Empire Monarch of Darkness
¿Quieres reaccionar a este mensaje? Regístrate en el foro con unos pocos clics o inicia sesión para continuar.


Empire Monarch of Darkness
 
ÍndicePortalÚltimas imágenesRegistrarseConectarse

 

 Yugioh card ruling D-E

Ir abajo 
AutorMensaje
Xavier009
Mobius
Mobius
Xavier009


Cantidad de envíos : 102
Edad : 36
Localización : Guayaquil
Barra de experiencia :
Yugioh card ruling D-E Left_bar_bleue59 / 10059 / 100Yugioh card ruling D-E Right_bar_bleue

Fecha de inscripción : 07/01/2009

Yugioh card ruling D-E Empty
MensajeTema: Yugioh card ruling D-E   Yugioh card ruling D-E Icon_minitimeMar Feb 03, 2009 1:50 pm

D - FORMATION
Placing 1 D Counter onto "D - Formation" does not start a Chain.

The second effect of "D - Formation" starts a Chain. It does not target.

You cannot activate "D-Formation's" second effect when you Special Summon a monster face-down.

If an effect is chained that flips the Normal or Special Summoned monster face-down, "D-Formation's" effect disappears.

If you have 2 or more "D-Formations" with 2 D Counters when you Normal or Special Summon a monster, you can activate the second effect of each "D-Formation".

If a card’s effect Special Summons multiple monsters during your Main Phase, you can activate the second effect of "D-Formation". In this case you will select which monster you will apply towards the effect when "D-Formation's" effect resolves.

D - TIME
If you have “A Legendary Ocean” on the field and “Elemental Hero Bubbleman” is destroyed, you can activate “D – Time” and add a Level 4 or lower monster to your hand. If “Elemental Hero Bubbleman” is returned to the hand, then you can only add a Level 3 or lower monster to your hand because the effect of “A Legendary Ocean” still applies to “Elemental Hero Bubbleman” while he’s in your hand.

D. D. CRAZY BEAST
"D.D. Crazy Beast's" effect is applied at the end of the Damage Step, removing the destroyed monster from play instead of sending it to the Graveyard.

If "D.D. Crazy Beast" attacks an Attack Position monster with the same ATK and both monsters are destroyed, "D.D. Crazy Beast's" effect is not applied.

D. D. DESIGNATOR
You can't activate "D. D. Designator" if you have no cards in your hand, or if "D. D. Designator" is the only card in your hand.

If you have your opponent's card in your hand because of "Exchange", you can remove it from play if you name a card your opponent doesn't have in his hand.

You declare the card name when you activate "D. D. Designator".

If your opponent has no cards in his hand when "D. D. Designator" resolves, the effect of "D. D. Designator" is negated.

You can't activate "D. D. Designator" when your opponent has no cards in his hand.

If you activate "D. D. Designator" and your opponent has 2 copies of the same card in hand, you (the player who activated "D. D. Designator") select which of the 2 cards is removed from play (this can be important if your opponent holds your card because of "Exchange").

D. D. DYNAMITE
Count the number of cards removed from play when “D. D. Dynamite” resolves, not when it is activated.

D. D. SCOUT PLANE
It is the OWNER of "D. D. Scout Plane" that Special Summons it. Even if your opponent controls your "D. D. Scout Plane", if it is removed from play, you get to Special Summon it.

If you don't have a vacant Monster Card Zone when "D. D. Scout Plane" would be Special Summoned, "D. D. Scout Plane" is destroyed and sent to the Graveyard.

"D. D. Scout Plane"'s effect activates whether it is removed from your hand, Deck, Graveyard, or the field.

If "D. D. Scout Plane" is removed from play and is face-down while out of play, such as with "Lightforce Sword" or "Different Dimension Capsule", "D. D. Scout Plane"'s effect does not activate. But if "D. D. Scout Plane" was face-down on the field, and was removed by "Nobleman of Crossout", it is placed face-up while out of play and its effect does activate.

If "D. D. Scout Plane" is face-down on the field while "Banisher of the Light" is in play, and "D. D. Scout Plane" is destroyed by "Raigeki Break", it is removed from play and its effect activates because it is placed face-up out of play.

If "D. D. Scout Plane" is destroyed by "Dark Ruler Ha Des" and then removed from play to Special Summon "Chaos Emperor Dragon - Envoy of the End", "D. D. Scout Plane"'s effect activates and it will be Special Summoned.

If "D. D. Scout Plane" is destroyed by "Lesser Fiend", "D. D. Scout Plane"'s effect activates and it is Special Summoned even if "Dark Ruler Ha Des" was also in play when it was destroyed.

If "D. D. Scout Plane" is removed during an End Phase, it is Special Summoned with its effect during that same End Phase.

"D. D. Scout Plane"'s effect can only activate once during the same End Phase, so if a combo of "Banisher of the Light" and "King Tiger Wanghu" is set up, "D. D. Scout Plane" will only be Special Summoned once.

If "D. D. Scout Plane" is removed from play and then returned to the Graveyard with "Miracle Dig" the same turn, its effect is reset and it remains in the Graveyard and is not Special Summoned.

If "Prohibition" was used and "D. D. Scout Plane" is prohibited, "D. D. Scout Plane" cannot be Special Summoned and remains removed from play.

If "D. D. Scout Plane" is removed from play with "Different Dimension Gate", "D. D. Scout Plane"'s effect activates and "D. D. Scout Plane" is Special Summoned. If "Different Dimension Gate" is later destroyed, the other removed monster is returned to the field at that time.

D. D. WARRIOR LADY
You don't have to activate "D. D. Warrior Lady"'s effect if you don't want to.

When your “D. D. Warrior Lady” attacks your opponent's “Fiber Jar”, if you activate her effect then “Fiber Jar” is Step 1 of the chain, because it is mandatory, and “D. D. Warrior Lady” is Step 2 of the chain because it is an optional effect. "D. D. Warrior Lady” removes from play both monsters, and then resolve the effect of “Fiber Jar”. “D. D. Warrior Lady” and “Fiber Jar” are not shuffled into the Deck.

When your “D. D. Warrior Lady” attacks “Wall of Illusion”, if you activate her effect then “Wall of Illusion” is Step 1 of the chain, because it is mandatory, and “D. D. Warrior Lady” is Step 2 of the chain because it is an optional effect. The effect of “D. D. Warrior Lady” removes from play both monsters, then the effect of “Wall of Illusion” disappears, since the attacking monster is no longer on the field.

If your "D. D. Warrior Lady" attacks your opponent's "D. D. Warrior Lady", your "D. D. Warrior Lady" is Step 1 of the chain and your opponent's is Step 2, and when Step 2 resolves, both "D. D. Warrior Lady" cards are removed from play and your "D. D. Warrior Lady"'s effect disappears.

D. TRIBE
When this card and "DNA Surgery" are both active on the field, whichever one resolved last will dominate.

D.D. CROW
"D.D. Crow's" effect is a Quick Effect.

Discarding “D.D. Crow” to activate its effect is a cost.

You cannot activate this effect during the Damage Step.

D.D. GUIDE
Typically, Player A will Normal Summon “D.D. Guide”, and control of “D.D. Guide” will shift to Player B. During each End Phase, Player B will activate the effect of their “D.D. Guide”, Player A will select 1 card in Player B’s Graveyard, and Player B will remove that card from play.

If Player A uses “Snatch Steal” to take control of the “D.D. Guide” they Normal Summoned, then they will be the one to lose a card from the Graveyard each End Phase.

Both effects of “D.D. Guide” are Trigger Effects that can be chained to.

The effect of “D.D. Guide” targets 1 card in the Graveyard. The target is chosen by the controller’s opponent.

If you Normal Summon “D.D. Guide” and your opponent’s Monster Card Zones are full, “D.D. Guide” will be destroyed when its effect resolves.

If “Kycoo the Ghost Destroyer” and “D.D. Guide” are on opposite sides of the field, the effect of “D.D. Guide” will activate but not resolve.

D.D. SURVIVOR
The effect of “D.D. Survivor” activates during the End Phase if “D.D. Survivor” is currently removed from play. It does NOT activate at the moment he is removed from play. You can chain to this effect.

The effect of "D.D. Survivor" can only be activated once per turn.

If your “D.D. Survivor” is on your opponent’s side of the field when it is removed from play its effect will not be activated. This is because it is in your Removed Zone, but was not on “your side of the field” when it was removed from play.

If “Macro Cosmos” is active on the field and a face-down “D.D. Survivor” on your side of the field is destroyed by battle, its effect will not activate. “D.D. Survivor” needs to be face-up when it is selected as an attack target in order for its effect to activate. (Similar to “Poison Draw Frog”.)

You can activate “Divine Wrath” against the effect of “D.D. Survivor” when it activates during the End Phase. In this case, “D.D. Survivor” is not actually Special Summoned. “D.D. Survivor” remains removed from play (its effect doesn’t activate again).

If “Skill Drain” is active when “D.D. Survivor” is removed from play, it is still Special Summoned because its effect activates during the End Phase while it is removed from play.

If you have no open Monster Card Zones during your End Phase, and “D.D. Survivor” is currently removed from play, he is not Special Summoned.

If “D.D. Survivor” is removed from play, then placed in the Graveyard with “Miracle Dig”, he is not Special Summoned.

If “D.D. Survivor” is removed from play with “Dimensionhole”, and “D.D. Survivor” is Special Summoned by its effect, the effect of “Dimensionhole” ends (freeing up the “occupied” Monster Card Zone) even though the effect of “Dimensionhole” did not return “D.D. Survivor” to the field.

If “D.D. Survivor” or “D. D. Scout Plane” is removed from play with “Interdimensional Matter Transporter”, you can choose whether it is Special Summoned (with its effect) or returned to the field (with “Interdimensional Matter Transporter”).

If "D.D. Survivor's" effect is activated in the End Phase, and it is removed from play again (by "Bottomless Trap Hole", or "Torrential Tribute" while "Dimensional Fissure" is in play, etc.), its effect will activate during the next turn's End Phase.

D.D. TRAP HOLE
“Set”, as a verb (as in the first sentence of “D.D. Trap Hole”), means placing a monster face-down. So you can activate “D.D. Trap Hole” when your opponent Sets a monster from the hand, or Special Summons a monster face-down with “The Shallow Grave”, or flips his monster face-down with a card effect.

“Set”, as an adjective (as in the second sentence of “D.D. Trap Hole”), means a face-down monster. So if “Ceasefire” is chained to “D.D. Trap Hole”, the effect of “D.D. Trap Hole” disappears because the opponent’s monster is no longer Set.

If either targeted monster is removed from play before “D.D. Trap Hole” resolves, then the effect of “D.D. Trap Hole” disappears.

You cannot activate “D.D. Trap Hole” during the damage step.

If your opponent Sets more than 1 monster simultaneously, as with “Cyber Jar”, you cannot activate “D.D. Trap Hole”. You can only activate it when your opponent Sets 1 (and only 1) monster. (In the case of “The Shallow Grave” your opponent is only Setting 1 monster, even though you are Setting 1 too. So you can activate “D.D. Trap Hole”.)

You can select a Token as your monster to destroy and remove from play from your side of the field for “D.D. Trap Hole”.

“D.D. Trap Hole” is an effect that targets. It targets 1 of your monsters and your opponent’s monster that was just Set.

If you select your monster equipped with “Heavy Mech Support Platform” for your monster to destroy with “D.D. Trap Hole”, then “Heavy Mech Support Platform” is destroyed instead and is sent to the Graveyard. Your opponent’s monster is destroyed and removed from play.

D.D.M. - DIFFERENT DIMENSION MASTER
Discarding a Spell Card is a cost. The effect of this monster targets a face-up monster that is removed from play. If “D.D.M. – Different Dimension Master” is flipped face-down or removed from the field, its effect resets and you can use it again that same turn if you can get him face-up on the field again.

If the opponent chains “Book of Moon” to his effect and flips “D.D.M. – Different Dimension Master” face-down, you still resolve his effect.

You cannot Special Summon a monster that was removed from play face-down using “Lightforce Sword” or “Different Dimension Capsule”.

“D.D.M. – Different Dimension Master” can Special Summon monsters in the “removed zone” of its controller. If your opponent controls your monster because of “Creature Swap” and it is removed from play, you can Special Summon it with “D.D.M. – Different Dimension Master” because it is in your removed zone. When the effect of “D.D.M. – Different Dimension Master” is used, the target monster is Special Summoned to the field of the player who controls “D.D.M. – Different Dimension Master”.

D.D.R. - DIFFERENT DIMENSION REINCARNATION
You cannot activate "D.D.R. - Different Dimension Reincarnation" if you do not have any monsters in your Removed Zone that can be Special Summoned, even if you would discard a monster while "Macro Cosmos" or "Dimensional Fissure" is face-up on the field.

DAMAGE = REPTILE
This card’s effect starts a Chain.

You cannot activate this card (flip it face-up) during the Damage Step, but you can activate its effect.

DAMAGE CONDENSER
If there are no cards left in your Deck, you cannot activate “Damage Condenser”.

You cannot use “Damage Condenser” to Special Summon a monster whose ATK is variable or undetermined (“King of the Skull Servants”, “Maju Garzett”, etc.)

Discarding a card is a cost to activate “Damage Condenser”.

“Damage Condenser” is activated during the Damage Step immediately after you take battle damage. Because “Kuriboh” is activated before this (during damage calculation), you cannot discard “Kuriboh” to prevent damage and still activate “Damage Condenser” when taking damage for the same attack.

If your opponent attacks you directly with “The Bistro Butcher” while you have no cards in your hand, you cannot draw 2 cards for “The Bistro Butcher” then discard to activate “Damage Condenser”; you’ve missed the chance to activate it.

DARK ARMED DRAGON
"Dark Armed Dragon" can still be Special Summoned while there are non-DARK monsters in your Graveyard.

"Dark Armed Dragon's" effect that destroys 1 card is an Ignition Effect. Removing 1 DARK monster from play is a cost.

"Dark Armed Dragon" cannot be Special Summoned from the Graveyard, even if it was properly Summoned beforehand.
Volver arriba Ir abajo
Xavier009
Mobius
Mobius
Xavier009


Cantidad de envíos : 102
Edad : 36
Localización : Guayaquil
Barra de experiencia :
Yugioh card ruling D-E Left_bar_bleue59 / 10059 / 100Yugioh card ruling D-E Right_bar_bleue

Fecha de inscripción : 07/01/2009

Yugioh card ruling D-E Empty
MensajeTema: Re: Yugioh card ruling D-E   Yugioh card ruling D-E Icon_minitimeMar Feb 03, 2009 1:56 pm

DARK BALTER THE TERRIBLE
The first sentence of this card’s text means that monsters such as "Beastking of the Swamps" cannot be used as a substitute for one of the required Fusion Material Monsters. You CAN use the effect of "Magical Scientist" or "Summoner of Illusions" to Special Summon this card like any other Fusion Monster.

You can only use this card’s effect to negate Normal Spell Cards, not Quick-Play, Equip, Continuous, Field, or Ritual Spell Cards. This effect is a Quick Effect, so it is Spell Speed 2 and may be activated during the opponent’s turn.

This card’s effect only negates the effect of a Spell Card when it is activated, not the activation. So if your opponent activates "Swords of Revealing Light" and you activate the effect of this card to negate it, it will remain meaninglessly on the field for 3 turns. Its effect will remain negated for all 3 turns even if "Dark Balter the Terrible" is later destroyed.

This card’s effect to negate the effect of Effect Monsters that it destroys as a result of battle is a separate effect from the other one; you do not pay Life Points to activate it. This effect works the same as the effect of "Dark Ruler Ha Des"; see that card’s rulings for more details.

DARK BLADE THE DRAGON KNIGHT
The effect of "Dark Blade the Dragon Knight" targets up to 3 Monster Cards in the Graveyard, so you select the monsters when the effect is activated.

DARK BRIBE
You cannot activate "Dark Bribe" if your opponent has no cards remaining in his/her Deck.

If your opponent activates a Spell or Trap Card outside of his/her Draw Phase (Chain Link 1) and you negate its activation and effect with "Dark Bribe" (Chain Link 2), after your opponent draws a card with the effect of "Dark Bribe" you can activate (flip face-up) "Appropriate", because the activation of your opponent's Spell or Trap Card is negated by "Dark Bribe".

DARK CALLING
You can remove from play monsters both in your hand and your Graveyard, so you can remove from play only monsters in your Graveyard, only monsters in your hand, or monsters in your hand and your Graveyard.

The Fusion Monster is treated as if it was Fusion Summoned with "Dark Fusion", but the effect of "Dark Fusion" that prevents the monster from being targeted by the opponent's card effects is not applied.

DARK CAT WITH WHITE TAIL
"Dark Cat With White Tail"'s effect targets, so the targets are chosen at activation of its effect.

If "Ring of Destruction" is chained to "Dark Cat With White Tail"'s effect, and destroys some of the selected monsters, or destroys the cat itself, the cat's effect still resolves as normal.

To activate "Dark Cat With White Tail"'s effect, there must be a minimum of 2 monsters on your opponent's side of the field and a minimum of 1 monster on your side of the field.

When "Dark Cat With White Tail" is attacked, flipped, and destroyed by an attack, you cannot select the cat itself for its effect so if the cat was your only monster, the cat's effect is not applied.

DARK CATAPULTER
The effect that places a counter on “Dark Catapulter” is a Trigger Effect that starts a chain.

“Dark Catapulter’s” effect that destroys Spell & Trap Cards is an Ignition Effect that targets.

Removing cards from your Graveyard is a cost to activate the effect of “Dark Catapulter”. If you do not have enough cards in your Graveyard to match the number of counters on “Dark Catapulter”, you cannot activate the effect.

If the number of counters on “Dark Catapulter” is more than the number of Spell & Trap Cards on the field, you cannot activate the effect.

