma" is flipped face-up with "Swords of Revealing Light", or by an attack, without "Butterfly Dagger - Elma" on your side of the field, she remains on the field because she was not Summoned.

"Guardian Elma" is a normally Summoned monster, not a Special Summon-only monster. So if Normal Summoned she counts as your 1 Summon for the turn.

You cannot use "Monster Reborn" on "Guardian Elma" if you do not have "Butterfly Dagger - Elma" on your side of the field.

If you activate "Monster Reborn" and target "Guardian Elma" while you have "Butterfly Dagger - Elma" on the field, and your opponent chains "Mystical Space Typhoon" to destroy "Butterfly Dagger - Elma", so that it is no longer on the field when "Monster Reborn" resolves, you cannot Special Summon "Guardian Elma" and "Monster Reborn"'s effect disappears.

You can Normal Summon, Flip Summon, or Special Summon "Guardian Elma" even if your "Butterfly Dagger - Elma" has its effect negated by "Imperial Order".

If "Cyber Jar" resolves and you pick up "Guardian Elma" without "Butterfly Dagger - Elma" on your side of the field, "Guardian Elma" is added to your hand.

These rules apply to all six of these monsters.

GYAKU-GIRE PANDA
When "Gyaku-Gire Panda" is equipped with "Rod of the Mind's Eye" and attacks, the Battle Damage is 1000 points.

GYROID
You cannot choose when to apply “Gyroid’s” effect. If “Gyroid” would be destroyed as a result of battle, its effect is applied (once per turn) whether you want it to be destroyed or not.

If “Gyroid” is destroyed, and is then Special Summoned again that same turn, the effect is reset and its effect will be applied again if appropriate. If “Gyroid” is attacked once, is not destroyed because of its effect, then gets flipped face-down, its effect is reset and will be applied again if attacked that turn.

The effect of “Gyroid” is a Continuous Effect that cannot be chained to (including “Divine Wrath”).

If “Gyroid” is attacked for the first time in a turn by “Dark Ruler Ha Des”, “Gyroid”’s effect is not negated because it will not be destroyed.

If “Gyroid” is equipped with “Heavy Mech Support Platform”, the effect of “Gyroid” will prevent both from being destroyed in battle. If attacked again the same turn and “Gyroid” would be destroyed, “Heavy Mech Support Platform” will be destroyed instead. A third attack will then destroy “Gyroid” normally.

If “Gyroid” is attacked during a Special Battle Phase created by the effect of “Last Turn”, and is then attacked again during the regular Battle Phase, it will be destroyed because its effect was already applied once that turn (during the Special Battle Phase).

HALLOWED LIFE BARRIER
"Hallowed Life Barrier" protects your Life Points from Battle Damage and Effect Damage. It doesn’t protect your monsters from being destroyed as a result of battle.

HAMMER SHOT
"Hammer Shot" determines which monster to destroy using current ATK, not original ATK.

"Hammer Shot" does not target. You determine which monster is destroyed when "Hammer Shot" resolves.

HAND DESTRUCTION
"Hand Destruction" cannot be activated if either play has 1 or less cards in their hand and/or remaining in their Deck. If you have "Hand Destruction" and 1 other card in your hand, you cannot activate "Hand Destruction".

If either player has 1 or less cards in their hand when "Hand Destruction" resolves, its effect disappears. If either player has 1 or less cards remaining in their Deck, they lose the Duel when they are unable to draw a card.

"Hand Destruction" cannot be activated while "Protector of the Sanctuary" is face-up on the field.

If "Macro Cosmos" is face-up on the field, "Hand Destruction" can still be activated. The cards sent from the hand to the Graveyard are removed from play instead.

HAND OF NEPHTHYS
"Tribute 2 monsters on your side of the field, including this card" means that you Tribute "Hand of Nephthys" plus 1 additional monster.

Ignition Effects on monsters cannot be activated while the Effect Monster is face-down. So this face-down monster cannot be Tributed for its own effect.

You can chain to the activation of this monster’s effect.

Tributing monsters is a cost of this card’s effect.

You can Tribute a Monster Token as part of this card’s cost.

You can chain to the activation of "Hand of Nephthys’" effect with the effect of "Royal Oppression" to negate the Special Summon of "Sacred Phoenix of Nephthys".