If you activate the effect of “Dark Catapulter”, and then chain “Emergency Provisions” to reduce the number of Spell & Trap Cards on the field so that the number is fewer than the number of counters on “Dark Catapulter”, the effect of “Dark Catapulter” still resolves. Destroy as many Spell & Trap cards as possible in this case.

If “Dark Catapulter” is flipped face-down or removed from the field, all counters on it are removed for no effect.

If “Skill Drain” is activated, all counters on “Dark Catapulter” are removed for no effect.

DARK COFFIN
This card is only activated if sent from the field to the Graveyard. There is no way to activate this card while it is Set on the field.

The effect of "Dark Coffin" is activated in the Graveyard, so its effect is activated even if "Jinzo" is on the field, because "Jinzo" only applies to Trap Cards and Trap Card effects on the field. Also, cards like "Seven Tools of the Bandit" cannot be used against "Dark Coffin".

"Dark Coffin" activates its effect even if it is destroyed on the same turn it was Set.

If "Banisher of the Light" is in play, then "Dark Coffin" does not activate its effect when destroyed, because it is not sent to the Graveyard.

You cannot choose an effect you cannot fulfill, so if you have no cards in your hand, you cannot choose to discard for "Dark Coffin".

"Dark Coffin" activates its effect even if you destroy your own "Dark Coffin".

DARK CORE
Discarding 1 card from your hand is a cost.

This card targets. The target of "Dark Core" is selected at activation of "Dark Core".

If "Ring of Destruction" is chained to "Dark Core", and destroys the monster targeted by "Dark Core", then the effect of "Dark Core" disappears.

DARK CRUSADER
"Dark Crusader's" effect is an Ignition Effect. Sending 1 DARK monster from your hand to the Graveyard is a cost.

Any ATK gained with "Dark Crusader's" effect is applied until it is flipped face-down or removed from the field.

DARK CURE


DARK DEAL
The text “Your opponent discards 1 random card” is read from the perspective of the Normal Spell Card’s activator. So the player who activates “Dark Deal” is the player who discards a card.

This card must be chained directly to the Normal Spell Card. If another card is chained directly to the Normal Spell Card, you cannot activate “Dark Deal”.

You cannot activate this card if you have 0 cards in your hand. If an effect is chained to make you discard all the cards in your hand, the effect of the opponent’s Normal Spell Card still changes, but does nothing since you have 0 cards in your hand.

This card can be chained to “Swords of Revealing Light” like any other Normal Spell Card, and “Swords of Revealing Light” will not stay on the field.

If the opponent activates a Normal Spell Card that targets, when you chain “Dark Deal”, the card no longer targets. If the Normal Spell Card originally targeted “Spirit Reaper”, the “Spirit Reaper” would not be destroyed.


DARK DESIGNATOR
If you activate "Dark Designator" and your opponent says he/she has no cards in their Deck of that name, you may check the Deck to verify.

You cannot declare a nonexistent card for "Dark Designator".

Your opponent must show you the card added to his hand.

DARK ERADICATOR WARLOCK
If a Normal Spell Card’s activation is negated (by “Magic Jammer” etc.), then no damage is dealt by “Dark Eradicator Warlock”.

DARK FACTORY OF MASS PRODUCTION
You select the 2 Normal Monsters when you activate "Dark Factory of Mass Production".
This card targets 2 monsters.

If your opponent chains an effect like "Disappear" to remove 1 of the 2 selected monsters from your Graveyard, you still add the remaining Normal Monster to your hand.

DARK FLARE KNIGHT
The "damage" referred to by "Dark Flare Knight" is Battle Damage.

DARK FUSION
When you Special Summon a Fiend-Type Fusion Monster with “Dark Fusion” and during the same turn control of the Fiend-Type Fusion Monster is shifted to your opponent (with “Creature Swap”, etc.), your opponent still cannot target that Fiend-Type Fusion Monster with the effects of Spell, Trap, or Monster Cards until the end of the turn, even though they now control the Fiend-Type Fusion Monster.

If the Fiend-Type Fusion Monster Fusion Summoned by “Dark Fusion” is sent to the Graveyard, the effect that prevents it from being targeted by the opponent’s Spell, Trap, and Monster Card effects is no longer applied.

If the Fiend-Type Fusion Monster Fusion Summoned by “Dark Fusion” is flipped face-down, the effect that prevents it from being targeted by the opponent’s Spell, Trap, and Monster Card effects is no longer applied.

DARK GREPHER
Discarding 1 Level 5 or higher DARK monster to Special Summon "Dark Grepher" is a cost.

Discarding 1 DARK monster for "Dark Grepher's" second effect is a cost.

DARK HORUS
"Dark Horus'" effect starts a new Chain after the Chain including the Spell Card resolves.

If an effect is chained to "Dark Horus'" effect that flips "Dark Horus" face-down or removes it from the field, its effect disappears.

DARK HUNTER
If you activate "Dark Hunter's" "5 or more" effect and an effect is chained that reduces the number of DARK monsters in your Graveyard to 4 or less, "Dark Hunter's" effect still resolves.

While "Skill Drain" is active, all of "Dark Hunter's" effects are negated because the primary effect, "This card's effect changes depending on the number of DARK monsters in your Graveyard", is negated.

DARK ILLUSION
"Dark Illusion" does not target.

DARK JEROID
If the monster selected by "Dark Jeroid" is removed from the field by "Dimensionhole", or flipped face-down, or returned to the hand or Deck, or sent to the Graveyard, etc., the effect of "Dark Jeroid" is reset and the selected monster no longer has a lowered ATK.

If "Dark Jeroid" is the only monster on the field when it is Summoned, it reduces its own ATK.

The ATK cannot go below zero.

DARK LUCIUS LV6
If “Dark Lucius LV6” destroys a monster with an Ignition Effect, like “Exiled Force”, or a monster with a Trigger Effect that wouldn’t activate, like “Mysterious Puppeteer”, then “Dark Lucius LV6” did not negate their effects. So you cannot Special Summon “Dark Lucius LV8”.

If “Dark Lucius LV6” destroys “Sangan” while “Macro Cosmos” or “Grave Protector” is active, the effect of “Sangan” cannot activate, so it is not negated. So you cannot Special Summon “Dark Lucius LV8”.

If “Dark Lucius LV6” negates an opponent’s monster effect, but is then flipped face-down, you cannot Special Summon “Dark Lucius LV8”. However, if “Dark Lucius LV6” negates a monster effect, and is then temporarily removed from play with “Interdimensional Matter Transporter”, when it returns to play you can Special Summon “Dark Lucius LV8”.

DARK LUCIUS LV8
“Dark Lucius LV8” must be on the field in order to negate a monster’s effect and remove it from play. If “Dark Lucius LV8” is returned to the hand because of “Begone, Knave!”, it does not negate effects or remove monsters from play.

If “Dark Lucius LV8” destroys “D.D. Scout Plane”, it will still be Special Summoned because you cannot negate the effect of a monster that is activated while removed from play.

DARK MAGIC ATTACK
If you activate "Dark Magic Attack", and the "Dark Magician" is removed from the field with "Interdimensional Matter Transporter" or "Compulsory Evacuation Device", or flipped face-down with "Book of Moon", or destroyed by "Ring of Destruction", "Dark Magic Attack"'s effect still resolves.

DARK MAGIC CURTAIN
Paying half of your Life Points is a cost to activate “Dark Magic Curtain”.

If you Normal Summon, Flip Summon, or Special Summon a monster during a turn, you cannot activate “Dark Magic Curtain” during the same turn. For example, if you Normal Summon a monster during your Main Phase 1 you would not be able to activate “Dark Magic Curtain” during your Main Phase 2.

You can Set a monster before or after activating “Dark Magic Curtain”. However, it is not possible to Special Summon monsters face-down, using cards like “The Shallow Grave”, after activating “Dark Magic Curtain”.

If the effect of “Cyber Jar” activates during the same turn you activated “Dark Magic Curtain”, you will not be able to Special Summon the Level 4 or lower monsters that you pick up from “Cyber Jar’s” effect. The Level 4 or lower monsters that you pick up will be sent to the Graveyard instead of being Special Summoned.

If you Normal Summon, Flip Summon, or Special Summon a monster and the monster’s Summon is negated (by “Horn of Heaven”, “Solemn Judgment”, etc.), you still cannot activate “Dark Magic Curtain” during the same turn.

If you activate “Dark Magic Curtain” to Special Summon “Dark Magician” and later in the turn another effect would cause you to Special Summon a monster, you will not be able to Special Summon the monster. For example, your “Insect Queen” would not be able to Special Summon an “Insect Monster Token” during your End Phase.

When you activate “Dark Magic Curtain”, you cannot chain cards like “Call of the Haunted” or “Ultimate Offering” because you cannot Normal Summon or Special Summon during the same turn. Also, you cannot activate cards like “Premature Burial” or “Monster Reborn” after activating “Dark Magic Curtain”.

You do not have to pay any Life Points to activate “Dark Magic Curtain” while you have “Spell Economics” face-up on your side of the field.

If you Chain “Serial Spell” to “Dark Magic Curtain”, the effect that prevents you from Normal Summoning, Flip Summoning, or Special Summoning for the remainder of the turn is still applied. When “Serial Spell” resolves it will Special Summon 1 “Dark Magician” from your Deck and it will apply the Summon-restriction, so when “Dark Magic Curtain’s” effect tries to resolve its effect will disappear because you cannot Special Summon a monster.
Volver arriba Ir abajo
Xavier009
Mobius
Mobius
Xavier009


Cantidad de envíos : 102
Edad : 36
Localización : Guayaquil
Barra de experiencia :
Yugioh card ruling D-E Left_bar_bleue59 / 10059 / 100Yugioh card ruling D-E Right_bar_bleue

Fecha de inscripción : 07/01/2009

Yugioh card ruling D-E Empty
MensajeTema: Re: Yugioh card ruling D-E   Yugioh card ruling D-E Icon_minitimeMar Feb 03, 2009 2:00 pm

DARK MAGICIAN OF CHAOS
Missing the Timing: If “Dark Magician of Chaos” is Special Summoned in the middle of a chain (if it is not the last effect in the chain to resolve), the timing will not be correct for its Optional Trigger Effect, so you do NOT return a Spell Card from your Graveyard to your hand.

"Dark Magician of Chaos" is NOT removed from play if it is destroyed in your hand or Deck.

You can Special Summon "Dark Magician of Chaos" with "Monster Reborn", and then return the "Monster Reborn" to your hand with "Dark Magician of Chaos"' effect.

If you Special Summon "Dark Magician of Chaos" face-down with "The Shallow Grave", its effect does not activate.

When "Dark Magician of Chaos" is Special Summoned with "Reasoning", his effect activates.

When multiple "Dark Magicians of Chaos" are Special Summoned simultaneously, all of their effects activate; the controller starts putting their effects on a chain.

When you Tribute Summon "Dark Magician of Chaos" with "Sangan" or "Burning Algae", those cards effects are Step 1 of the chain, and "Dark Magician of Chaos"' effect is Step 2.

When you Special Summon "Dark Magician of Chaos" with "Last Turn", you can activate "Dark Magician of Chaos"' effect.

"Dark Magician of Chaos"' effect targets 1 Spell Card in the Graveyard, so it will be negated by "Necrovalley" or "The End of Anubis".

The Spell Card is chosen at activation of "Dark Magician of Chaos"'s effect, so your opponent could chain "Disappear" or "Graverobber" to deny you that Spell Card.

If "Dark Magician of Chaos" attacks a face-down "Fiber Jar" or "Cyber Jar", the Jar is removed from play but its effect is activated.

If "Dark Magician of Chaos" attacks a monster with equal ATK, both monsters are removed from play.

When "Dark Magician of Chaos" is sent to your hand by "Penguin Soldier", it is removed from play instead.

When "Fiber Jar" resolves, a "Dark Magician of Chaos" on the field is removed from play instead of returning to the Deck.

When "Dark Magician of Chaos" is removed from play by "Interdimensional Matter Transporter", it is not returned to the field in the End Phase.

When a face-down "Dark Magician of Chaos" is destroyed, it is NOT removed from play.

If "Dark Magician of Chaos" is equipped to "Relinquished", and is destroyed, then "Dark Magician of Chaos" is removed from play. While "Dark Magician of Chaos" is equipped to "Relinquished", you cannot select "Dark Magician of Chaos" as a card to send to the Graveyard for the effect of "Emergency Provisions".

While "Skill Drain" is active, the first and second effects of "Dark Magician of Chaos" are negated, but the 3rd effect is not negated.

DARK MASTER - ZORC
Because "Dark Master - Zorc"'s effect is a Ignition Effect, you roll the die during Main Phase 1 or 2 of your turn only.

If you roll a 6, "Dark Master - Zorc" is also destroyed.

DARK MIMIC LV3
If you take control of your opponent’s "Dark Mimic LV1" with "Snatch Steal", you can send it to the Graveyard during your Standby Phase to Special Summon your "Dark Mimic LV3".

You can use "Level Up!" to send "Dark Mimic LV3" to the Graveyard in order to Special Summon "Dark Mimic LV1" because it is mentioned in "Dark Mimic LV3"’s card text.

If you use "Level Up!" and send "Dark Mimic LV1" to the Graveyard to Special Summon "Dark Mimic LV3", then "Dark Mimic LV3" was Special Summoned by the effect of "Level Up!", not by the effect of "Dark Mimic LV1". So you only draw 1 card when "Dark Mimic LV3" is sent to the Graveyard as a result of battle.

If "Dark Mimic LV3" is Special Summoned by the effect of "Dark Mimic LV1", and is then sent to the Graveyard and revived with "Monster Reborn", you cannot draw 2 cards for "Dark Mimic LV3" because it was Special Summoned by the effect of "Monster Reborn", not by the effect of "Dark Mimic LV1".

If "Dark Mimic LV3" is Special Summoned by the effect of "Dark Mimic LV1" and the opponent Summons "Tsukuyomi" to flip "Dark Mimic LV3" face-down and then attacks it, you will only draw 1 card because its effect was reset when it was flipped face-down.

The activation timing of "Dark Mimic LV3"’s effect when it is sent to the Graveyard (as a result of battle).

If your opponent takes control of your "Dark Mimic LV3" and it is sent to the Graveyard as a result of battle, the owner draws a card because its effect activates in the Graveyard.

DARK MIRROR FORCE
"Dark Mirror Force" doesn't stop the attack.

Both face-up and face-down Defense Position monsters are removed from play.

You can't activate "Dark Mirror Force" if your opponent doesn't have any Defense Position monsters.

DARK NECROFEAR
You only remove the 3 Fiend-Type monsters in your Graveyard from play when you Special Summon "Dark Necrofear" from your hand. If you successfully Special Summon it using this method, and then wish to use "Monster Reborn" to Special Summon it from the Graveyard, you do not have to remove 3 more Fiend-Type monsters from the Graveyard.

If "Banisher of the Light" is on the field when "Dark Necrofear" is destroyed, the "Dark Necrofear" is removed from play and does not return as an Equip Spell Card.

If "Imperial Order" is active when "Dark Necrofear" is destroyed while a Monster Card, it must still be equipped to your opponent’s monster, but you will not gain control of it because its effect is negated by "Imperial Order".

If all 5 of your Spell / Trap Card Zones are full during your End Phase of the turn "Dark Necrofear" was destroyed while a Monster Card, you cannot activate its effect, and the effect disappears.

If "Dark Necrofear" is destroyed, you can Special Summon it from your Graveyard with "Monster Reborn", "Premature Burial", etc. before your End Phase, and its effect will be reset.

If this card was discarded from your hand by an opponent’s card effect, such as "Confiscation" it does not become an Equip Spell Card during the End Phase, since it was not destroyed.

If the Special Summoning of "Dark Necrofear" is negated and "Dark Necrofear" is destroyed by the effect of "Solemn Judgment" or "Horn of Heaven", it will become an Equip Spell Card during the End Phase.

"Tailor of the Fickle" or "Collected Power" can be used to move "Dark Necrofear" from one monster to another after it is an Equip Spell Card. "Fairy’s Hand Mirror" or "Shift" cannot be used when "Dark Necrofear" first becomes an Equip Spell Card and is equipped to your opponent’s monster.

If it is destroyed by your opponent’s "Harpie’s Feather Duster", "Dust Tornado", etc. while it is an Equip Spell Card, "Dark Necrofear" will NOT return during the End Phase since it was NOT destroyed while a Monster Card.

If your "Dark Necrofear" is destroyed on your opponent’s side of the field, by either player’s card effect, it will not activate during the End Phase. It must be on your side of the field and sent to your Graveyard when it is destroyed for its effect to activate.

DARK NEPHTHYS
"Dark Nephthys'" first effect is an Ignition Effect. Removing DARK monsters from play is a cost.

You can activate "Dark Nephthys'" first effect while "Banisher of the Light" or "Macro Cosmos" is face-up, but "Dark Nephthys" will be removed from play.

"Dark Nephthys" effect to Special Summon itself starts a Chain.

The owner of "Dark Nephthys" Special Summons it, even if their opponent activated its first effect.

"Dark Nephthys'" third effect activates whenever it is Special Summoned, including by another card's effect. It is not optional.

DARK PALADIN
"Dark Paladin" cannot be Special Summoned, EXCEPT by Fusion Summon. So you cannot Special Summon "Dark Paladin" using "Monster Reborn", etc., even if he was properly Summoned before. You cannot Special Summon "Dark Paladin" using "Magical Scientist", etc.

You can use "substitute" Fusion Material Monsters such as "Goddess With the Third Eye", etc. to Fusion Summon "Dark Paladin".

"Dark Paladin"'s Spell-negating effect is a Quick Effect, so it can be activated during your opponent's turn.

You can activate "Dark Paladin"'s Spell-negating effect multiple times in the same chain.

"Dark Paladin"'s Spell-negating effect can be chained to.

If you activate "Dark Paladin"'s Spell-negating effect, and your opponent chains "Ring of Destruction" to destroy "Dark Paladin", the Spell Card is still negated even though "Dark Paladin" is destroyed.