HAND OF THE SIX SAMURAI
If an effect is chained that removes every face-up "Six Samurai" monster from your side of the field, "Hand of the Six Samurai's" effect still resolves.

Tributing 1 "Six Samurai" monster you control is a cost. You can Tribute "Hand of the Six Samurai" to activate its own effect.

HANDCUFFS DRAGON
"Handcuffs Dragon’s" effect does not target when it is activated. However, while equipped to a monster it targets the equipped monster.

If "Handcuffs Dragon" becomes equipped to a monster with its effect, "Tailor of the Fickle" cannot be used to equip it to another monster.

HANEWATA


HARPIE LADY 1
The name of "Harpie Lady 1", "Harpie Lady 2", and "Harpie Lady 3" is treated as "Harpie Lady" for all purposes, including Deck construction. So you can have 2 copies of "Harpie Lady 1" in your Deck and 1 copy of "Harpie Lady 2", but not 2 copies of each because you would have 4 cards in your Deck treated as "Harpie Lady". This restriction also applies to your Side Deck, so if you have 3 monsters treated as "Harpie Lady" in your Deck, you cannot have any in your Side Deck.

The effect of "Harpie Lady 1" will increase the ATK of your opponent’s WIND monsters too.

HARPIE LADY 3
For the effect of "Harpie Lady 3" count only your opponent’s turns. If your opponent’s monster attacks "Harpie Lady 3", then count that turn as the first of the two turns. (So the monster could not attack again that turn, even if it had the ability to attack more than once, and it could not attack on your opponent’s next turn either.) If "Harpie Lady 3" attacks your opponent’s monster, then that monster cannot attack for your opponent’s next 2 turns.

If "Element Magician" attacks and destroys "Harpie Lady 3" while there is another WIND monster on the field, "Element Magician" cannot attack again that turn.

If you control "Harpie Lady 3" and "Gemini Elf" and your opponent activates "Change of Heart" to gain control of "Gemini Elf", then attacks your "Harpie Lady 3", your "Gemini Elf" cannot attack for 2 of your opponent’s turns, even after it returns to your side of the field.

HARPIE QUEEN
If "Skill Drain" is active on the field, while "Harpie Queen" is on the field its name will not be treated as "Harpie Lady".

If “Prohibition” is activated choosing “Harpie Lady”, “Harpie Queen” will not have its name treated as “Harpie Lady” and can still attack and change its battle position.

HARPIES' HUNTING GROUND
If you control "Harpies’ Hunting Ground" on your side of the field, because it is a Field Spell Card, its effects apply to both players. When either player Normal Summons or Special Summons a "Harpie Lady" or "Harpie Lady Sisters" to the field, the controller of that newly-Summoned monster is the one who selects 1 Spell or Trap Card and destroys it.

You can chain to the effect of "Harpies’ Hunting Ground" that destroys 1 Spell or Trap Card.

The effect of "Harpies’ Hunting Ground" that increases ATK and DEF is applied to all face-up Winged Beast-Type monsters on the field, including your opponent’s, because it is a Field Spell Card.

HARPIE'S PET BABY DRAGON
These effects accumulate, so if you have 3 “Harpie Lady” on the field all 3 effects are applied. Only face-up Harpies count, though.

If you activate the 3rd effect of “Harpie’s Pet Baby Dragon” and the opponent chains an effect to destroy 1 of your other “Harpie” monsters, leaving you with only 2, the effect still resolves properly because the conditions were correct when it was activated.


HARPIE'S PET DRAGON
You count "Harpie Lady" cards on both sides of the field when increasing this card’s ATK and DEF.
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Cantidad de envíos : 102
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MensajeTema: Re: Yugioh card rulling F-H   Yugioh card rulling F-H Icon_minitimeMar Feb 03, 2009 2:30 pm

HATE BUSTER
"Hate Buster" targets the attacking monster and the Fiend-Type Monster being attacked.

If your Fiend-Type Monster isn't destroyed by "Hate Buster", you do not inflict damage to your opponent's Life Points.

"Hate Buster" inflicts damage equal to the original ATK of the destroyed monster after it is sent to the Graveyard or removed zone. If you destroy a Monster Token or a Trap Card that is treated as a monster ("Embodiment of Apophis", etc.) no damage will be inflicted.