If you activate "Dark Paladin"'s Spell-negating effect, and your opponent chains "Book of Moon" to flip "Dark Paladin" face-down, the Spell Card is still negated even though "Dark Paladin" is face-down.

"Dark Paladin"'s +500 ATK effect is a Continuous Effect. While "Skill Drain" is active, the effects of "Dark Paladin" are negated.

DARK ROOM OF NIGHTMARE
A cost is not damage so this card’s effect does not apply against "Chain Energy", or costs for "Imperial Order", etc.

DARK RULER HA DES
This card’s effect includes itself, as long as it remains a Fiend-Type monster.

Flip Effects and effects that activate in the Graveyard WILL be negated. This includes "Sinister Serpent", "Sangan", "Witch of the Black Forest", "Marie the Fallen One", "Mystic Tomato", "Giant Rat", "Masked Dragon", "Magician of Faith", "Man-Eater Bug", "Nimble Momonga", "Twin-Headed Behemoth", etc.

Monster effects that activate after damage calculation will be negated if your Fiend-Type monster destroys the opposing Effect Monster. Examples include "D.D. Warrior Lady", "Thousand Needles", "Slate Warrior", "Ryu Kokki", and "Wall of Illusion".

If an Effect Monster, destroyed by a Fiend-Type monster while "Dark Ruler Ha Des" is on the field, is returned from the Graveyard to the hand or Special Summoned from the Graveyard, its effect will be active again. Its effect may be negated again if destroyed by "Dark Ruler Ha Des" or another Fiend-Type monster.

If one of these Effect Monsters is removed from play (by "Soul Release" for example) and then returned to the Graveyard with "Miracle Dig", the negation condition was lost and the effects will now be active.

If "Kisetai" is attacked by a Fiend-Type monster while "Dark Ruler Ha Des" is on the field, its effect prevents damage calculation, so it is not destroyed and its effect is NOT negated.

If "Sinister Serpent", "Twin-Headed Behemoth", or "Marie the Fallen One" is destroyed by a Fiend-Type monster when this card is on the field, they will not activate on any following turn. So during your opponent’s next Standby Phase, and each of his/her following Standby Phases, they may NOT move "Sinister Serpent" to their hand, Special Summon "Twin-Headed Behemoth", and they will NOT gain Life Points by the effect of "Marie the Fallen One". This negation continues even if "Dark Ruler Ha Des" is later removed from the field.

If your Fiend-Type monster battles with "Relinquished" equipped with a "Sangan" or a "Witch of the Black Forest" and the equipped card is destroyed instead of "Relinquished", the effect of "Sangan", etc., will activate since it was the effect of "Relinquished" that destroyed it. It was not destroyed as a result of battle with the Fiend-Type monster.

If your "Dark Ruler Ha Des" or other Fiend-Type monster destroys "Tyrant Dragon" as a result of battle, a Dragon-Type monster must still be Tributed when "Tyrant Dragon" is Special Summoned from the Graveyard. This is because Tributing a Dragon-Type monster is a condition on the Summoning of the card; it is not part of the effect. For the same reason, if a Spirit Monster is destroyed by a Fiend-Type monster when "Dark Ruler Ha Des" is on the field, it still cannot be Special Summoned from the Graveyard. Also if two "Dark Ruler Ha Des" destroy each other in battle, neither can be Special Summoned from the Graveyard.

"Dark Ruler Ha Des" cannot be Special Summoned from the Graveyard even if you try to Special Summon it face-down by the effect of "Spear Cretin" or "The Shallow Grave".

You can activate "Return of the Doomed" to return "Dark Ruler Ha Des" to your hand during the turn which it was destroyed, because this does not Special Summon it, it merely returns the card to your hand.

The effect of "Fiber Jar" will shuffle "Dark Ruler Ha Des" back into your Deck even if "Dark Ruler Ha Des" is in the Graveyard and cannot be Special Summoned.

"Dark Ruler Ha Des" may be Special Summoned by "Dimension Fusion" or "Return from the Different Dimension" if it was removed from play.

DARK SCORPION - MEANAE THE THORN
You can use "Meanae the Thorn"'s effect to add a Monster, Spell, or Trap Card to your hand that includes "Dark Scorpion" in its name, including "Mustering of the Dark Scorpions" and "Dark Scorpion Combination".

DARK SCORPION COMBINATION
When you use "Dark Scorpion Combination", each Dark Scorpion's card effects are also activated when they attack your opponent directly.

When you attack with "Dark Scorpion Combination", the Battle Damage is 400 points for each Dark Scorpion, even if their ATK's are changed by some Equip Spell Card, Field Spell Card, "Rush Recklessly", etc. (exception: "Rod of the Mind's Eye" will adjust the damage to become 1000 points).

Dark Scorpions that are Summoned after "Dark Scorpion Combination" resolves cannot attack directly using its effect.

When you activate "Dark Scorpion Combination", all the Dark Scorpion cards listed on the text must be face-up on the field.

If your opponent has a monster equipped with "Ring of Magnetism", you must attack that monster if you attack, even if using "Dark Scorpion Combination".

"Waboku" will prevent your Dark Scorpions from inflicting Battle Damage, even if you use "Dark Scorpion Combination".

DARK SNAKE SYNDROME
If you have multiple copies of "Dark Snake Syndrome", the effects are cumulative.

Both players take damage during the Standby Phase of the controller of the "Dark Snake Syndrome".

If "Imperial Order" is active, you still increase the damage from turn to turn for "Dark Snake Syndrome" even though no damage is dealt.

DARK SPIRIT ART - GREED
Tributing 1 DARK Monster is a cost to activate "Dark Spirit Art -Greed". You can Tribute a face-down DARK Monster.

The opponent reveals the Spell Card from their hand when "Dark Spirit Art - Greed" is resolved, if they want to negate its effect.
Volver arriba Ir abajo
Xavier009
Mobius
Mobius
Xavier009


Cantidad de envíos : 102
Edad : 36
Localización : Guayaquil
Barra de experiencia :
Yugioh card ruling D-E Left_bar_bleue59 / 10059 / 100Yugioh card ruling D-E Right_bar_bleue

Fecha de inscripción : 07/01/2009

Yugioh card ruling D-E Empty
MensajeTema: Re: Yugioh card ruling D-E   Yugioh card ruling D-E Icon_minitimeMar Feb 03, 2009 2:02 pm

DARK SPIRIT OF THE SILENT
If your opponent has only 1 monster on the field you cannot activate this card.

If a monster that has already attacked, or a monster targeted with the effect of "Spellbinding Circle" or "Nightmare Wheel" is targeted with the effect of "Dark Spirit of the Silent" that monster still attacks.

If "Zombyra the Dark" is selected with "Dark Spirit of the Silent" and you have no monsters, "Zombyra the Dark" may attack directly.

If "Hayabusa Knight" or "Mataza the Zapper" is selected with "Dark Spirit of the Silent" it only attacks once, but it may then attack twice per its own effect during the same Battle Phase.

Monsters that have a cost to attack such as "Dark Elf" that are selected with "Dark Spirit of the Silent" do not need to have their costs paid to attack.

If "Dark Spirit of the Silent" selects a face-up Defense Position "Crass Clown" as a target, the effect of "Crass Clown" activates when it is changed to Attack Position.

DARK VALKYRIA
While "Dark Valkyria" is an Effect Monster, you can place Spell Counters onto it with other card effects, like "Pitch-Black Power Stone" and "Apprentice Magician."

If "Dark Valkyria" is treated as an Effect Monster due to the effect of “Superalloy Beast Raptinus” and has a Spell Counter when "Superalloy Beast Raptinus" is removed from the field, the Spell Counter is removed because "Dark Valkyria" is changed to a Normal Monster. If "Dark Valkyria" becomes an Effect Monster again afterwards, its effect can be used once more.

DARK WORLD GRIMOIRE
"Dark World Grimoire's" effect starts a Chain. It targets the discarded Monster Card that is selected.

DARK WORLD LIGHTNING
The card targeted by “Dark World Lightning” must be face-down when “Dark World Lightning” resolves in order to be destroyed. If you target a face-down Spell or Trap Card, and the opponent activates it in a chain, then it will not be destroyed by “Dark World Lightning”. If you target a face-down monster, and it is flipped up in a chain by a card effect before “Dark World Lighting” resolves, the monster is not destroyed.

If you do not destroy the targeted face-down card with the effect of “Dark World Lightning” (such as if it is face-up as resolution, or if it is destroyed by another effect first), you do NOT discard 1 card from your hand.

You cannot activate this card if you have no other cards in your hand. If an effect is chained to “Dark World Lightning” that makes you discard all the cards in your hand, then the face-down target of “Dark World Lightning” will still be destroyed, even though you cannot discard 1 card.

Discarding 1 card is part of the effect of “Dark World Lightning”, it is not a cost. (So you can use it to activate the effects of “Dark World” monsters, for example.)

DARK WORLD MONSTERS
The following rulings apply to “Beiige, Vanguard of Dark World”, “Broww, Huntsman of Dark World”, “Sillva, Warlord of Dark World” and “Goldd, Wu-Lord of Dark World”.

The effects of these cards are Trigger Effects that can be chained to.

These effects only activate if the cards are discarded by a card effect. They will not activate if discarded for the cost of a card like “Lightning Vortex”, “Raigeki Break”, “Tribe-Infecting Virus”, or “Infernal Incinerator”. They will not activate if sent to the graveyard by a card effect like “Last Turn” or “Chaos Emperor Dragon – Envoy of the End”.

If these cards are discarded by your opponent’s card effect, both parts of their effects resolve in a single chain link. If “Divine Wrath” is chained to these effects, it will negate both parts.

The effects of these cards activate in the Graveyard, so “Skill Drain” will not negate their effects.

These effects can activate in the Damage Step, if discarded by the effect of a card like “Don Zaloog”.

If these monsters are discarded by a card effect in the middle of a chain, or in the middle of a card effect like “Dragged Down into the Grave”, their effects will activate after the current chain resolves. They cannot miss the timing.

If these cards are discarded from your hand by a card effect while "Macro Cosmos" is on the field, their effects will not activate because they were not discarded to the Graveyard.

DARKBISHOP ARCHFIEND
When you have another Archfiend that can roll a die and "Darkbishop Archfiend", and the other Archfiend is targeted, you get to roll both dice, and you can choose which one to roll first.

DARKBLAZE DRAGON
"Darkblaze Dragon's" effect doubles its original ATK and DEF to create a new current ATK and DEF.

"Darkblaze Dragon's" effect that doubles it original ATK and DEF to create a new current ATK and DEF disappears when "Darkblaze Dragon" is removed from the field or flipped face-down.

If "Skill Drain" is face-up on the field when "Darkblaze Dragon" is Special Summoned from the Graveyard, or if "Skill Drain" is activated after "Darkblaze Dragon" is Special Summoned from the Graveyard, "Skill Drain" will negate "Darkblaze Dragon's" effect that doubles its original ATK and DEF to create a new current ATK and DEF. If "Skill Drain" is later negated or removed from the field, the original ATK and DEF are not doubled again.

If "Darkblaze Dragon" has its original ATK and DEF doubled to create a new current ATK and DEF and "Shrink" is used on the “Darkblaze Dragon”, the current ATK of "Darkblaze Dragon" becomes half of its original ATK. (its ATK would be 600 and its DEF would be 2000)

DARK-EYES ILLUSIONIST
You can select a face-down monster.

When a face-down "Dark-Eyes Illusionist" is attacked and destroyed, its effect does not activate.

If "Royal Command" is actived after "Dark-Eyes Illusionist's" effect resolves, "Dark-Eyes Illusionist's" effect is negated.

DARKNESS APPROACHES
If you select an Attack Position monster, it is flipped into face-down Attack Position.

You can Flip Summon the face-down Attack Position monster into face-up Attack Position.

When a face-down Attack Position monster is attacked, it is flipped into face-up Attack Position.

DAWNBREAK GARDNA
If "Dawnbreak Gardna" gains DEF from "The Reliable Guardian", etc. and then is Normal Summoned again, the DEF increase is recalculated after applying its new original DEF.

DECAYED COMMANDER
"Decayed Commander"'s card-discarding effect only activates when "Decayed Commander" attacks directly AND deals 1 or more points of Battle Damage to the opponent, so if the opponent uses "Kuriboh" or "Waboku" then "Decayed Commander"'s effect does not activate.

"Decayed Commander" does not activate its card-discarding effect if destroyed with "Ring of Destruction", or if it attacks a face-down monster while equipped with "Fairy Meteor Crush", or due to reflect damage from "Relinquished", etc.

DECK DEVASTATION VIRUS
If "Night Assailant" in your hand is destroyed by the effect of "Deck Devastation Virus", its effect will activate.

Monsters with "?" for ATK are treated as having an ATK of zero for this effect, while they are in the hand or face-down.

If "Deck Devastation Virus" is active and you activate "Graceful Charity", first draw 3 cards, then discard 2 cards for the effect of "Graceful Charity", then, if any of the monsters you drew with "Graceful Charity" are still in your hand and they have ATK 1500 or less, they are destroyed. Similarly, if you activate "Good Goblin Housekeeping", return the 1 card to the bottom of your deck, and then destroy any monsters in your hand with ATK 1500 or less.

The turn that "Deck Devastation Virus" is activated counts as the first turn. If you activate "Deck Devastation Virus" during your own turn, the "first turn" lasts until the end of your opponent’s next turn.

You also check face-down monsters on the field for "Deck Devastation Virus". If "Maju Garzett" is face-down on the field, its ATK is treated as zero so it will be destroyed.

You only check the cards on the field and in the hand when "Deck Devastation Virus" is resolved. Only cards drawn are checked until the end of the third End Phase.

If you return "Sinister Serpent" to your hand after "Deck Devastation Virus" has resolved, it will NOT be destroyed, because it was not drawn.

If you activate "Premature Burial" to Speical Summon "D.D. Warrior Lady" from your Graveyard during the turns after "Deck Devastation Virus" has resolved, it will not be destroyed.

If you use "Change of Heart" to take control of your opponent's "Magicial Scientist" during the turns after "Deck Devastation Virus" has resolved, it will not be destroyed. If you then use its effect to Special Summon "Thousand-Eyes Restrict", it will also not be destroyed.

If you have the four limbs of Exodia in your hand when your opponent activates "Deck Devastation Virus" they will be destroyed. You can use two "Backup Soldier" to return them to your hand and they will not be destroyed (they were not drawn). If on your next turn you then draw "Exodia the Forbidden One" you will win the game before "Exodia the Forbidden One" is destroyed by the effect of "Deck Devastation Virus".

You can Tribute a face-down DARK monster with 2000 ATK for the cost of this card.

DECK LOCKDOWN
Destroying "Deck Lockdown" during the Standby Phase does not start a Chain.

Monsters can be Special Summoned from the Extra Deck while “Deck Lockdown” is active.

"Reinforcement of the Army", the effect of "Green Gadget", etc. cannot be activated while "Deck Lockdown" is active.

If "Sangan" is sent from the field to the Graveyard while "Deck Lockdown" is active, its effect will start a Chain but its effect will disappear when it resolves.

"Crystal Seer's" effect can activate while "Deck Lockdown" is active, but the card you would add to your hand is sent to the Graveyard instead.

DECOY DRAGON
"Decoy Dragon's" effect is activated during the Battle Step when it is selected as the target for your opponent's attacking monster.

"Decoy Dragon's" effect does not cause a replay.

"Decoy Dragon" must be face-up at the time it is declared as the target of your opponent's attacking monster or its effect will not activate.

If you have a "Decoy Dragon" equipped with "Ring of Magnetism" and your opponent's monster declares an attack against it, the effect of "Decoy Dragon" is still activated and your opponent's attacking monster must still battle with the Level 7 or higher Dragon-Type monster that you Special Summon from your Graveyard.

If the Level 7 or higher Dragon-Type monster has an effect that activates when it is Special Summoned, the effect will begin a new Chain after it is Special Summoned by "Decoy Dragon". Example: If you Special Summon "Felgrand Dragon" by using "Decoy Dragon's" effect, the effect of "Felgrand Dragon" will activate and it will be able to gain ATK.

DEDICATION THROUGH LIGHT AND DARKNESS
"Dedication through Light and Darkness" does not target.

You select the "Dark Magician of Chaos" you wish to Special Summon when you resolve "Dedication through Light and Darkness", not when you activate it.

You can Tribute a face-down "Dark Magician" to activate "Dedication through Light and Darkness".

DEEPSEA WARRIOR
If you take control of your opponent's face-down "Deepsea Warrior" with "Change of Heart" while "Umi" is face-up on the field, when it is flipped face-up it is immediately returned to your opponent.

If you Special Summon "Deepsea Warrior" with "Premature Burial", when "Premature Burial" is destroyed while "Umi" is face-up on the field "Deepsea Warrior" is not destroyed.

If a Spell Card is activated that would destroy a face-up "Umi" and a face-up "Deepsea Warrior" simultaneously, "Umi" is destroyed but "Deepsea Warrior" is not.

If your opponent has "Messenger of Peace" or "Swords of Revealing Light" face-up on their side of the field, "Deepsea Warrior" can attack if "Umi" is face-up on the field. If your opponent has "Toll", you do not pay. If your opponent has "Gravekeeper's Servant", you do not send a card from the top of your Deck to your Graveyard.

If "Deepsea Warrior" is equipped with "Ring of Magnetism" while "Umi" is face-up on the field, the effect of "Ring of Magnetism" is not applied.

If your opponent controls a monster equipped with "Ring of Magnetism" and another monster, you can attack the other monster with "Deepsea Warrior" if "Umi" is face-up on the field.

If your opponent has "The Dark Door" face-up on their side of the field, you can attack with one of your monsters and then attack with "Deepsea Warrior" if "Umi" is face-up on the field.

If you control your opponent's "Deepsea Warrior" with "Snatch Steal" and "Umi" is activated, "Deepsea Warrior" returns to your opponent. During your opponent's Standby Phases they will still gain 1000 Life Points.