HAYABUSA KNIGHT
If "Hayabusa Knight's" first attack is negated with "Magic Cylinder", it may still attack one more time.

If "Kuriboh's" effect is activated during "Hayabusa Knight's" first attack, when it attacks again "Kuriboh's" effect is not applied.

HEALING WAVE GENERATOR
"Healing Wave Generator's" effect targets 1 other monster you control.

If an effect is chained that removes the targeted monster from the field or flips it face-down, "Healing Wave Generator's" effect disappears.

If an effect is chained that shifts control of the targeted monster to your opponent, you will still gain Life Points.

HEART OF CLEAR WATER
You may equip this card to a monster with ATK 1300 or greater, but it will be immediately destroyed.

If a monster equipped with this card has its ATK increased over 1299, by the effect of "Rush Recklessly", etc., this card is destroyed.

If your "Relinquished" or "Thousand-Eyes Restrict" is equipped with "Heart of Clear Water" and you its effect to equip it with a Monster Card whose ATK is 1300 or higher, "Heart of Clear Water" is destroyed.

Your monster equipped with "Heart of Clear Water" is not destroyed in battle, but you still take any Battle Damage that would be inflicted to your Life Points by the attack.

If you Special Summon a monster with "Premature Burial" or "Call of the Haunted" and then equip that monster with "Heart of Clear Water", the monster will not be destroyed if "Premature Burial" or "Call of the Haunted" is destroyed.

A monster equipped with this card can still be destroyed by effects that do not target, such as the effects of "Fissure", "Dark Hole", "Smashing Ground", or "Torrential Tribute".

A monster equipped with this card cannot be destroyed by a card that targets, but it may still be declared a target. So the opponent may activate "Nightmare Wheel" or "Snatch Steal" targeting your monster equipped with "Heart of Clear Water".

HEART OF THE UNDERDOG
Missing the Timing: Suppose you have 3 copies of “Heart of the Underdog” on the field, and draw a Normal Monster Card during your Draw Phase. All 3 copies of “Heart of the Underdog” immediately activate their effects, and because they activate simultaneously, they form a chain with Chain Links 1, 2, and 3. If you draw a Normal Monster card for Chain Link 3 or Chain Link 2, your copies of “Heart of the Underdog” do not activate again. This is because they are “when… you can” optional Trigger Effects, and you “miss the timing” because you drew the Normal Monster Card during a chain and not as Chain Link 1. However, if you draw a Normal Monster Card for Chain Link 1, all 3 copies of “Heart of the Underdog” will activate their effects again.

“Heart of the Underdog” doesn’t only activate if you draw a Normal Monster Card for your standard draw. It will also activate its effect if you draw a Normal Monster Card with a card effect such as “Reload”, “Jar of Greed”, or “Heart of the Underdog”.

When you draw a Normal Monster Card, if you want to activate the effect of “Heart of the Underdog” you have to show it to your opponent immediately. You can’t do anything else in between.

A Normal Monster Card means a yellow card with no effect. A Ritual Monster with no effect is not a Normal Monster Card. A card like “Blue-Eyes Toon Dragon” is not a Normal Monster Card.

When you show a Normal Monster Card to your opponent to activate “Heart of the Underdog”, your opponent can chain “Drop Off”. You will have to discard that Normal Monster Card, but “Heart of the Underdog” still resolves its effect.

If you draw multiple cards at the same time during your Draw Phase, such as with “Reload”, only 1 of the cards needs to be a Normal Monster to trigger “Heart of the Underdog”, since they are all drawn at the same time. If you activate “Reload” in your Draw Phase and draw 5 Normal Monster Cards, your “Heart of the Underdog” only activates 1 time because it says “card(s)”.

HEAVY MECH SUPPORT PLATFORM
Note that "Heavy Mech Support Platform" is different from other Union Monsters in that its last sentence is applied if the monster it is equipped to is destroyed (period), not just when the monster is destroyed as a result of battle. This extra effect does not apply to previous Union Monsters.

If a monster equipped with "Heavy Mech Support Platform" is targeted by "Ring of Destruction", then "Heavy Mech Support Platform" is destroyed instead of the equipped monster, and the damage inflicted to both players by "Ring of Destruction" is 0 (because the monster targeted by "Ring of Destruction" was not destroyed by it).