DEFENSE DRAW
You cannot activate "Defense Draw" if you will not receive Battle Damage from the attack.

You cannot activate "Defense Draw" if there are no cards left in your Deck.

You cannot activate "Defense Draw" while your opponent controls a face-up "Protector of the Sanctuary".

DE-FUSION
Special Summoning the Fusion Material Monsters is an option. So you may use "De-Fusion" to return a Fusion Monster to its owner’s Extra Deck even if you have only 1 or none of the appropriate Fusion Material Monsters in your Graveyard.

If you have only 1 of the Fusion Material Monsters in your Graveyard you cannot Special Summon it.

You may use "De-Fusion" to Special Summon "Goddess with the Third Eye" or "King of the Swamps" if it was used as a Fusion Material Monster for the Fusion Monster selected with "De-Fusion".

After you attack with a Fusion Monster, you may activate "De-Fusion" in the End Step of the Battle Phase to Special Summon the appropriate Fusion Material Monsters and attack with them in the same Battle Phase.

If you activate "De-Fusion" and select a Fusion Monster that was Special Summoned by "Magical Scientist" or "Metamorphosis" you can return the Fusion Monster to the owner’s Extra Deck, but cannot Special Summon any Fusion Material Monsters since none were used.

DEKOICHI THE BATTLECHANTED LOCOMOTIVE
The effect of "Dekoichi the Battlechanted Locomotive" will include any of your opponent’s "Bokoichi the Freightening Car" that you control on your side of the field.

The number of "Bokoichi the Freightening Car" on your side of the field is counted when this card’s effect resolves. That means if it is flipped, and the opponent chains "Ring of Destruction" to destroy the only "Bokoichi the Freightening Car" on your side of the field, you only draw 1 card.

DELINQUENT DUO
This card may be activated if your opponent has only 1 card in his/her hand.
Volver arriba Ir abajo
Xavier009
Mobius
Mobius
Xavier009


Cantidad de envíos : 102
Edad : 36
Localización : Guayaquil
Barra de experiencia :
Yugioh card ruling D-E Left_bar_bleue59 / 10059 / 100Yugioh card ruling D-E Right_bar_bleue

Fecha de inscripción : 07/01/2009

Yugioh card ruling D-E Empty
MensajeTema: Re: Yugioh card ruling D-E   Yugioh card ruling D-E Icon_minitimeMar Feb 03, 2009 2:03 pm

DELTA ATTACKER
After activating "Delta Attacker", you have 3 different monsters with the same name, "Delta Attacker" still only applies to the 3 monsters of the same name you had when you activated "Delta Attacker".

If 1 of the 3 monsters is removed from the field, "Delta Attacker"'s effect still applies to the other 2.

If "Non-Spellcasting Area" is activated after "Delta Attacker", the effect of "Delta Attacker" is negated.

DEMISE OF THE LAND
The activated Field Spell Card does not start a Chain.

DEMISE, KING OF ARMAGEDDON
If an effect is chained to “Demise’s” effect to flip “Demise, King of Armageddon” face-down, he is still not destroyed by his effect.

This card’s effect is an Ignition Effect.

DEMOTION
A monster's Level cannot go below 1. You can equip 2 "Demotions" to a monster to reduce its Level by 4.

DES COUNTERBLOW
"Des Counterblow"'s effect does NOT target.

The monster is destroyed after damage calculation.

DES CROAKING
The need for 3 “Des Frogs” is only a condition of activation. If an effect is chained that removes 1 of the 3 “Des Frogs”, the effect of “Des Croaking” still resolves normally.

DES FERAL IMP
"Des Feral Imp"'s effect targets a card in the Graveyard.

DES FROG
The effect of “Des Frog” is a Trigger Effect that can be chained to. It activates when “Des Frog” is Tribute Summoned successfully.

Count the number of “T.A.D.P.O.L.E.(s)” when you resolve this effect, not when it activates.

If you activate the effect of “Des Frog” but have no “Des Frogs” in your hand or Deck, your opponent can check to confirm.

DES KANGAROO
If "Hyper Hammerhead" attacks "Des Kangaroo" in Defense Position, their effects form a chain; "Hyper Hammerhead" is Step 1 because it is the turn player's effect, and "Des Kangaroo" is Step 2. "Des Kangaroo" resolves first and destroys "Hyper Hammerhead", then "Hyper Hammerhead" resolves and "Des Kangaroo" is returned to the owner's hand.

DES KOALA
You can chain "Barrel Behind the Door" to "Des Koala"'s Flip Effect.

DES WOMBAT
“Des Wombat” even protects you against damage from your own card effects, like “Dark Snake Syndrome” or “Ring of Destruction”.

“Des Wombat” even protects you against card effects where the damage is undecided at activation, like “Dice Jar”.

“Des Wombat” will protect you against the effect damage of “Graverobber”.

If your only “Des Wombat” is destroyed by “Judgment of Anubis” or “Ring of Destruction”, it is no longer on the field so it will not protect you against the damage from these card effects.

DESERT SUNLIGHT
If you have a face-up Flip Effect monster, you can activate “Desert Sunlight”, and chain “Book of Moon”, another "Desert Sunlight", and another "Book of Moon". When the chain resolves, you will flip the monster down, then up, then down, then back up. The Flip Effect activates twice, and they wait to create a new chain after the current one resolves. For example, if the Flip Effect monster is “Morphing Jar”, its effect will activate twice in a chain, as Chain Link 1 and Chain Link 2, they resolve in reverse order, and both players will discard and draw 5 cards, then discard and draw 5 cards again.

DESERT TWISTER
This card’s effect to destroy 1 Spell or Trap Card on the field targets.

DESERTAPIR
You cannot select any "Desertapir" with "Desertapir"'s effect.

If you have "Destruction Punch" and "Desertapir" is attacked by a monster with ATK lower than "Desertapir"'s effect, and "Desertapir"'s effect flips the attacking monster face-down, the effect of "Destruction Punch" is applied and the attacking monster is destroyed.

If "Mystical Knight of Jackal" or "Ghost Knight of Jackal" attacks, and is flipped face-down by "Desertapir", the attacking monster is no longer face-up when "Desertapir" is sent to the Graveyard (which is when their effects activate), so their effects do not apply to "Desertapir".

DESPAIR FROM THE DARK
"Despair from the Dark" can be Normal Summoned.

Only the owner of "Despair from the Dark" can use its effect, because it has to be sent from your hand to your Graveyard.

When you discard "Despair from the Dark" with "Painful Choice", "Despair from the Dark"'s effect does not activate because it was your own card effect that caused it.

If "Despair from the Dark" is sent to the Graveyard during a card effect's resolution, or during a chain, activate "Despair from the Dark"'s effect after the current effect or chain has resolved.

If "Despair from the Dark" is sent to the Graveyard by "Last Turn"'s effect, "Despair from the Dark" is Special Summoned to the field before the attack of "Last Turn" happens.

DESROOK ARCHFIEND
Missing the Timing: Because "Desrook Archfiend"'s effect is optional, the "Terrorking Archfiend" being sent to the Graveyard has to be the very last thing that happened in order for you to activate "Desrook Archfiend"'s effect. You cannot activate "Desrook Archfiend"'s effect in the middle of a chain, such as if "Pot of Greed" was activated and "Ring of Destruction" was chained to destroy "Terrorking Archfiend" and send him to the Graveyard in the middle of the chain.

You can activate "Desrook Archfiend"'s effect when a face-down "Terrorking Archfiend" is destroyed and sent to the Graveyard by a card effect.

"Desrook Archfiend" is a Quick Effect and can be activated during your opponent's turn, and even during the Damage Step.

When you control your opponent's "Terrorking Archfiend" with "Change of Heart", and it is destroyed, you can activate "Desrook Archfiend" from your hand to Special Summon the "Terrorking Archfiend" back to your side of the field.

While "Pandemonium" is active, and you have "Desrook Archfiend" in your hand, and your "Terrorking Archfiend" is destroyed while on the field, "Pandemonium" is Step 1 of a chain , but you can use "Desrook Archfiend" as Step 2 of the chain. Then you would get to Special Summon the "Terrorking Archfiend" and select a Level 3 or lower Archfiend from your Deck.

DESTINY BOARD
The "proper order" in the text of "Destiny Board" means the order the Spirit Messages are placed on the field, not the order that they occupy your Spell and Trap Card Zones. So if you read your Zones from left to right as N-F-A-I-L, it is okay as long as they came on the field in the order of F-I-N-A-L.

If you have two copies of "Destiny Board" on the field you may place two Spirit Messages from your hand or Deck onto the field but you cannot place the fifth one until one of your two "Destiny Boards" is removed from the field.

If all of your Spell and Trap Card Zones are occupied during your opponent’s End Phase, you cannot use the effect of "Destiny Board" that turn.

If your "Destiny Board" or any of your Spirit Messages is destroyed or removed from the field, all your remaining Spirit Messages and "Destiny Boards" on the field are destroyed. If your opponent has any, they are not destroyed.

If "Imperial Order" is active on the field it will not stop the effect of "Destiny Board" to place Spirit Messages on the field, nor will it stop a player who completes the message from declaring victory.

If "Jinzo" or "Royal Decree" is on the field, "Destiny Board’s effect will be negated and you cannot place a Spirit Message on the field. Also if one of the Spirit Messages or "Destiny Board" is destroyed while "Jinzo" or "Royal Decree" is on the field, the others will NOT be destroyed. If "Jinzo" is destroyed in the End Phase you may activate "Destiny Board"’s effect afterwards.

"Cold Wave" will prevent the effect of "Destiny Board" to bring a Spirit Message to the field for the turn "Cold Wave" is activated.

The placing of a Spirit Message on the field by the effect of "Destiny Board" cannot be negated with "Magic Jammer", "Magic Drain", "Solemn Judgment", etc.

If you have a Spirit Message in your hand you cannot activate it, they can only be placed on the field by the effect of "Destiny Board" during your opponent’s End Phase.

DESTINY END DRAGOON
"Destiny End Dragoon" cannot be Special Summoned from the Graveyard if it was not successfully Fusion Summoned before being sent to the Graveyard. For example, if "Destiny End Dragoon" is randomly sent to the Graveyard by "Success Probability 0%", it cannot be Special Summoned from the Graveyard.

The damage inflicted with "Destiny End Dragoon's" effect is equal to the current ATK of the destroyed monster on the field. If you destroy a face-down monster, 0 damage is inflicted.

DESTINY HERO - CAPTAIN TENACIOUS
This effect does not activate when your “Destiny Hero” monster is destroyed. This effect activates during your Standby Phase, so “Destiny Hero - Captain Tenacious” must be face-up on your side of the field at that time to Special Summon the “Destiny Hero” monster.

"Destiny Hero - Captain Tenacious" must be on your side of the field when the other "Destiny Hero" monster you control is destroyed by battle, and must remain on your side of the field until your following Standby Phase. If it is removed from the field or Special Summoned after the other "Destiny Hero" monster you control is destroyed by battle, you cannot activate its effect in your following Standby Phase.

This effect is a Trigger Effect that can be chained to.

If “Skill Drain” is active during the Standby Phase when this effect resolves, this effect will be negated, even if “Skill Drain” was activated after your “Destiny Hero” monster was destroyed.

“Divine Wrath” can be chained to “Destiny Hero – Captain Tenacious’s” effect when it activates during your Standby Phase.

Each “Destiny Hero – Captain Tenacious” can Special Summon 1 monster during your Standby Phase, so if you have 2 “Destiny Hero – Captain Tenacious” face-up on the field and 2 “Destiny Hero” monsters in your Graveyard that were destroyed as a result of battle since your last Standby Phase, you can activate and resolve their effects one at a time.

DESTINY HERO - DASHER
You can only Tribute 1 monster to increase “Destiny Hero – Dasher’s” ATK during your Main Phases.

You can use “Destiny Hero – Dasher’s” effect to Special Summon 1 monster you draw only once while it is in the Graveyard. If “Destiny Hero – Dasher” is returned to your hand or Deck and then sent back to the Graveyard you could activate its effect again.

You can activate this effect when you draw a monster during your Draw Phase because of a card effect such as “Reload” or “Heart of the Underdog”.

If you have 2 “Destiny Hero – Dasher” in your Graveyard, and you activate “Reload” during your Draw Phase and draw 2 or more Monster Cards, you can activate the effects of both “Destiny Hero – Dashers” in a chain.

"Destiny Hero - Dasher" cannot Tribute itself to activate its own effect.

If you have "Destiny Hero - Dasher" in your Graveyard and your opponent has "Drastic Drop Off" Set, when you draw a Monster Card during your Draw Phase you can use priority to activate "Destiny Hero - Dasher's" effect. Your opponent can chain "Drastic Drop Off" to discard the Monster Card you drew.

If an effect is chained to "Destiny Hero - Dasher's" third effect that removes it from the Graveyard, the drawn monster is still Special Summoned.

DESTINY HERO - DEFENDER
"Destiny Hero - Defender's" effect is a Trigger Effect.

If an effect is chained that flips "Destiny Hero - Defender" face-down or removes it from the field, its effect disappears.

DESTINY HERO - DEPARTED
When "Destiny Hero - Departed" is sent to the Graveyard to pay a cost, it is not removed from play.

"Destiny Hero - Departed's" first effect is a Trigger Effect. It is not optional.

"Destiny Hero - Departed's" effect is not activated while "King Tiger Wanghu" is face-up on the field because an infinite loop would result. If "Destiny Hero - Departed's" ATK would become greater than 1400 when Special Summoned, because of another card's effect, it is Special Summoned.

DESTINY HERO - DIAMOND DUDE
“Destiny Hero – Diamond Dude” doesn’t actually activate the Normal Spell card itself. Instead, he just activates its effect. So the Spell Card remains in the Graveyard.

Since you are only activating the Normal Spell Card’s effect, and not the Normal Spell Card itself, you do not pay costs and you do not have to meet any activation requirements. For example, you would not pay 1000 Life Points for “Confiscation”, or discard 1 card for “Monster Reincarnation”, or need a “Blue-Eyes White Dragon” on the field to activate the effect of “Burst Stream of Destruction”.

Since the Spell Card itself is not activated (only its effect is), your opponent cannot chain “Magic Jammer”, “Dark Deal”, “Barrel Behind the Door” or any other card that has to be chained to the activation of a Spell Card.

When you resolve “Destiny Hero – Diamond Dude’s” effect you (1) reveal the top card of your Deck, then (2A) send it to your Graveyard if it is a Normal Spell Card or (2B) return it to the bottom of your Deck if it’s not. Activating that Spell Card’s effect during your next turn is not activating “Destiny Hero – Diamond Dude’s” effect at that time. Even if “Destiny Hero – Diamond Dude” is not on the field during your next turn’s Main Phases, you can still activate the effect of that Normal Spell Card.

“Divine Wrath” can be chained to “Destiny Hero – Diamond Dude’s” Ignition Effect when it is activated. You cannot chain “Divine Wrath” to the activation of the Normal Spell Card’s effect during the next Main Phase (because “Destiny Hero – Diamond Dude’s” effect is not activating at that time.)

You can choose to activate the effect of the Normal Spell Card during your Main Phase 1 or Main Phase 2.

You can choose not to activate the effect of the Normal Spell Card during your next turn if you do not want to.

The Normal Spell Card’s effect activates in the Graveyard. So its effect will not be negated by “Spell Canceller”.

If the Normal Spell Card is no longer in your Graveyard during your next turn, you cannot activate its effect.

If the effect of the Normal Spell Card targets, you cannot activate the effect unless there is an eligible target on the field.

If “Swords of Revealing Light” is sent to the Graveyard by this effect you can activate it, but only its effect that flips monsters face-up will apply. It will not stop the opponent’s monsters from attacking because it is not on the field.

You cannot activate the effect of “Curse of Fiend”, because it can only be activated during the Standby Phase.

If you have activated the effect of “Destiny Hero – Diamond Dude” and he is flipped face-down, then face-up again in the same turn, you can activate his effect again.


DESTINY HERO - DOGMA
“Destiny Hero – Dogma” needs to be on the field during your opponent’s next Standby Phase for his effect to activate.
Volver arriba Ir abajo
Xavier009
Mobius
Mobius
Xavier009


Cantidad de envíos : 102
Edad : 36
Localización : Guayaquil
Barra de experiencia :
Yugioh card ruling D-E Left_bar_bleue59 / 10059 / 100Yugioh card ruling D-E Right_bar_bleue

Fecha de inscripción : 07/01/2009

Yugioh card ruling D-E Empty
MensajeTema: Re: Yugioh card ruling D-E   Yugioh card ruling D-E Icon_minitimeMar Feb 03, 2009 2:05 pm

DESTINY HERO - DOOM LORD
This is an Ignition Effect.

You can select a face-up or face-down monster to remove from play. A face-down monster removed with this effect will remain face-down while removed from play. So if a face-down “D.D. Scout Plane” is removed from play, its effect will not activate.

Returning the monster to play cannot be chained to. The effect will resolve and the monster will return to play during your 2nd Standby Phase even if “Destiny Hero – Doom Lord” is no longer on the field or is flipped face-down (even as a chain to the activation of his effect).

If your 2nd Standby Phase is skipped by the effect of a card like “Solomon’s Lawbook”, then the removed monster will never return to play.

You can activate “Destiny Hero – Doom Lord’s” effect even if your Battle Phase is going to be skipped because of a card effect like “Soul Exchange”.

If you declared an attack then you cannot activate “Destiny Hero – Doom Lord’s” effect this turn, even if your only attack was negated.

If you have both “Destiny Hero – Doom Lord” and “Berserk Gorilla” face-up on the field you can still activate “Doom Lord’s” effect. “Berserk Gorilla” will not be able to attack that turn.

If all 5 of your opponent’s Monster Card Zones are full when the removed monster would return to play, it is destroyed.

DESTINY HERO - DOUBLE DUDE
This card’s effect activates in the Graveyard. If “Destiny Hero – Double Dude” is removed from play its effect will not activate.