If you have a monster, "X-Head Cannon" for example, equipped with "Heavy Mech Support Platform", and you activate "Limiter Removal", the ATK will becomes (1800 + 500) x 2 = 4600. Also, the "Heavy Mech Support Platform" will be destroyed instead of the "X-Head Cannon" during the End Phase (by the effect of "Limiter Removal") and "X-Head Cannon's" ATK will no longer be doubled.

If "Heavy Mech Support Platform" is equipped to "Big Core" or "Reflect Bounder" and they would be destroyed by their effect, "Heavy Mech Support Platform" is destroyed instead.

If “Reflect Bounder” equipped with “Heavy Mech Support Platform” is attacked by “Dark Ruler Ha Des”, during damage calculation “Heavy Mech Support Platform” is destroyed instead of “Reflect Bounder”. Then, after damage calculation, “Reflect Bounder” will destroy itself by its own effect. Its effect is not negated, because it was not destroyed by “Dark Ruler Ha Des”.

HECATRICE


HELPING ROBO FOR COMBAT
When "Helping Robo For Combat" destroys a monster in battle, you resolve the effect of "Helping Robo for Combat" before the destroyed monster is sent to the Graveyard.

HELPOEMER
When you have multiple "Helpoemer" cards in your Graveyard, each with an activated effect, the effects are cumulative.

If your opponent chooses not to conduct a Battle Phase, there is no timing for the end of the Battle Phase, so the effect of "Helpoemer" is not activated. The same is true if the Battle Phase is skipped due to a card effect.

"Helpoemer" cannot be Special Summoned from the Graveyard even if it was not destroyed as a result of battle (the final sentence on "Helpoemer" is a condition, not an effect, and is not subject to the first sentence on "Helpoemer").

HERALD OF CREATION
You can target the same card you discarded to activate "Herald of Creation's" effect if the card you discarded is a Level 7 or higher Monster Card.

HERALD OF GREEN LIGHT
“Herald of Green Light’s” effect is a Quick Effect so it can be activated during the Damage Step.

If “Banisher of the Radiance” or “Macro Cosmos” is face-up on the field, you cannot activate “Herald of Green Light’s” effect because you cannot send it and another Fairy-Type monster to the Graveyard for the cost.

“Herald of Green Light’s” effect will not be negated by the effect of “The End of Anubis” because it doesn’t activate in the Graveyard.

HERALD OF ORANGE LIGHT
“Herald of Orange Light’s” effect is a Quick Effect. It can be activated during the Damage Step.

If “Banisher of the Radiance” or “Macro Cosmos” is face-up on the field, you cannot activate “Herald of Orange Light’s” effect because you cannot send it and another Fairy-Type monster to the Graveyard for the cost.

“Herald of Orange Light’s” effect will not be negated by the effect of “The End of Anubis” because it doesn’t activate in the Graveyard.

If an attacking Effect Monster or an Effect Monster that is being attacked activates an effect during the Damage Step before damage calculation, when "Herald of Orange Light's" effect is chained to negate the effect and destroy the monster, damage calculation is not performed. Also, a replay does not occur.

HERALD OF PURPLE LIGHT
“Herald of the Purple Light’s” effect is a Quick Effect so it can be activated during the Damage Step. Since it has a Spell Speed of 2 it cannot be chained to the activation of a Counter Trap Card.

If “Banisher of the Radiance” or “Macro Cosmos” is face-up on the field you cannot activate “Herald of Purple Light’s” effect because you cannot send it and another Fairy-Type monster to the Graveyard for the cost.

“Herald of Purple Light’s” effect will not be negated by the effect of “The End of Anubis” because it doesn’t activate in the Graveyard.

HERO BARRIER
You can activate this card at any time before the Damage Step. You can activate it before the opponent declares any attacks, but in that case the first attack your opponent makes will be negated.

“Hero Barrier” can be activated even if you do not have a face-up “Elemental Hero” monster on the field. If you do not have an “Elemental Hero” monster on the field when “Hero Barrier” resolves, then it does nothing. This means if the opponent chains “Ring of Destruction” to destroy your only “Elemental Hero”, then “Hero Barrier” does nothing.

If you have a face-down “Elemental Hero” monster on the field, and you activate “Hero Barrier”, when the opponent attacks your face-down monster and flips it face-up, the attack is not negated because it is already in the Damage Step.