If “Destiny Hero – Double Dude” is destroyed and sent to the Graveyard while in the hand or Deck his effect still activates, and you can Special Summon the 2 “Double Dude Tokens”. He could be destroyed in the hand or Deck by effects like “Neo-Spacian Aqua Dolphin” or “Chain Destruction”.

DESTINY HERO - DREAD SERVANT
"Destiny Hero - Dread Servant's" second effect targets 1 Spell or Trap Card you control.

DESTINY HERO - DREADMASTER
“Destiny Hero – Dreadmaster’s” second sentence is applied if he is Special Summoned by any method, not just by the effect of “Clock Tower Prison”.

“Destiny Hero – Dreadmaster’s” first effect (to destroy your non-“Destiny Hero” monsters and Special Summon 2 “Destiny Hero” monsters) is a Trigger Effect and his other effects are Continuous Effects.

Destroying all your non-“Destiny Hero” monsters and Special Summoning 2 “Destiny Hero” monsters is resolved in the same chain link. Even if you have no monsters that will be destroyed you still get to Special Summon 2 “Destiny Hero” monsters.

If you have any face-down “Destiny Hero” monsters, they will be destroyed, because their names cannot be confirmed.

DESTINY HERO - FEAR MONGER
This card's effect targets 1 "Destiny Hero" monster in your Graveyard, when it activates during your Standby Phase.

DESTINY HERO - MALICIOUS
If an effect is chained to "Destiny Hero - Malicous" so that there are no open Monster Card Zones when its effect resolves, the second copy of "Destiny Hero - Malicious" cannot be Special Summoned. It is destroyed and sent to the Graveyard.

DESTRUCTION CYCLONE
This card’s effect will destroy “Elemental Mistress Doriado”.

DESTRUCTION JAMMER
"Destruction Jammer" cannot be chained to effects that may or may not destroy a monster, like "Acid Trap Hole", "Blowback Dragon", "Magical Dimension", "Reign-Beaux, Overlord of Dark World", "Snipe Hunter", etc.

"Destruction Jammer" cannot be chained to the activation of the Ignition-like effect of a Continuous Spell or Trap Card (like "Skull Lair", etc.).

"Destruction Jammer" cannot be chained when "Premature Burial" or "Call of the Haunted" is activated because they do not destroy a monster card at that time, nor can it be chained when the Special Summoned monster is destroyed.

"Destruction Jammer" can be chained when "Light and Darkness Dragon's" effect to Special Summon a monster is activated, but not if the owner of "Light and Darkness Dragon" has no monsters on their side of the field.

DESTRUCTION OF DESTINY
Sending 3 cards from the top of your Deck to the Graveyard is part of the effect of “Destruction of Destiny”. It is not a cost.

If “Macro Cosmos” is on the field the 3 cards will be removed from play, but you will still take damage for any Spell or Trap Cards.

You cannot activate “Destruction of Destiny” if you have less than 3 cards in your Deck.

All the damage is dealt in a single sum. So if you send 3 Spell or Trap Cards you take 3000 damage, not 1000 damage three times.

DESTRUCTION PUNCH
If your opponent attacks your Defense Position "Wall of Illusion" with an ATK that is lower than "Wall of Illusion's" DEF, the monster is returned to your opponent's hand before the end of the Damage Step and it is not destroyed.

DESTRUCTION RING
If the monster targeted by "Destruction Ring" is destroyed in a chain before "Destruction Ring" resolves, then the monster was not destroyed by "Destruction Ring'"s effect and no damage is inflicted.

DESTRUCTIVE DRAW
If multiple copies of “Destructive Draw” are in play, a player can draw 1 card for each if they have no cards in their hand at the start of their Draw Phase (after conducting their normal draw).

This card’s effect to draw a card starts a Chain.

This card’s effect to inflict damage when it is removed from the field does not start a Chain.

You must have no cards in your hand when you enter your Draw Phase to use this card's effect. Even if you discard your hand before you draw (due to the effect of "Hino-Kagu-Tsuchi", etc.), you cannot use this card's effect.

DESTRUCTOTRON
"Destructotron's" first effect is a Trigger Effect and starts a Chain.

Paying 1000 Life Points is a cost. This effect targets 1 of your opponent's face-down Spell or Trap Cards.

DE-SYNCHRO
"De-Synchro" targets 1 face-up Synchro Monster.

If a Synchro Material Monster used in the Synchro Summon is removed from the Graveyard, it cannot be Special Summoned with "De-Synchro", even if it is returned to the Graveyard.

DIABOLOS, KING OF THE ABYSS
If this card is Normal Summoned face-down, the monsters Tributed must still be DARK.

You cannot select this card as a card to be Tributed for a card's effect, like "Ectoplasmer".

If this card is targeted by "Soul Exchange", it can be Tributed for a Tribute Summon. It is still considered to be Tributed for the Summon, not by the effect of "Soul Exchange".

This card's effect "This card cannot be Tributed by a card's effect." only applies while it is face-up on the field. It can be Tributed for a card's effect if face-down on the field, or from the hand for a Ritual Spell Card.

This card's effect to look at the top card of your opponent's Deck starts a Chain, before their normal draw in the Draw Phase.

Only the controller of "Diabolos, King of the Abyss" can look at the top card of the opponent's Deck with this effect. The opponent does not get to see the card.

This card's effect to look at the top card of the opponent's Deck can only be activated 1 time during the Draw Phase.

DIAMOND-DUST CYCLONE
If you have 1 card remaining in your Deck and you activate “Diamond-Dust Cyclone”, selecting a monster with 8 Fog Counters, when the selected monster is destroyed you will lose the Duel because you have to draw 2 cards but you only have 1 card remaining in your Deck.

“Diamond-Dust Cyclone” cannot be activated while there are no cards remaining in your Deck.

If “Diamond-Dust Cyclone” fails to destroy the selected monster (because the monster was removed from the field, etc.), you will not draw card(s) from your Deck.

If you select a monster with “Diamond-Dust Cyclone” and the selected monster is flipped face-down in chain, the monster will still be destroyed but you will not draw any card(s) because the Fog Counters are removed when the selected monster is flipped face-down.

DICE RE-ROLL
You activate "Dice Re-Roll" before you activate the effect which will let you roll a die. Then you can use the effect of "Dice Re-Roll" once during the turn in which you activated it. When you resolve the effect, you negate the result of a die roll and roll again.

You can use a "Dice Re-Roll" to re-roll a die roll for an Archfiend.

You can use a "Dice Re-Roll" to re-roll a die roll during the Damage Step.

If you negate "Roulette Barrel"'s die roll, you negate both rolls and must roll twice again.

DICE TRY!
"Dice Try!" cannot be chained to the Ignition-like effects of Continuous Spell or Trap Cards.

DIFFERENT DIMENSION CAPSULE
If "Different Dimension Capsule" is destroyed with "Heavy Storm", etc., the card removed from play remains removed from play for the rest of the Duel.

If "Imperial Order" is activated, count the Standby Phases normally for "Different Dimension Capsule". If "Imperial Order" is active during the 2nd Standby Phase, you cannot add the removed card to your hand and "Different Dimension Capsule" stays on the field meaninglessly, and the removed card remains removed from play for the rest of the Duel.

If "Imperial Order" is chained to the activation of "Different Dimension Capsule", then the effect of selecting a card from your Deck disappears and "Different Dimension Capsule" is destroyed.

DIFFERENT DIMENSION DRAGON
"Different Dimension Dragon" cannot be destroyed by "Fissure", "Mirror Force", etc. Also, if "Different Dimension Dragon" is your only monster on your side of the field, your opponent cannot activate effects like "Fissure", "Mirror Force", "Raigeki", etc.

"Different Dimension Dragon" can be destroyed while in your hand or Deck with "Chain Destruction".

If "Different Dimension Dragon" is face-down, it can be destroyed by "Raigeki" and similar non-targeting cards.

DIFFERENT DIMENSION GATE
You select the monsters when you activate "Different Dimension Gate".

If one player has no monsters on the field, you cannot activate "Different Dimension Gate".

The controller of "Different Dimension Gate" selects both monsters.

A monster removed with "Different Dimension Gate" doesn't take up a Monster Zone, but if there are no vacant Monster Zones when it returns to play, it is sent to the Graveyard.

If a face-down monster is selected for this effect, it will remain face-down while removed from play. So if a face-down “D.D. Scout Plane” is removed from play with this card, its effect will not activate.

When a monster removed with "Different Dimension Gate" is sent to the Graveyard with "Miracle Dig", the monster won't return to the field when "Different Dimension Gate" is destroyed, but the other monster removed with "Different Dimension Gate" will still return to the field.

When a Spirit Monster is removed with "Different Dimension Gate", if it returns to play after the turn it was Summoned or Flip Summoned, it doesn't go back to the owner's hand.

When "Different Dimension Gate" is removed from the field, but not destroyed, because of "Giant Trunade" or "Emergency Provisions", the removed monsters cannot be returned to play.

When your opponent's monster on your side of the field that you control with "Change of Heart" or "Snatch Steal" is removed with "Different Dimension Gate", it returns to your side of the field when "Different Dimension Gate" is destroyed, and then immediately returns to your opponent's side of the field.

You can select a Monster Token when you activate "Different Dimension Gate", but the token is taken off the field.

If your opponent chains "Ring of Destruction" to your "Different Dimension Gate", only the surviving monster is removed from play and returns when "Different Dimension Gate" is destroyed.

When a Fusion Monster that was Special Summoned with "Summoner of Illusions" or "Magical Scientist" is removed from play with "Different Dimension Gate", it is not destroyed or returned to the Extra Deck when it returns to the field, and it no longer has "Magical Scientist’s” restriction that prevents it from attacking your opponent's Life Points directly.

When you select "Guardian Kay'est" or "The Legendary Fisherman" as a target of "Different Dimension" gate, only the other monster is removed and returns to the field when "Different Dimension Gate" is destroyed.

You can only use "Different Dimension Gate’s” effect when it is activated, even though it is a Continuous Spell Card.
Volver arriba Ir abajo
Xavier009
Mobius
Mobius
Xavier009


Cantidad de envíos : 102
Edad : 36
Localización : Guayaquil
Barra de experiencia :
Yugioh card ruling D-E Left_bar_bleue59 / 10059 / 100Yugioh card ruling D-E Right_bar_bleue

Fecha de inscripción : 07/01/2009

Yugioh card ruling D-E Empty
MensajeTema: Re: Yugioh card ruling D-E   Yugioh card ruling D-E Icon_minitimeMar Feb 03, 2009 2:06 pm

DIFFUSION WAVE-MOTION
You cannot activate "Diffusion Wave-Motion" during Main Phase 2, or if you cannot conduct your Battle Phase this turn (if you activated "Soul Exchange", etc.), or if there are no monsters on your opponent's side of the field, or if your opponent has "Swords of Revealing Light", or if your opponent controls 2 "Marauding Captains" (or appropriate monsters with "Raregold Armor", etc.).

You cannot use "Diffusion Wave-Motion" and select a Level 7 Spellcaster-Type monster that was Summoned this turn with "Tribute Doll" because it cannot attack that turn due to "Tribute Doll"'s effect.

After you activate "Diffusion Wave-Motion", if all monsters on your opponent's side of the field are destroyed (with "Raigeki", etc.) then your selected Level 7 Spellcaster-Type monster can attack your opponent's Life Points directly.

When you activate "Diffusion Wave-Motion", and your opponent chains "Ring of Destruction" to destroy your selected Level 7 Spellcaster-Type monster, the effect of "Diffusion Wave-Motion" is negated and your other monsters can attack normally that turn. But, if your opponent activates "Ring of Destruction" AFTER "Diffusion Wave-Motion" resolves (with no chain), and the selected Level 7 Spellcaster-Type monster is destroyed, your other monsters CANNOT attack.

If your opponent activates "Amazoness Archers" when your selected Level 7 Spellcaster-Type monster attacks, only the Level 7 Spellcaster-Type monster can attack because of "Diffusion Wave-Motion"'s effect, so your other monsters do not attack, but the -500 ATK effect of "Amazoness Archers" is still applied to all of your monsters.

If you Special Summon a monster during the Battle Phase after having activated "Diffusion Wave-Motion" (such as with "De-Fusion" or "Call of the Haunted"), that monster cannot attack because "Diffusion Wave-Motion"'s effect prevents all monsters other than the selected Level 7 Spellcaster-Type monster from attacking.

Your Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" must attack each monster on your opponent's side of the field, 1 at a time.

After destroying all of your opponent's monsters, your Level 7 Spellcaster-Type monster cannot then attack your opponent's Life Points directly.

If your Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" has 1 of its attacks negated by "Magic Cylinder", that attack is negated but your Level 7 Spellcaster-Type monster still attacks everything else.

If your Level 7 Spellcaster-Type monster equipped with "Twin Swords of Flashing Light-Tryce" is selected with "Diffusion Wave-Motion", if it has attacked 2 different monsters using "Diffusion Wave-Motion"'s effect, it no longer gets the second attack from "Twin Swords of Flashing Light-Tryce"'s effect because it has already attacked twice.

If an opponent's monster is equipped with "Ring of Magnetism", your Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" must attack that monster. If the monster equipped with "Ring of Magnetism" is not destroyed (such as if it is also equipped with "Heart of Clear Water"), you cannot attack any of your opponent's other monsters.

If you activate "Diffusion Wave-Motion", and your opponent activates "Staunch Defender", only the Level 7 Spellcaster-Type monster can attack, and it must attack the target of "Staunch Defender", and it cannot attack any other monsters.

When a Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" attacks "Amazoness Fighter" or "Amazoness Swordswoman", their effects are still applied normally at damage calculation.

You can activate "Injection Fairy Lily"'s effect when she is attacked by a Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" because her effect is applied during damage calculation.

When a Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" attacks "Spirit Reaper" or "Kisetai", it cannot destroy "Spirit Reaper" or "Kisetai" (so "Kisetai"'s effect is not negated).

A Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" will negate: the Flip Effects of a monster it destroys as a result of battle, or the effects of "Giant Rat", "Sangan", "Dark Necrofear", "Sinister Serpent", "D. D. Warrior Lady", "Wall of Illusion", "Helpoemer", "Marie the Fallen One", etc.

DIMENSION DISTORTION
Your Graveyard only has to be empty when you activate "Dimension Distortion", so if an effect is chained that puts a card in your Graveyard, "Dimension Distortion" still resolves.

"Dimension Distortion" can only Special Summon a monster that is face-up while removed from play (cannot Special Summon a monster removed with "Lightforce Sword" or "Different Dimension Capsule").

"Dimension Distortion" can Special Summon "Dark Ruler Ha Des".

When a "Special Summon-only" monster is removed, without returning to the hand or Deck, after it is Special Summoned properly, it can be Special Summoned by "Dimension Distortion".

DIMENSION EXPLOSION
"Dimension Explosion" targets the selected removed from play monsters.

"Dimension Explosion" cannot be activated if either player has no monsters in their Removed Zone they can Special Summon.

"Dimension Explosion" cannot be activated if either player has no open Monster Card Zones.

If either player has only 1 open Monster Card Zone, they can only select 1 monster in their Removed Zone.

DIMENSION FUSION
"Dimension Fusion" cannot Special Summon a "Special Summon-only" monster, like a Ritual Monster or "Chaos Emperor Dragon - Envoy of the End", unless it was properly summoned first.

You cannot activate "Dimension Fusion" when neither player has a monster removed from play; at least 1 player must have at least 1 monster removed from play for you to activate it.

"Dimension Fusion" does not target.

You can use "Dimension Fusion" to Special Summon a monster removed from play with "Different Dimension Gate".

You cannot use "Dimension Fusion" to Special Summon a monster that was removed from play and kept face-down, like with "Lightforce Sword" or "Different Dimension Capsule".

If you take control of your opponent's monster, and it is removed from play while on your side of the field with "Dimensionhole", when "Dimension Fusion" resolves the monster is Special Summoned to the player's side of the field who controlled the monster when it was removed.

Dimension Fusion can Special Summon "Dark Ruler Ha Des" or "Helpoemer".

You can activate "Bottomless Trap Hole" after monsters are Summoned with "Dimension Fusion"; "Bottomless Trap Hole" destroys the Summoned monsters on your opponent's side of the field, and your Summoned monsters are not destroyed.

DIMENSION JAR
This card should say "FLIP: Both players can remove from play up to 3 cards from their opponent's Graveyard.", not "up to 3 monsters".

You can use "Dimension Jar's" effect for zero to three cards, so even if your opponent has less than 3 cards in his Graveyard you can still use "Dimension Jar's" effect.

When "Kycoo the Ghost Destroyer" is on the field and "Dimension Jar" is activated, the controller of "Kycoo the Ghost Destroyer" can remove their opponent's cards in the Graveyard from play.

DIMENSION WALL
The effect of “Dimension Wall” is applied during damage calculation and cannot be chained to.

If your opponent already activated “Waboku” this turn, then they cannot take battle damage, so you cannot activate “Dimension Wall”. However, you can chain “Dimension Wall” to “Waboku” if the timing is appropriate.

If “Don Zaloog” attacks and “Dimension Wall” is used, neither player gets the effect of “Don Zaloog”.

“Dimension Wall” is not an effect that targets.

DIMENSIONAL ALCHEMIST
The top card of your Deck is removed from play when "Dimensional Alchemist's" effect resolves.

DIMENSIONAL FISSURE
While “Dimensional Fissure” is active, a monster that is destroyed while face-down will still be removed from play face-up.

Since Monster Cards are removed from play instead of going to the Graveyard, you cannot send “Horus the Black Flame Dragon LV6” to the Graveyard to activate its effect to level up.

If you also have "Gravekeeper's Servant" active on the field, your opponent cannot declare an attack.

DIMENSIONAL INVERSION
If multiple monsters you control are being removed from play simultaneously, you can still activate “Dimensional Inversion”. Select 1 of those monsters to be Special Summoned.