If you activate “Hero Barrier” when your opponent attacks 1 of your monsters (and its not your only “Elemental Hero”), and the opponent chains “Ring of Destruction” or “Interdimensional Matter Transporter” to remove the attack-target monster from the field, a replay does not occur, because the attack is still negated by “Hero Barrier”.

HERO BLAST
"Hero Blast" targets 1 "Elemental Hero" Normal Monster in your Graveyard.

You can activate "Hero Blast" when you opponent doesn't have any face-up monsters.

If the selected "Elemental Hero" Normal Monster is not returned to your hand, you cannot destroy 1 of your opponent's cards."


HERO COUNTERATTACK
You must reveal the card randomly selected by your opponent (even if it is not an "Elemental Hero" monster).

This card is activated at the end of the Damage Step, when monsters are sent to the Graveyard.

You can activate this card even if you have no "Elemental Hero" monsters in your hand.

You can activate this card if you your opponent controls no monsters, but if the card they select is an "Elemental Hero" monster you cannot Special Summon it because you can't destroy 1 of their monsters.

You cannot activate this card if you cannot Special Summon a monster due to the effect of "Scapegoat", etc.

If your opponent selects "Elemental Hero Neo Bubbleman", etc. that cannot be Special Summoned, you can still destroy 1 monster they control, but the selected "Elemental Hero" monster is destroyed.

HERO FLASH!!
“HERO Flash!!” only affects “Elemental Hero” Normal Monsters that are on the field when it resolves.

Even if you are unable to Special Summon an “Elemental Hero” Normal Monster from your Deck, your “Elemental Hero” Normal Monsters can still attack directly.


HERO HEART
You only halve the ATK of the selected “Elemental Hero” when “Hero Heart” resolves. If you later equip the monster with “Axe of Despair” it will get the full +1000 ATK.

HERO KID
If “Hero Kid” is Special Summoned during the Damage Step, you can activate its effect and Special Summon 1 or 2 “Hero Kids” from your Deck.

HERO MASK
Send 1 "Elemental Hero" monster from your Deck to the Graveyard when you resolve "Hero Mask".

"Hero Mask" targets 1 face-up monster you control.

If you select a Monster Token and send "Elemental Hero Neos" to your Graveyard, you cannot return the selected Monster Token to your Deck to Special Summon a "Neos" Fusion Monster.

If you select "Grandmaster of the Six Samurai" and change its name with "Hero Mask's" effect, and afterwards you Summon another "Grandmaster of the Six Samurai", when "Hero Mask's" effect disappears in the End Phase the Summoned "Grandmaster of the Six Samurai" is destroyed because you cannot control more than 1 face-up "Grandmaster of the Six Samurai".

If you select a "Harpie Lady 1" with "Hero Mask" and send "Elemental Hero Neos" to your Graveyard, the "Harpie Lady 1's" name will be treated as "Elemental Hero Neos" and it can be returned to the Deck to Special Summon a "Neos" Fusion Monster.

If you select an "Elemental Hero Neos Alius" that is being treated as a Normal Monster Card and change its name to "Elemental Hero Necroshade" with "Hero Mask", if you Normal Summon the "Elemental Hero Neos Alius", so it becomes an Effect Monster, its name will be treated as "Elemental Hero Neos".

HERO MEDAL
This card activates in the Graveyard.

Shuffling this card into the Deck is part of the effect, not a cost.

HERO'S BOND


HERO'S RULE 2
If an effect targets card(s) on the field and also targets card(s) in the Graveyard, you can chain "Hero's Rule 2".

HIDDEN BOOK OF SPELL
If you have zero or 1 Spell Cards in your Graveyard, you cannot activate "Hidden Book of Spell".

When you activate "Hidden Book of Spell" and your opponent chains "Disappear" or "Graverobber", and 1 of the targeted Spell Cards is removed from play, the remaining Spell Card goes back to the Deck and the Deck is shuffled.

HIEROGLYPH LITHOGRAPH
"Hieroglyph Lithograph" does not remain on the field like "Swords of Revealing Light".

The effect of "Hieroglyph Lithograph" cannot be negated by "Imperial Order" after "Hieroglyph Lithograph" has resolved. You can, of course, chain "Imperial Order" to the activation of "Hieroglyph Lithograph" to negate the effect.