If your opponent controls “Macro Cosmos”, “Banisher of the Light”, etc., and an effect is activated by either player that sends a monster to the Graveyard, you can activate “Dimensional Inversion”. This is because your monster is being removed from play (instead of being sent to the Graveyard) by the effect of your opponent’s card.

If both players control “Macro Cosmos”, etc., and a monster is sent to the Graveyard, assume that the turn player’s effect is the one that removes it from play. So in this case, the opponent can activate “Dimensional Inversion” but the turn player cannot.

You cannot activate “Dimensional Inversion” when a Trap Monster like “Embodiment of Apophis” is removed from play.

You can activate “Dimensional Inversion” even when a monster is removed from play temporarily. For example, if your monster is controlled by your opponent, and your opponent uses “Interdimensional Matter Transporter” on it, you can activate “Dimensional Inversion”.

If a card is removed from play with “Lightforce Sword” or “Different Dimension Capsule”, you cannot activate “Dimensional Inversion” because you cannot verify the card is a monster.

You cannot activate "Dimensional Inversion" during the Damage Step.

DIMENSIONHOLE
If your following Standby Phase is skipped, the removed monster remains in the Removed Zone.

If you control your opponent's monster with "Brain Control" or "Snatch Steal" and you remove it from play with "Dimensionhole", during your following Standby Phase when the monster is returned to your side of the field it is immediately moved to your opponent's side of the field.

DISAPPEAR
When a card that selects a card in the Graveyard as a target, such as "Monster Reborn", "Mask of Darkness", "Magician of Faith", "Spear Cretin", or "The Shallow Grave", is activated, you may chain "Disappear" to remove the targeted card from play, and the "Monster Reborn", etc., will resolve without effect. This is because these cards select their target at activation, not resolution.

"Bazoo the Soul Eater" removes a monster in the Graveyard as a cost, so you cannot chain "Disappear" to the effect of "Bazoo the Soul Eater" to negate it. The monster is already removed from play before you can activate "Disappear".

If you chain "Disappear" to your opponent’s "Backup Soldier" you can remove one of the targeted monsters from play, but the remaining two (or less) go to the opponent’s hand.

DISARM
The “Gladiator Beast” monster returned to the Deck is returned to the Deck when “Disarm” is resolved. It is not a cost. You must show the “Gladiator Beast” to your opponent when resolving “Disarm’s” effect.

You cannot activate “Disarm” if you do not have a “Gladiator Beast” monster in your hand.

DISARMAMENT
"Disarmament" will not destroy face-down Equip Spell Cards.

DISC FIGHTER
You destroy a monster with "Disc Fighter"'s effect during the "calculate damage" portion but before the "apply damage" portion of damage calculation; which effectively means it's right before the actual "damage calculation".

When "Disc Fighter" attacks a face-down monster, after it is flipped face-up you can use "Micro Ray" to cause the DEF to go below 2000, and the monster will not be destroyed by "Disc Fighter"'s effect. Or, you can use "The Reliable Guardian" to increase the DEF of a monster above 2000 so that it will be destroyed with "Disc Fighter"'s effect.

The Defense Position monster is destroyed by "Disc Fighter"'s effect, not by damage calculation or "as a result of battle".

If "Final Attack Orders" is active, a monster attacked by "Disc Fighter" and flipped face-up will shift to Attack Position, so it will not be destroyed by "Disc Fighter"'s effect.

DISCIPLE OF THE FORBIDDEN SPELL
Choosing Attributes is a Trigger Effect that activates when “Disciple of the Forbidden Spell” is Summoned. Your opponent could chain “Disappear” to remove from play 1 “Disciple of the Forbidden Spell” in the Graveyard and you would choose 1 less Attribute.

If “Chain Destruction” is chained to the Trigger Effect when “Disciple of the Forbidden Spell” is Summoned, “Chain Destruction” will resolve first, so all your copies of “Disciple of the Forbidden Spell” will be in the Graveyard, and you choose a number of Attributes equal to the new amount.

If you have 2 copies of this card in the Graveyard when you Summon it, you must choose 2 different Attributes.

The effect of “Disciple of the Forbidden Spell” is activated at the start of the Damage Step, before the attacked monster is flipped face-up. If this card attacks a face-down monster, it will not be destroyed by this effect, even if it is revealed to have 1 of the chosen Attributes.

If LIGHT was a chosen Attribute, and “Disciple of the Forbidden Spell” attacks “Reflect Bounder”, “Reflect Bounder’s” effect will not activate and no damage will be inflicted.

DISKBLADE RIDER
Removing 1 Normal Trap Card from play is not a cost. "Diskblade Rider's" effect targets 1 Normal Trap Card in your Graveyard.


DISTURBANCE STRATEGY
You can chain "Disturbance Strategy" to a Ritual Spell Card and then, if your opponent no longer has the Ritual Monster Card in hand when the Ritual Spell Card resolves, then the effect of the Ritual Spell Card disappears.

You can also chain "Disturbance Strategy" to "Polymerization" and, if the opponent no longer has the Fusion Material Monsters (if they were in his hand for example) then the effect of "Polymerization" disappears.

DIVINE DRAGON - EXCELION
Choosing effects when “Divine Dragon – Excelion” is Summoned is a Trigger Effect. Your opponent can chain “Disappear” to remove from play 1 “Divine Dragon – Excelion” in your Graveyard, and you will choose 1 less effect.

If “Chain Destruction” is chained to the Trigger Effect when “Divine Dragon – Excelion” is Summoned, “Chain Destruction” will resolve first, so all your copies of “Divine Dragon – Excelion” will be in the Graveyard and you choose a number of effects equal to the new amount.
Volver arriba Ir abajo
Xavier009
Mobius
Mobius
Xavier009


Cantidad de envíos : 102
Edad : 36
Localización : Guayaquil
Barra de experiencia :
Yugioh card ruling D-E Left_bar_bleue59 / 10059 / 100Yugioh card ruling D-E Right_bar_bleue

Fecha de inscripción : 07/01/2009

Yugioh card ruling D-E Empty
MensajeTema: Re: Yugioh card ruling D-E   Yugioh card ruling D-E Icon_minitimeMar Feb 03, 2009 2:06 pm

DIVINE WRATH
If you activate "Divine Wrath" during the Damage Step to destroy the attacking monster or the monster being attacked, the monster is destroyed. No replay occurs because a replay can only happen during the Battle Step. If damage calculation has not been performed yet, it is not performed.

You can activate "Divine Wrath" against "Sasuke Samurai" or "Mystic Swordsman LV2" when they attack a face-down Defense Position monster.

You can activate "Divine Wrath" to negate either effect of "Don Zaloog" and to negate the effect of "Airknight Parshath" that allows its controller to draw a card.

You can activate "Divine Wrath" to negate an effect that activates in the Graveyard, such as "Witch of the Black Forest", "Mystic Tomato", "Despair from the Dark", "Night Assailant", "Electric Snake", and "Sangan".

You can activate "Divine Wrath" when the opponent discards "Kuriboh" from his / her hand to negate the effect of "Kuriboh" and when a "Night Assailant" is discarded to negate the effect of returning a Flip Effect monster to the owner’s hand.

You can activate "Divine Wrath" when "Exiled Force", "Red-Eyes B. Chick", or "Paladin of White Dragon" is Tributed for its own effect.

You can activate "Divine Wrath" when "Dark Necrofear" activates its effect in the Graveyard during the End Phase, and since a monster in the Graveyard cannot be destroyed, "Dark Necrofear" is not destroyed by a card effect, so its effect does not activate again.

You can chain "Divine Wrath" to the effect of "King Dragun" that Special summons a Dragon-Type monster.

You can activate "Divine Wrath" when the opponent uses "Relinquished"’s effect to equip itself with a monster, or when "Relinquished"’s effect inflicts damage.

You can activate "Divine Wrath" when a Spirit Monster is returned to the owner’s hand by its own effect, and the Spirit Monster will be destroyed and sent to the Graveyard.

You can activate "Divine Wrath" when the effect of "Helpoemer" activates in the Graveyard, and the effect of "Helpoemer" will not activate again.

You can activate "Divine Wrath" when "Vampire Lord" or "Sacred Phoenix of Nephthys" activate their effects in the Graveyard, and their effects are negated and they are not Special Summoned; but because they cannot be "destroyed" while in the Graveyard, they are not destroyed by a card effect so their effect will not activate again.

You can chain "Divine Wrath" to the activation of "Peten the Dark Clown", and the effect of "Peten the Dark Clown" will not resolve (however, the "Peten the Dark Clown" that was removed from play remains out of play).

You can activate "Divine Wrath" when the effect of "Black Luster Soldier - Envoy of the Beginning" activates that allows it to attack a second time.

You cannot chain "Divine Wrath" to Continuous Effects such as: "Perfect Machine King", "Raging Flame Sprite" (either effect), "Jinzo", "Fire Princess", "Mad Sword Beast", "Hayabusa Knight", "Cat’s Ear Tribe", "Amazoness Swords Woman", "Harpie Lady 3", "Fusilier Dragon the Dual-Mode Beast", "The Fiend Megacyber", "Blade Knight" (either effect), "Patrician of Darkness", or monsters like "Element Saurus" that gain ATK continuously.

You cannot activate "Divine Wrath" when "Giant Orc", "Goblin Attack Force", or "Spear Dragon" changes to Defense Position because these are considered Continuous Effects.

You can activate "Divine Wrath" when "Lava Golem" does damage to your Life Points, but you cannot activate it when "Lava Golem" is Special Summoned.

You can activate "Divine Wrath" when any Union Monster activates its effect to equip itself to another monster, because that is an Ignition Effect. However, you cannot activate "Divine Wrath" when a Union Monster Special Summons itself back as a monster, because that is an effect of an Equip Spell Card.

You can activate "Divine Wrath" when a "LV" monster is sent to the Graveyard to Special Summon the next level version (an Ignition Effect), and "Divine Wrath" will negate that effect, even though it cannot destroy the "LV" monster because it is already in the Graveyard.

After you negate the effect of "Sinister Serpent" with "Divine Wrath", your opponent can activate the effect of "Sinister Serpent" again to return it to his hand, even during the same Standby Phase.

DNA CHECKUP
This card targets 1 face-down monster you control.

If the targeted monster is not on the field when “DNA Checkup” resolves, its effect disappears.

You cannot target a face-down Spell Card Special Summoned by “Magical Hats”.

If the targeted monster has multiple Attributes, like “Light and Darkness Dragon” you only refer to the Attribute printed on the card when resolving “DNA Checkup”.

Your opponent declares 2 Attributes when the effect resolves, immediately before revealing the monster.

You cannot activate “DNA Checkup” if either player has less than 2 cards left in their Deck.

DOCTOR CRANIUM
Paying 800 Life Points is a cost.

DOITSU
While “Non-Spellcasting Area” is active and “Doitsu” is equipped to “Soitsu”, the increase to ATK is not applied. However, the effect that destroys “Doitsu” instead of “Soitsu” is not an effect that “Soitsu” gets, so that effect is applied normally. Also, the effect of “Doitsu” that allows it to unequip and be Special Summoned is applied normally.

DOMINO EFFECT
"Domino Effect's" effect starts a Chain. Sending 1 monster you control to the Graveyard is a cost.

"Domino Effect" targets 1 monster your opponent controls.

DON TURTLE
When you activate "Don Turtle"'s effect and Special Summon multiple "Don Turtles", they are Special Summoned simultaneously.

DOOM SHAMAN
This card’s effect to destroy all Fiend-Type monsters Special Summoned by its effect when it leaves the field does not start a Chain.

If you activate “Doom Shaman’s” effect, and a card is chained that destroys “Doom Shaman”, the effect to Special Summon is still resolved. The Special Summoned monster will not be destroyed by “Doom Shaman’s” effect.

This card's effect does not target when activated. However, after a monster is Special Summoned with this effect, it is continuously targeted.

If there is no monster in either Graveyard or in your hand that can be Special Summoned by this effect when it resolves, your opponent can look at your hand to verify.

If "Doom Shaman" leaves the field while its effect is negated by "Skill Drain", etc., monsters Special Summoned by its effect will not be destroyed.

If you activate the effect of "Doom Shaman" and an effect is chained that turns it face-down, the effect still resolves and you can Special Summon a monster.

DOOMCALIBER KNIGHT
“Doomcaliber Knight’s” effect is a Quick Effect. When an Effect Monster’s effect is activated, “Doomcaliber Knight’s” effect activates in a Chain to that effect. This effect does not target.

Tributing "Doomcaliber Knight" is a cost.

"Doomcaliber Knight's" effect can activate during the the Damage Step.

"Doomcaliber Knight's" effect will not activate while "Mask of Restrict" is active, because it cannot be Tributed.

If "Kuriboh's" effect is activated to negate the Battle Damage from "Doomcaliber Knight", "Doomcaliber Knight" is Tributed to negate "Kuriboh's" effect. Damage has already been calculated, so if "Doomcaliber Knight" was attacking a monster with equal or lower ATK that monster will be destroyed, and Battle Damage will be inflicted as normal.

If "Doomcaliber Knight's" effect activates while "Skill Drain" is face-up on the field, its effect is not negated because it is not on the field when its effect resolves.

If "Doomcaliber Knight" is destroyed by battle and an Effect Monster's effect activates after damage calculation ("D.D. Warrior Lady", etc.), "Doomcaliber Knight's" effect still activates.

If an Effect Monster's effect is activated while multiple "Doomcaliber Knights" are face-up on the field, they all activate and are Tributed. Their effects are chained following the rules for simultaneous effects (see the Advanced Rulings FAQ). Only the last "Doomcaliber Knight" to resolve will be applied, and the effects of the other "Doomcaliber Knights" disappear.
Example: Player A controls 2 "Doomcaliber Knights". Player B activates an Effect Monster's effect. Both of Player A's "Doomcaliber Knight" activate and form a Chain:
Effect Monster --> Doomcaliber Knight A --> Doomcaliber Knight B
Only Doomcaliber Knight A negates the Effect Monster's effect.

When multiple Effect Monster effects activate simultaneously, "Doomcaliber Knight's" effect is chained after determining the order of the Effect Monster effects (see the Advanced Rulings FAQ "Simultaneous Effects) and will negate the Effect Monster’s effect that was placed last on the Chain.
Example 1: Player A Tributes her "Sangan" and "Witch of the Black Forest" to Tribute Summon "Dark Magician". "Sangan’s" effect is Chain Link 1 and "Witch of the Black Forest’s" effect is Chain Link 2. The effect of Player B's "Doomcaliber Knight" is chained, and it will negate "Witch of the Black Forest's" effect.
Example 2: Player A and Player B have "Goldd, Wu-Lord of Dark World" in their hand and Player A controls "Doomcaliber Knight". Player A activates "Card Destruction". When both copies of "Goldd, Wu-Lord of Dark World" are discarded, their effects start a Chain. Player A is the turn player, so his "Goldd, Wu-Lord of Dark World" is Chain Link 1 and Player B's is Chain Link 2. "Doomcaliber Knight's" effect is chained, and it will negate Player B's "Goldd, Wu-Lord of Dark World".
Example 3: Player A's "Giant Rat" is destroyed in battle and sent to the Graveyard while she has "Green Baboon, Defender of the Forest" in her hand and "Doomcaliber Knight" is face-up on the field. Player A can activate "Giant Rat" and/or "Green Baboon, Defender of the Forest's" effect. If she activates both effects, she chooses the order the effects are placed onto the Chain, and "Doomcaliber Knight" will negate the effect that is placed highest on the Chain. If "Green Baboon, Defender of the Forest" is Chain Link 1 and "Giant Rat" is Chain Link 2, "Doomcaliber Knight" will negate "Giant Rat".
Example 4: If "Sangan" is Tributed to Tribute Summon "Raiza the Storm Monarch" while "Doomcaliber Knight" is face-up on the field, "Sangan's" effect is Chain Link 1 and "Raiza the Storm Monarch's" effect is Chain Link 2. "Doomcaliber Knight's" effect is chained, negating "Raiza the Storm Monarch's" effect and destroying it.
Example 5: Player A's "Sasuke Samurai #4" attacks Player B's "Neo-Spacian Grand Mole" while "Doomcaliber Knight" is face-up on the field. "Sasuke Samurai #4's" effect is Chain Link 1 and "Neo-Spacian Grand Mole" is Chain Link 2. "Doomcaliber Knight's" effect is chained, and it will negate and destroy "Neo-Spacian Grand Mole".

If an Effect Monster’s effect that is not optional activates, even if it would not do anything when it resolves, it will still be negated by “Doomcaliber Knight”.
Example: Player A’s face-down “Magician of Faith” is attacked by Player B’s “Doomcaliber Knight” while Player A has no Spell Cards in his Graveyard. “Magician of Faith’s” Flip Effect activates and “Doomcaliber Knight’s” effect activates in a Chain to it.

If your "Doomcaliber Knight" attacks an Effect Monster with a non-continuous effect and destroys it while you control "Dark Ruler Ha Des", when the Effect Monster's effect activates "Doomcaliber Knight's" effect is still chained.

If "Doomcaliber Knight's" effect would destroy a monster on the field, "My Body as a Shield" can be chained.

Even if "Book of Moon", etc., is chained to "Doomcaliber Knight's" effect and flips the Effect Monster face-down, the Effect Monster's effect is still negated by "Doomcaliber Knight" and it is still destroyed.

If "Light and Darkness Dragon" and "Doomcaliber Knight" are face-up on the field when a Spell or Trap Card is activated, "Light and Darkness Dragon's" effect is chained to the Spell or Trap Card and "Doomcaliber Knight's" effect is chained to "Light and Darkness Dragon".

If "Doomcaliber Knight" attacks an Attack Position "Reflect Bounder", when "Reflect Bounder's" effect activates "Doomcaliber Knight's" effect is chained. "Doomcaliber Knight" negates "Reflect Bounder's" effect and destroys it. Damage Calculation is not conducted.

If "Crystal Beast Ruby Carbuncle's" effect is activated when it is Special Summoned and "Doomcaliber Knight's" effect is activated, "Doomcaliber Knight" will negate the effect of "Crystal Beast Ruby Carbuncle" that Special Summons "Crystal Beast" monsters and destroy it. The player controlling "Crystal Beast Ruby Carbuncle" can place it into their Spell and Trap Card Zone.

DOOMKAISER DRAGON
"Doomkaiser Dragon's" effect targets 1 Zombie-Type monster, both in your opponent's Graveyard and while it is on the field.

Destroying the Special Summoned Zombie-Type monster when "Doomkaiser Dragon" is removed from the field does not start a Chain.

If an effect is chained that flips "Doomkaiser Dragon" face-down, the targeted Zombie-Type monster is still Special Summoned and it is no longer targeted by "Doomkaiser Dragon" while on the field.

DOOMSDAY HORROR
"Doomsday Horror's" effects include your opponent's removed from play DARK monsters.

The values determined for "Doomsday Horror's" first effect are not treated as its original ATK or DEF.

DOPPELGANGER
“Doppelganger’s” effect starts a Chain after the effect that inflicted damage resolves.

If you take damage from two or more effects in the same Chain, “Doppelganger’s” effect will activate once for each of those effects after the Chain resolves. Then, “Doppelganger’s” effects will form a new Chain.

You cannot activate “Doppelganger” (flip it face-up) during the Damage Step.

“Doppelganger’s” effect will activate during the Damage Step if it was face-up on the field.

If “Cannon Soldier”, etc. is Tributed as a cost to activate its own effect to inflict damage, “Doppelganger’s” effect will still activate.

If you take damage from multiple monsters’ Continuous Effects at the same time, like “Rapid-Fire Magician”, “Doppelganger’s” effect only activates once, and inflicts damage equal to the damage from only 1 of those monster’s Continuous Effects.

You can activate (flip face-up) “Doppelganger”, and activate its effect as part of the same Chain Link, after a monster’s effect that inflicts damage to you resolves.

DORA OF FATE
"Dora of Fate"'s effect only applies when you Summon a monster, not when your opponent Summons a monster.

"Dora of Fate" targets: the face-up monster on your opponent's side of the field.

If you Summon multiple times with "Ultimate Offering", "Dora of Fate" only applies to the first Summon.

You cannot use "Barrel Behind the Door" against "Dora of Fate".

You get the "Dora of Fate"'s effect even if the monster you selected (on your opponent's side of the field) is destroyed before you Summon.
Volver arriba Ir abajo
Xavier009
Mobius
Mobius
Xavier009


Cantidad de envíos : 102
Edad : 36
Localización : Guayaquil
Barra de experiencia :
Yugioh card ruling D-E Left_bar_bleue59 / 10059 / 100Yugioh card ruling D-E Right_bar_bleue

Fecha de inscripción : 07/01/2009

Yugioh card ruling D-E Empty
MensajeTema: Re: Yugioh card ruling D-E   Yugioh card ruling D-E Icon_minitimeMar Feb 03, 2009 2:08 pm

DOUBLE ATTACK
Discarding a monster for “Double Attack” is a cost. This effect targets.

If you use “Cost Down” so that your “Blue-Eyes White Dragon” in your hand is Level 6, then you cannot discard it to activate “Double Attack” and target your Level 7 “Dark Magician” on the field.

If you use “Double Attack” on a monster such as “Twinheaded Beast” it still only gets two attacks, not three.

You cannot discard a Level 1 monster for “Double Attack”.

DOUBLE SNARE
You can destroy "Jinzo", "Royal Decree", "Tyrant Dragon", "Sorcerer of Dark Magic", "Fiend Skull Dragon", and "The Dragon’s Bead" with this card’s effect.

You cannot destroy "Ryu Senshi" because of its effect that prevents it from being targeted by a Spell Card.

You cannot destroy "Reaper of the Cards" or "Trap Master" because they do not negate Trap Cards, they destroy Trap Cards.

You can only destroy face-up cards with the effect of "Double Snare". The opponent may chain "Book of Moon" to your "Double Snare" to flip his / her monster face-down, and it will not be destroyed.

DOUBLE SPELL
You select the card you are activating in your opponent's Graveyard when you activate "Double Spell". "Double Spell" can then be chained to after you announce your selection.

The selected card itself CANNOT be chained to as you are in resolution of the chain at that point.

If the selected Spell Card is Ritual, Normal, or Quick-Play (except for "Swords of Revealing Light"), it remains in your opponent's Graveyard and is not placed on the field, so you only need 1 vacant Spell & Trap Card Zone spot (for "Double Spell" itself) to activate "Double Spell".

If you activate "Double Spell" and select a Continuous, Field, or Equip Spell Card, or "Swords of Revealing Light", you place the selected Spell Card in your Spell & Trap Card Zone, so you need 2 vacant Spell & Trap Card Zone spots (1 for "Double Spell", 1 for the selected card). The Continuous/Field/Equip/"Swords of Revealing Light" Spell Card then remains on the field as normal.

The player who activates "Double Spell" pays any costs for the selected Spell Card (for "Delinquent Duo", "Tribute to the Doomed", etc.).

You cannot select a Spell Card with "Double Spell" that cannot be activated, such as an Equip Spell Card when no monsters are on the field.

You cannot use "Double Spell" while "Necrovalley" is in effect.

DOUBLE SUMMON
You can activate this card before or after you use your Normal Summon for the turn. The extra Summon granted by this card’s effect can be used any time you could Normal Summon, and you are not considered to be Summoning a monster with this card’s effect.

You can activate multiple copies of this card in the same turn, but you can only gain 1 extra Summon per turn from this card. You can gain additional Normal Summons from other cards like "Ultimate Offering", etc.

DOUBLE-EDGED SWORD TECHNIQUE
If one of the two selected “Six Samurai” monsters is removed from the Graveyard before “Double-Edged Sword Technique” is resolved, the remaining selected “Six Samurai” monster will still be Special Summoned. When it is destroyed in the End Phase you will only receive damage according to its ATK.

The effect that destroys the Special Summoned “Six Samurai” monsters and inflicts damage based on their ATK does not begin a Chain.

Only “Six Samurai” monsters destroyed by “Double-Edged Sword Technique’s” effect in the End Phase will be used to determine the damage inflicted. If one of the “Six Samurai” monsters Special Summoned by “Double-Edged Sword Technique” is equipped with “Legendary Ebon Steed”, the “Legendary Ebon Steed” is destroyed instead, and because the “Six Samurai” monster was not destroyed its ATK will not be used to calculate the damage.

DRAGGED DOWN INTO THE GRAVE
You can't activate "Dragged Down into the Grave" if either you, or your opponent, has no cards in hard other than "Dragged Down into the Grave". But you can activate it if a player has no cards left in the Deck.

The turn player selects a card first for "Dragged Down into the Grave".

You can activate "Appropriate" in response to "Dragged Down into the Grave" because drawing was the last thing performed.

DRAGON CAPTURE JAR
Dragon-Type monsters on both sides of the field are affected by "Dragon Capture Jar".

If "Stop Defense" is activated targeting a Dragon-Type monster, it is switched to Attack Position, but then is immediately changed back to Defense Position since the effect of "Dragon Capture Jar" is continuous.

DRAGON ICE
"Dragon Ice's" effect can be activated in the Damage Step.

"Dragon Ice's" effect does not target.

"Dragon Ice" can be discarded to activate its own effect. You can then Special Summon the discarded "Dragon Ice" from your Graveyard.

DRAGONIC KNIGHT
"Dragonic Knight's" Quick Effect is chained to the effect of your opponent's Monster Card that would destroy your card(s). The card(s) targeted by the effect of your opponent's Monster Card are sent to the Graveyard as a cost.

"Dragonic Knight's" effect can only be activated if the effect of your opponent Monster Card targets card(s) you control. When your opponent activates the effect of "Sacred Phoenix of Nephthys" to destroy every Spell and Trap Card on the field, you cannot chain "Dragonic Knight's" effect, because the effect of "Sacred Phoenix of Nephthys" does not target your Spell or Trap Cards on the field.

If the effect of your opponent's Monster Card targets a card you control and a card your opponent controls, you can chain "Dragonic Knight's" effect by sending only your targeted card to the Graveyard.

"Dragonic Knight's" effect must be immediately chained to the effect of your opponent's Monster Card that targets card(s) you control. You cannot activate the effect of another card and then chain "Dragonic Knight's" effect.

DRAGON'S GUNFIRE
You select which of the two effects you will use when you activate this card, before the opponent decides if they want to chain or not. If you choose the second effect, you select a target monster at activation also.

DRAGON'S MIRROR
If “Kycoo the Ghost Destroyer” is on your opponent’s side of the field, you can activate “Dragon’s Mirror” if all the Fusion Material Monsters are on the field; however, if any of them are in the Graveyard, you cannot activate it.

You can use fusion substitute monsters like “King of the Swamp” and “Goddess with the Third Eye” for “Dragon’s Mirror”.

“Dragon’s Mirror” does not target. You select and remove the monsters during resolution.

DRAGON'S RAGE
If you attack with "Spear Dragon" or a Dragon-Type monster equipped with "Fairy Meteor Crush", the difference between your monster’s ATK and the attacked monster’s DEF will only be inflicted as Battle Damage once. The effect of "Dragon’s Rage" will not inflict the damage again.

DRAINING SHIELD
You activate "Draining Shield" when the monster controlled by your opponent declares an attack.

You gain Life Points for "Draining Shield" equal to the attacking monster's current ATK.

DRAMATIC RESCUE
You can activate "Dramatic Rescue" when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, "Tribute to the Doomed", "Trap Hole", "Man-Eater Bug", "Relinquished", "Dark Cat with White Tail", "Amazoness Spellcaster", "Penguin Soldier" (even if it targets 2 monsters), "Change of Heart", "Ring of Destruction", "XYZ Dragon Cannon", etc. But not when cards like "Raigeki", "Dark Hole", "Mirror Force", "Fissure", "Creature Swap", "Guardian Sphinx", "Bottomless Trap Hole", "Adhesive Trap Hole", etc. are used.

You cannot activate "Dramatic Rescue" when your face-down Amazoness is targeted (with "Nobleman of Crossout", etc.).

You can activate "Dramatic Rescue" when your opponent's Amazoness controlled by you is targeted; in this case, the Amazoness returns to your opponent's hand but it is you (the player who activated "Dramatic Rescue") that gets to Special Summon a monster.

If you activate "Dramatic Rescue" and your opponent chains "Ring of Destruction" and destroys the Amazoness, the Amazoness does not return to your hand and "Dramatic Rescue"'s effect disappears (so no monster is Special Summoned).

If you have no monster to Special Summon, you cannot activate "Dramatic Rescue".

You cannot Special Summon the Monster Card that you returned to your hand with "Dramatic Rescue", but if you have a second copy of that monster in your hand you may Special Summon the second copy.

You can Special Summon high-level monsters with "Dramatic Rescue" but not "Special Summon-only" monsters.

If you activate "Amazoness Spellcaster", and chain "Dramatic Rescue", "Amazoness Spellcaster"'s effect disappears.

If your opponent activates "Snatch Steal" to take control of your Amazoness, and you chain "Dramatic Rescue", "Snatch Steal"'s effect disappears.

DRASTIC DROP OFF
If your opponent discards card(s) after drawing or adding card(s) to their hand as part of the same effect resolution, you cannot activate "Drastic Drop Off". For example, when your opponent resolves "Graceful Charity", you cannot activate "Drastic Drop Off".

DREADSCYTHE HARVESTER
“Dreadscythe Harvester’s” effect is an Ignition Effect. Tributing 1 Insect-Type monster is a cost to activate this effect.

DREAMSPRITE
The effect of "Dreamsprite" is not optional so if you have at least 1 other monster on the field when "Dreamsprite" is attacked, the attack target is changed to your other monster. This is also true if "Dreamsprite" is attacked when face-down.

If your "Dreamsprite" equipped with "Ring of Magnetism" is chosen as an attack target, and you control another monster, the effect of "Dreamsprite" will still change the attack target to your other monster.

If you control "Dreamsprite", "The Legendary Fisherman", and "Umi" is on the field, "Dreamsprite"’s effect can still change an attack target to "The Legendary Fisherman" because he is not being targeted with an attack, but is being targeted with a monster effect.

If you control two "Dreamsprites" and one is attacked, you cannot continue to switch the attack target between the two "Dreamsprites" because the effect of "Dreamsprite" says that you must calculate damage on the new target.

DRILLAGO
If there are Spell or Trap Cards, or face-down monsters, on your opponent's side of the field, "Drillago" cannot attack directly.

If "Drillago" attacks directly, and your opponent activates an effect to reduce one of his face-up monsters to less than 1600 ATK, there is no longer a condition allowing "Drillago" to attack directly, and a replay occurs.

If "Drillago" attacks directly, and your opponent activates "Ready for Intercepting" from his hand, because his/her "Makyura the Destructor" was sent to the Graveyard earlier this turn, to flip one of his face-up monsters face-down, there is no longer a condition allowing "Drillago" to attack directly, and a replay occurs.

DRILLROID
“Drillroid” can use its effect to destroy face-up and face-down Defense Position monsters that it attacks.

Note that “Drillroid” does not say “without flipping the monster face-up”. The effect of “Drillroid” is applied after the monster is flipped face-up, but before damage calculation. If the Defense Position monster was face-down and has a Flip Effect, the Flip Effect will activate and resolve normally.

The effect of “Drillroid” is a Trigger Effect that can be chained to.

If “Drillroid” attacks a face-up “Sasuke Samurai #4”, do the coin toss for “Sasuke Samurai #4” first, at the beginning of the Damage Step. If “Sasuke Samurai #4” destroys “Drillroid” with its effect, the effect of “Drillroid” is not applied. (If “Sasuke Samurai #4” was face-down, then you miss the chance to use its effect.)

If “Drillroid” attacks “Dreamsprite”, both are mandatory Trigger Effects with the same timing, so they form a chain with “Dreamsprite” as Chain Link 2. “Dreamsprite” resolves first and, according to her effect, causes damage calculation to happen immediately. Since the effect of “Drillroid” only happens without damage calculation, the effect of “Drillroid” disappears.

If “Drillroid” attacks a Defense Position “D.D. Warrior Lady”, the effect of “D.D. Warrior Lady” does not activate, because she has been destroyed by the effect of “Drillroid” by the time her effect would normally activate.

If “Drillroid” attacks a face-down Defense Position monster while “Final Attack Orders” is active, the monster is not destroyed because it flips face-up and immediately shifts to Attack Position.

“Nightmare Penguin” will activate its effect if attacked by “Drillroid” while face-down. (Just like a Flip Effect.)

DROP OFF
The card discarded by the effect of "Drop Off" is considered to be discarded from your hand, not your Deck. If "Penguin Knight" is the card discarded, its effect will not activate. If "Electric Snake", "Regenerating Mummy", or "Fear from the Dark" is the card discarded, its effect will activate.

This card is activated during the opponent’s Draw Phase in response to the opponent drawing a card. It is not chained to the draw.

If a Quick-Play Spell Card is drawn, the opponent may activate it in a chain to "Drop Off" and the effect of "Drop Off" will disappear since the drawn card is no longer in the opponent’s hand.

If the fifth and final piece of Exodia is drawn, the opponent wins before the effect of "Drop Off" is resolved.

DUCKER MOBILE CANNON
"DUCKER Mobile Cannon's" effect targets 1 Level 4 monster in your Graveyard.


DUMMY GOLEM
If “Dummy Golem” is attacked, flipped, and destroyed by damage calculation, its effect is not applied because it is destroyed. So control does not switch.

If an effect like “Ring of Destruction” is chained to the Flip Effect of “Dummy Golem”, destroying “Dummy Golem”, the effect of “Dummy Golem” disappears.

If the opponent only has one monster, and it is “Blindly Loyal Goblin” or “Mataza the Zapper”, and you activate the Flip Effect of “Dummy Golem”, the effect does activate and can be chained to, however its effect disappears because control of “Blindly Loyal Goblin” cannot switch.

If the opponent has “Blindly Loyal Goblin” and “Gemini Elf” on the field, and you activate the Flip Effect of “Dummy Golem”, the opponent cannot select “Blindly Loyal Goblin”. They must select “Gemini Elf”.

If control of monsters switches with “Dummy Golem”, it stays switched as long as the cards remain on the field. (Like “Creature Swap”.)

The effect of “Dummy Golem” will NOT resolve if any of the following is true: (1) “Dummy Golem” is not on the field when the effect resolves; (2) “Dummy Golem” has been destroyed before the effect resolves, such as by damage calculation; (3) there is no opponent’s monster when the effect resolves, such as if it was returned to the hand with “Compulsory Evacuation Device”.
Volver arriba Ir abajo
Xavier009
Mobius
Mobius
Xavier009


Cantidad de envíos : 102
Edad : 36
Localización : Guayaquil
Barra de experiencia :
Yugioh card ruling D-E Left_bar_bleue59 / 10059 / 100Yugioh card ruling D-E Right_bar_bleue

Fecha de inscripción : 07/01/2009

Yugioh card ruling D-E Empty
MensajeTema: Re: Yugioh card ruling D-E   Yugioh card ruling D-E Icon_minitimeMar Feb 03, 2009 2:10 pm

DUST BARRIER
If you skip your second Standby Phase with "Solomon's Lawbook", etc., then "Dust Barrier" remains on the field and its effect continues to apply.

If "Imperial Order" is active during the 2nd Standby Phase after activation, "Dust Barrier" is still destroyed.

DUST TORNADO
You must destroy 1 Spell or Trap Card on your opponent’s side of the field to be able to Set 1 Spell or Trap Card. If your opponent chains a card to destroy the target of "Dust Tornado", you cannot then Set a Spell or Trap Card because "Dust Tornado" did not destroy a Spell or Trap Card. If your opponent activates the card targeted by "Dust Tornado" it is not negated, but is still destroyed by "Dust Tornado" so you may Set 1 Spell or Trap Card.