When "Infinite Cards" and "Hieroglyph Lithograph" are both in effect, there is no limit to the number of cards for your hand.
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Xavier009
Mobius
Mobius
Xavier009


Cantidad de envíos : 102
Edad : 36
Localización : Guayaquil
Barra de experiencia :
Yugioh card rulling F-H Left_bar_bleue59 / 10059 / 100Yugioh card rulling F-H Right_bar_bleue

Fecha de inscripción : 07/01/2009

Yugioh card rulling F-H Empty
MensajeTema: Re: Yugioh card rulling F-H   Yugioh card rulling F-H Icon_minitimeMar Feb 03, 2009 2:30 pm

HIITA THE FIRE CHARMER
If your opponent chains “Enemy Controller” to the activation of the Flip Effect of a “Charmer”, and takes control of the “Charmer”, the Flip Effect disappears.

If you take control of the opponent’s monster with a “Charmer” and the opponent takes control back with “Change of Heart”, control still reverts to you after the effect of “Change of Heart” expires (even though it wasn’t your monster originally).

If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the field.

If “Book of Moon” is chained to the Flip Effect of a “Charmer” to flip the target monster face-down, the effect of the “Charmer” disappears.

If a “Charmer” is removed from play with “Interdimensional Matter Transporter”, its effect is not re-applied when it’s back on the field.

If “DNA Transplant” changes a monster’s Attribute so that it can be taken by a “Charmer”, and then “DNA Transplant” is destroyed so that the monster’s Attribute no longer corresponds to the effect of the “Charmer”, the controller of the “Charmer” loses control of the monster.

If the turn player controls a “Charmer” and a monster controlled by its effect, and activates “Assault on GHQ” and targets the controlled monster, and the opponent chains an effect to destroy the “Charmer”, the controlled monster returns to the opponent’s control, but is still destroyed by the effect of “Assault on GHQ”.

HINO-KAGU-TSUCHI
When your "Hino-Kagu-Tsuchi" inflicts Battle Damage to your opponent, he / she discards his / her hand before drawing in their next Draw Phase. If their next Draw Phase is skipped, they discard at the start of the Standby Phase. If the Draw Phase and Standby Phase are skipped, they discard at the start of Main Phase 1.

The opponent cannot activate any effects at the start of their turn before they discard their hand for the effect of "Hino-Kagu-Tsuchi".

HOMUNCULUS THE ALCHEMIC BEING
This monster’s effect is a Ignition Effect.

If you use this monster’s effect to change its Attribute, it remains changed as long as it remains face-up on the field, or until it is changed again.

HONEST
"Honest's" effect is a Quick Effect.

"Honest's" effect does not target the LIGHT monster.

Sending "Honest" to the Graveyard is a cost to activate its effect.

The ATK increase is equal to the ATK of the opponent's monster when "Honest's" effect resolves.

The ATK increases from the effects of multiple "Honest" are cumulative.

If you use "Honest's" effect to increase the attack of "Asura Priest" or "Cyber-Twin Dragon", the ATK increase does not change when you battle a different monster.

HORN OF HEAVEN
"Horn of Heaven" cannot be used to negate a Special Summon that results from a Spell, Trap, or effect of an Effect Monster Card. You cannot use "Horn of Heaven" to negate a Special Summon from "Monster Reborn", "Polymerization", "Premature Burial", "Call of the Haunted", "Elegant Egotist", "Fusion Gate", a RItual Spell Card, "Giant Rat", "Mystic Tomato", "Marauding Captain", "Spear Cretin", "Cyber Jar", "Van'Dalgyon the Dark Dragon Lord", "Tualatin", etc.

"Horn of Heaven" can be used to negate the Special Summon of a monster with an inherent Special Summon effect that does not start a Chain, like "Dark Armed Dragon", "Dark Necrofear", "Cyber Dragon", "Gladiator Beast Heraklinos", "Elemental Hero Magma Neos", etc.

HORN OF LIGHT
If a "Sangan" or a "Witch of the Black Forest" equipped with "Horn of Light" is Tributed and you activate the effect of "Horn of Light", "Horn of Light" goes on top of your Deck and then "Sangan" or "Witch of the Black Forest" is resolved. If "Sangan" is destroyed (not Tributed) the effects of "Sangan" and "Horn of Light" are simultaneous and form a chain.

HORSEYTAIL
If "Horseytail" is declared with "Prohibition" after the "Horsetail Token" is Special Summoned, the discard effect is applied when "Horseytail Token" is destroyed.

If a "Horseytail Token" is Special Summoned onto your side of the field by the effect of your opponent's "Horseytail", when it is destroyed by battle with a Plant-Type monster and you send a card from your hand to the Graveyard, if you send "Elephant Statue of Disaster" to the Graveyard, its effect does not activate.

Sending 1 card from your hand to the Graveyard when "Horseytail Token" is destroyed by battle with a Plant-Type monster does not start a Chain.

If "Remove Brainwashing" or "Owner's Seal" is activated, control of the "Horseytail Token" is shifted to the player that activated the effect of "Horseytail".

HORUS' SERVANT
"Horus’ Servant" has an effect just like "Lord of D.", but only applicable to "Horus the Black Flame Dragon". "Horus’ Servant" will not negate a card effect. All it does is prevent "Horus the Black Flame Dragon" from being selected as a target. If your opponent selects "Horus the Black Flame Dragon" as a target (with "Ring of Destruction", for example), and you chain "Call of the Haunted" to Special Summon "Horus’ Servant", then "Horus the Black Flame Dragon" will still be destroyed by "Ring of Destruction" because "Horus’ Servant" is being Special Summoned AFTER "Horus the Black Flame Dragon" was selected. The fact that "Ring of Destruction" has not yet resolved does not matter; "Horus the Black Flame Dragon" was selected at activation of "Ring of Destruction", and "Horus’ Servant" is Special Summoned too late to prevent this.

Your opponent cannot activate a Spell Card, Trap Card, or Monster Effect that would select "Horus the Black Flame Dragon" as a target while "Horus’ Servant" is in play. "Horus’ Servant" does not cause the effect to be negated; he prevents the activation of the effect in the first place.

HORUS THE BLACK FLAME DRAGON LV4
The "you" in "on your side of the field" is the current controller’s field, so as long as "Horus the Black Flame Dragon LV 4" is face-up, it is always "face-up on your side of the field".

If "Horus the Black Flame Dragon LV 4" destroys a monster, you can activate its effect during the End Phase, even if the destroyed monster was your monster that was controlled by your opponent.

If you don’t have "Horus the Black Flame Dragon LV6" in your hand or Deck, you cannot send "Horus the Black Flame Dragon LV4" to the Graveyard to activate its effect.

If "Horus the Black Flame Dragon LV 4" destroys a monster as a result of battle, and is removed from play by "Interdimensional Matter Transporter", and returns to play during the End Phase, you can still activate its effect.

"If Banisher of the Light" is in play, you cannot send "Horus the Black Flame Dragon LV 4" to the Graveyard, so you cannot activate its effect.

You don’t have to send "Horus the Black Flame Dragon LV 4" to the Graveyard if you don’t want to, even if it destroyed a monster as a result of battle. But if you activate its effect by sending it to the Graveyard, you must Special Summon "Horus the Black Flame Dragon LV 6" if possible.

You can activate the effect of "Horus the Black Flame Dragon LV 4" during your opponent’s End Phase if appropriate.

If a level monster fulfills its condition to Special Summon the next-highest level (for example, if "Armed Dragon LV5" destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level.

HORUS THE BLACK FLAME DRAGON LV6
The "you" in "on your side of the field" is the current controller’s field, so as long as "Horus the Black Flame Dragon LV 6" is face-up, it is always "face-up on your side of the field".

If you don’t have "Horus the Black Flame Dragon LV8" in your hand or Deck, you cannot send "Horus the Black Flame Dragon LV6" to the Graveyard to activate its effect.

You cannot Tribute "Horus the Black Flame Dragon LV 6" for "Ectoplasmer"’s effect because it is not a cost, it is a Tribute when you resolve "Ectoplasmer"’s effect, and "Horus the Black Flame Dragon LV6" is not affected by Spell Cards’ effects.

If "Horus the Black Flame Dragon LV6" is equipped with "Metallizing Parasite - Lunatite", and would be destroyed as a result of battle, "Metallizing Parasite - Lunatite" is destroyed instead (this is not negated by "Horus the Black Flame Dragon LV6"’s effect).

If "Horus the Black Flame Dragon LV 6" is the only monster on the field, you can activate a Spell Card that targets, but its effect will be negated because "Horus the Black Flame Dragon LV 6" would be the only valid target and it is unaffected by Spell Cards.

You can activate "Level Up!" and send "Horus the Black Flame Dragon LV 6" to the Graveyard to Special Summon "Horus the Black Flame Dragon LV 8" because sending 1 monster to the Graveyard is a cost for "Level Up!" and if a card is unaffected by Spell Cards, that only refers to effects, not to costs.

If a level monster fulfills its condition to Special Summon the next-highest level (for example, if "Armed Dragon LV5" destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level.

HORUS THE BLACK FLAME DRAGON LV8
Note that "Horus the Black Flame Dragon LV8" has the word "except" in its Summoning conditions, which means that even if Special Summoned properly, you cannot revive it with "Monster Reborn" afterwards if it is destroyed.

The "you" in "on your side of the field" is the current controller’s field, so as long as "Horus the Black Flame Dragon LV 8" is face-up, it is always "face-up on your side of the field".

The ability of "Horus the Black Flame Dragon LV8" to negate Spell Cards is a Quick Effect that must be chained to the activation of the Spell Card. You can activate this effect multiple times in the same chain to negate the activation and effect of several Spell Cards that are activated in the same chain.

You can chain the effect of "Horus the Black Flame Dragon LV8" to the activation of a Continuous Spell Card, Field Spell Card, or Equip Spell Card and negate it. However, if the Continuous, Field, or Equip Spell Card is already active, you cannot later decide to try and negate its effect with "Horus the Black Flame Dragon LV8". You can only negate it when it is originally activated.

You can activate the effect of "Horus the Black Flame Dragon LV8" during the Damage Step.

HUGE REVOLUTION
When your opponent chains "Book of Moon" to your "Huge Revolution" and flips 1 of the 3 monsters face-down, "Huge Revolution" has already been activated correctly so the effect of "Huge Revolution" resolves.

When your opponent chains "Ring of Destruction" to your "Huge Revolution" and destroys 1 of the 3 monsters, "Huge Revolution" has already been activated correctly so the effect of "Huge Revolution" resolves.

"Huge Revolution" destroys both face-up and face-down cards.

If your opponent activates "Huge Revolution" and you have "Pandemonium Watchbear" and "Pandemonium", your "Pandemonium" card is not destroyed.

HUMAN-WAVE TACTICS
"Human-Wave Tactics" includes Tokens.

If you have 2 "Human-Wave Tactics" then both effects are applied, so if 1 Level 2 or lower Normal Monster is destroyed in battle, then you Special Summon 2 monsters.

If your monster is destroyed as a result of battle while on your opponent's side of the field, you can't get the effect of "Human-Wave Tactics" for that monster.

If you don't have enough vacant Monster Card Zones to Special Summon as many monsters as you need to for "Human-Wave Tactics", Special Summon as many as you can, and the rest are destroyed. This is also true for multiple "Human-Wave Tactics", so if you have 2 "Human Wave Tactics", and each wants to Summon 2 monsters, and you only have 3 Zones, Special Summon 3 monsters and destroy 1 monster.

HYDROGEDDON
If this card battles a monster with equal ATK, and both are destroyed, you cannot Special Summon a “Hydrogeddon” from your Deck.

HYENA
Because the effect of “Hyena” activates in the Graveyard, the owner of “Hyena” gets the effect. So if your opponent controls your “Hyena” and it is destroyed, you get the effect.

You can Special Summon more than 1 “Hyena” using this effect.


HYPER HAMMERHEAD
"Hyper Hammerhead"'s effect activates at the time that a monster would be sent to the Graveyard.

Even if "Hyper Hammerhead" was destroyed, its effect resolves.

The effect of "Hyper Hammerhead" can be chained to.

If you have another effect that activates at the end of the Damage Step, you can place it on a chain with "Hyper Hammerhead"'s effect (such as "Hyper Hammerhead" vs. "Hyper Hammerhead").

HYSTERIC FAIRY
Tributing 2 monsters is a cost. "Hysteric Fairy" can be Tributed to pay its cost.
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