EAGLE EYE
The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute".

You can activate Trap Cards later in the turn.

You can negate the Normal Summon of this monsters with "Horn of Heaven" or "Solemn Judgment". (In which case the Normal Summon failed and the effect of the monster is not applied.)

The effect of this monster is applied to both players (so you cannot activate "Pineapple Blast" in response to your Normal Summon of this monster).

This is a Continuous Effect that you cannot chain to.

EARTHBOUND SPIRIT'S INVITATION
"Earthbound Spirit's Invitation" does not target. You decide which monster your opponent's attacking monster will attack when resolving "Earthbound Spirit's Invitation".

If "Earthbound Spirit's Invitation" is chained to "Astral Barrier", "Astral Barrier" is applied. If "Astral Barrier" is chained to "Earthbound Spirit's Invitation", "Earthbound Spirit's Invitation" is applied.

When multiple "Earthbound Spirit's Invitation" are chained, only the last to resolve is applied.

You can select the same monster your opponent had already declared as the attack target.

The new attack target that you select must be a legal target for the attack. For example, you cannot change the attack target to one of your opponent's monsters.

EBON MAGICIAN CURRAN
The effect of “Ebon Magician Curran” is a Trigger Effect that can be chained to.

Count the number of monsters on the opponent’s side of the field when you resolve the effect of “Ebon Magician Curran”, not when it activates.

If “Ebon Magician Curran” is Special Summoned during the Standby Phase while “King Tiger Wanghu” is on the field, both Trigger Effects activate immediately and form a chain.

ECTOPLASMER
"Ectoplasmer" causes the turn player to Tribute during his/her End Phase, but the opponent does not Tribute. So while "Ectoplasmer" is out, I Tribute in my End Phase, and you Tribute in your End Phase. But I don't Tribute in yours and you don't Tribute in mine.

So 1 Tribute is performed during the End Phase of each player's turn. The Tribute is performed by the turn player. (Both players have to do this during their respective End Phases, not just the controller of "Ectoplasmer".)

Tributing a monster for "Ectoplasmer" is not a cost, it’s an effect, so you can't Tribute monsters unaffected by Spell Cards.

If you have a face-up monster on your side of the field during the End Phase, you have to Tribute for "Ectoplasmer"’s effect.

You can chain "Mystical Space Typhoon" or "Raigeki Break" to "Ectoplasmer"'s effect, and if there is no "Ectoplasmer" on the field, then its effect is not applied.

You can activate "Soul Exchange" during your Main Phase and use its effect to Tribute your opponent’s monster for "Ectoplasmer" during the End Phase.

If you Tribute your opponent’s monster that you controlled with "Snatch Steal" or "Change of Heart", your opponent takes the damage even though it was their monster.

EDGE HAMMER
This card targets 1 opponent's monster.

If you destroy a monster whose original ATK is undefined, like "King of the Skull Servants", this card will not inflict any damage to the opponent.

If an effect like "Enemy Controller" is chained to "Edge Hammer" and control of the targeted monster switches, it will not be destroyed by "Edge Hammer".

EHREN, LIGHTSWORN MONK
The Defense Position monster attacked by "Ehren, Lightsworn Monk" is shuffled into its owner's Deck.

“Ehren, Lightsworn Monk” can use its effect to return face-up and face-down Defense Position monsters to the owner's Deck.

When "Ehren, Lightsworn Monk's" effect is applied, Damage Calculation does not occur. Neither player receives Battle Damage to their Life Points.

Note that “Ehren, Lightsworn Monk” does not say “without flipping the monster face-up”. The effect of “Ehren, Lightsworn Monk” is applied after the monster is flipped face-up, but before damage calculation. If the Defense Position monster was face-down and has a Flip Effect, the Flip Effect will activate and resolve normally after it is returned to its owner's Deck.

The first effect of “Ehren, Lightsworn Monk” is a Trigger Effect that can be chained to.

If “Ehren, Lightsworn Monk” attacks a face-up “Sasuke Samurai #4”, do the coin toss for “Sasuke Samurai #4” first, at the beginning of the Damage Step. If “Sasuke Samurai #4” destroys “Ehren, Lightsworn Monk” with its effect, the effect of “Ehren, Lightsworn Monk” is not applied. (If “Sasuke Samurai #4” was face-down, then you miss the chance to use its effect.)

If “Ehren, Lightsworn Monk” attacks “Dreamsprite”, both are mandatory Trigger Effects with the same timing, so they form a chain with “Dreamsprite” as Chain Link 2. “Dreamsprite” resolves first and, according to its effect, causes damage calculation to happen immediately. Since the effect of “Ehren, Lightsworn Monk” only happens without damage calculation, the effect of “Ehren, Lightsworn Monk” disappears.

If “Ehren, Lightsworn Monk” attacks a Defense Position “D.D. Warrior Lady”, the effect of “D.D. Warrior Lady” does not activate, because it has been returned to its owner's Deck by the effect of “Ehren, Lightsworn Monk” before the time its effect would normally activate.

If “Ehren, Lightsworn Monk” attacks a face-down Defense Position monster while “Final Attack Orders” is active, the monster is not returned to its owner's Deck because it flips face-up and immediately shifts to Attack Position.

“Nightmare Penguin” will activate its effect if attacked by “Ehren, Lightsworn Monk” while face-down. (Just like a Flip Effect.)

EKIBYO DRAKMORD
If "Imperial Order" was active during the end of the second turn, a monster equipped with "Ekibyo Drakmord" will not be destroyed and "Ekibyo Drakmord" will remain equipped to it.

If control of a monster equipped with "Ekibyo Drakmord" changes, the turn count resets. If "Ekibyo Drakmord" is moved by "Collected Power" or "Tailor of the Fickle" to another monster, the turn count resets.

If "Ekibyo Drakmord" is no longer on the field, a previously equipped monster will not be destroyed on the 2nd turn after "Ekibyo Drakmord" was played.

If "Ekibyo Drakmord" is equipped to "The Legendary Fisherman" and then "Umi" is activated, "Ekibyo Drakmord" will remain meaninglessly equipped to "The Legendary Fisherman".

ELECTRIC LIZARD
If the non-Zombie-Type monster is removed from the field or flipped face-down, it can attack in the following turn.


ELECTRIC SNAKE
If the summoning of "Electric Snake" is negated by "Solemn Judgment", etc. its effect is not activated, as it is not considered to have gone directly from your hand to the Graveyard.

ELECTRIC VIRUS
This is an Ignition Effect activated from your hand.

Discarding this card is a cost to activate the effect.

This effect targets.

If the targeted monster is flipped face-down by an effect chained to this card’s activation, control of the target will not switch.

If “DNA Surgery” is chained to this effect, so that the target’s Type changes before this effect resolves, then the effect is not applied.

If “DNA Surgery” is activated later in the turn, after this effect has already resolved, it has no effect on the resolution of this effect. (Control does not instantly change back. Control changes back as normal at the end of the turn.)

ELEMENT DRAGON
If a FIRE and a WIND monster are on the field, you get both effects.

If there are 2 FIRE monsters on the field, Element Dragon’s ATK is 2000 (it only gets the +500 ATK bonus once, no matter how many FIRE monsters are on the field).

If there is only 1 WIND monster on the field, and you attack and destroy it with "Element Dragon", you cannot attack again because there is no longer a WIND monster on the field so "Element Dragon" no longer has that ability.

Monsters that have their Attribute changed with "DNA Transplant" or "Scroll of Bewitchment" are included for "Element Dragon"’s effect.

If there are no face-up FIRE monsters on the field, and "Element Dragon" attacks a face-down FIRE monster, "Element Dragon"’s effect that increases its ATK by 500 points is applied before damage calculation because it is a Continuous Effect.

ELEMENT SOLDIER
If both a WATER and an EARTH monster are on the field, you get both effects.

If the only EARTH monster on the field is your opponent’s "Giant Rat", and your "Element Soldier" attacks and destroys it, there is no EARTH monster on the field when "Giant Rat"’s effect activates in the Graveyard, so "Element Soldier" no longer has the ability to negate monster effects and "Giant Rat"’s effect resolves as normal. (Monsters destroyed by "Element Soldier" that have effects that activate in the Graveyard will only have their effects negated if an EARTH monster is on the field at the time the monster is sent to the Graveyard.)

If there are no face-up EARTH monsters on the field, and "Element Soldier" attacks a face-down "Man-Eater Bug", it is flipped up, and there is now an EARTH monster on the field when "Man-Eater Bug"’s effect would activate and resolve. So "Element Soldier" negates "Man-Eater Bug"’s effect.

Monsters that have their Attribute changed with "DNA Transplant" or "Scroll of Bewitchment" are included for "Element Soldier"’s effect.

If "Element Soldier" destroys "Sinister Serpent" while there is an EARTH monster on the field, "Sinister Serpent" cannot be added to your hand even if "Element Soldier" is removed from the field or loses its ability later on because there is no longer an EARTH monster.

ELEMENTAL ABSORBER
Removing from play 1 Monster Card in your hand is not a cost. It is part of the effect of “Elemental Absorber”.

You only remove from play 1 Monster Card from your hand and when “Elemental Absorber” resolves. You can’t remove additional cards later. You can’t remove from play more than 1 card when “Elemental Absorber” resolves.

The effect will continue even if the removed Monster Card doesn’t stay removed from play. For example, if the removed monster is “D.D. Scout Plane” it will be Special Summoned during the End Phase, and your opponent’s DARK monsters will still not be able to attack.

ELEMENTAL BURST
You can use a monster whose Attribute has been changed with “Scroll of Bewitchment” to activate “Elemental Burst”.

ELEMENTAL HERO AIR NEOS
This card’s effect that adjusts its ATK is a Continuous Effect. It is recalculated any time there is a change in Life Points.

ELEMENTAL HERO AQUA NEOS
If this card was Special Summoned properly by its own effect, then you can Special Summon it from the Graveyard with “Call of the Haunted”, etc.

If you control your opponent’s “Elemental Hero Neos” or “Neo-Spacian”, you can return it to your opponent’s Deck to Special Summon this card.

This card’s effect activates during every End Phase. If this card is not face-up on the field during the End Phase of the turn it was Special Summoned, its effect will still activate during the next End Phase that it is face-up on the field for, and be returned to the Extra Deck.

ELEMENTAL HERO BUBBLEMAN
Missing the Timing: If “Elemental Hero Bubbleman” is Summoned by an effect in the middle of a chain, you will miss the timing and cannot draw the 2 cards.

You can only use the effect of “Elemental Hero Bubbleman” to Special Summon itself during your Main Phase.

If you choose not to draw 2 cards for “Elemental Hero Bubbleman’s” effect, it does not start a chain.

If “Elemental Hero Bubbleman” is destroyed and then Special Summoned by “Rope of Life” in the Damage Step, if there are no other cards on your side of the field, you can draw 2 cards for the effect of “Elemental Hero Bubbleman”.

If you Special Summon “Elemental Hero Bubbleman” by the effect of your opponent’s “Last Turn”, you can draw the 2 cards.

If your opponent chains to the effect of “Elemental Hero Bubbleman” with an effect that causes you to have cards in your hand (such as “Conscription”), then the effect of “Elemental Hero Bubbleman” disappears because you must still have no cards when resolving the effect.

ELEMENTAL HERO CAPTAIN GOLD
If this monster is attacked while in face-down Defense Position, and "Skyscraper" is not in play, this monster will be destroyed by its effect after Damage Calculation.

This effect does not use the Chain.

ELEMENTAL HERO CHAOS NEOS
Monsters Set by the effect of “Elemental Hero Chaos Neos” are Set in Defense Position.

“Elemental Hero Chaos Neos” can be Special Summoned from the Graveyard if it was first Special Summoned according to its text and sent to the Graveyard afterwards. “Elemental Hero Chaos Neos” can also be Special Summoned from the Removed Zone if it was Special Summoned according to its text and then removed from play afterwards.

If “Elemental Hero Chaos Neos” is destroyed before it can return to the Extra Deck by its own effect, the effect of Setting every face-up monster on the field disappears.

You can activate the coin toss effect of “Elemental Hero Chaos Neos” even while there are no monsters on your opponent’s side of the field.

If you activate the coin toss effect of “Elemental Hero Chaos Neos” and get 2 Heads, if “Elemental Hero Chaos Neos” is flipped face-down or removed from the field the effects of all face-up monsters on your opponent’s side of the field will still be negated.

The effect of returning “Elemental Hero Chaos Neos” to the Extra Deck and Setting all face-up monsters on the field are one effect. If “Elemental Hero Chaos Neos” is not returned to the Extra Deck (because of “Neo Space”, etc.) face-up monsters on the field will not be Set.
Volver arriba Ir abajo
Xavier009
Mobius
Mobius
Xavier009


Cantidad de envíos : 102
Edad : 36
Localización : Guayaquil
Barra de experiencia :
Yugioh card ruling D-E Left_bar_bleue59 / 10059 / 100Yugioh card ruling D-E Right_bar_bleue

Fecha de inscripción : 07/01/2009

Yugioh card ruling D-E Empty
MensajeTema: Re: Yugioh card ruling D-E   Yugioh card ruling D-E Icon_minitimeMar Feb 03, 2009 2:11 pm

ELEMENTAL HERO DARK NEOS
If this card was Special Summoned properly by its own effect, then you can Special Summon it from the Graveyard with “Call of the Haunted”, etc.

If you control your opponent’s “Elemental Hero Neos” or “Neo-Spacian”, you can return it to your opponent’s Deck to Special Summon this card.

This card’s effect activates during every End Phase. If this card is not face-up on the field during the End Phase of the turn it was Special Summoned, its effect will still activate during the next End Phase that it is face-up on the field for, and be returned to the Extra Deck.

ELEMENTAL HERO DARKBRIGHT
If this card is destroyed and removed from play (by "Bottomless Trap Hole", etc.) its effect to destroy 1 monster your opponent controls activates.

If this card is destroyed by battle, its effect to destroy 1 monster your opponent controls activates when this card is sent to the Graveyard.

This effect will activate if this card is destroyed while it is being treated as a Spell Card (by "Relinquished", etc.).

ELEMENTAL HERO DIVINE NEOS
Removing 1 "Neos", "Neo-Spacian", "Elemental Hero", "Destiny Hero", or "Evil Hero" monster in your Graveyard from play is a cost.

You can remove from play a Normal Monster "Neos" or "Elemental Hero" monster to activate the effect of "Elemental Hero Divine Neos". In this case "Elemental Hero Divine Neos" will not gain any effects.

If you use "Elemental Hero Neos" as a Fusion Material Monster, it can be used as a "Neos" monster or an "Elemental Hero" monster, but it cannot be used as both at the same time. If you use it as a "Neos" monster, you will still need another "Elemental Hero", "Destiny Hero" or "Evil Hero" monster.

"Neo-Spacian" monsters cannot be used as "Neos" Fusion Material Monsters.

If you remove "Evil Hero Dark Gaia" to activate the effect of "Elemental Hero Divine Neos", the original ATK of "Elemental Hero Divine Neos'" does not change.

If you return "Elemental Hero Divine Neos" to your Extra Deck by using "Contact Out", you cannot Special Summon the Fusion Material Monsters used to Fusion Summon it because the Fusion Material Monsters listed on "Elemental Hero Divine Neos" are not specificly named cards.

ELEMENTAL HERO FLAME WINGMAN
The damage inflicted by the effect of “Elemental Hero Flame Wingman” is based on the ATK of the destroyed monster in the Graveyard. So it’s the original ATK of the monster.

The effect of “Elemental Hero Flame Wingman” is activated when the monster destroyed in battle by it is sent to the Graveyard. You can chain to this effect.

If your “Elemental Hero Flame Wingman” destroys your monster that your opponent controlled, the effect is still activated and you inflict the effect damage to your opponent’s Life Points.

If your “Elemental Hero Flame Wingman” destroys a “Fusilier Dragon, the Dual-Mode Beast” that was Summoned without Tribute, inflict 2800 damage to your opponent’s Life Points.

ELEMENTAL HERO FLARE NEOS
If this card was Special Summoned properly by its own effect, then you can Special Summon it from the Graveyard with “Call of the Haunted”, etc.

If you control your opponent’s “Elemental Hero Neos” or “Neo-Spacian”, you can return it to your opponent’s Deck to Special Summon this card.

This card’s effect activates during every End Phase. If this card is not face-up on the field during the End Phase of the turn it was Special Summoned, its effect will still activate during the next End Phase that it is face-up on the field for, and be returned to the Extra Deck.

ELEMENTAL HERO GLOW NEOS
This card’s final effect is an Ignition Effect. It targets 1 card controlled by the opponent.

If you target a Token Monster with this effect, the additional effect (“This card cannot battle this turn.”) is not applied because the Token is not treated as a monster after it is destroyed.

If you destroy a monster that is being treated as an Equip Spell Card by the effect of “Relinquished”, it is treated as a monster after it is destroyed so the additional effect for destroying a Monster Card is applied.

If you destroy “Embodiment of Apophis”, it is treated as a Trap Card after it is destroyed, so the additional effect for destroying a Trap Card is applied.

ELEMENTAL HERO GRAND NEOS
This card’s effect that returns a monster to the hand is an Ignition Effect.

This effect targets 1 monster your opponent controls.

ELEMENTAL HERO HEAT


ELEMENTAL HERO INFERNO


ELEMENTAL HERO KNOSPE


ELEMENTAL HERO LADY HEAT


ELEMENTAL HERO MARINE NEOS
This card's effect does not target.

ELEMENTAL HERO MARINER

If you have a face-down Field Spell Card, but no face-down cards in your Spell & Trap Card Zones, you cannot attack directly with “Elemental Hero Mariner’s” effect.

If you control “Relinquished” equipped with a face-down Monster Card, that card is face-down in your Spell & Trap Card Zone, so “Elemental Hero Mariner” can attack directly.

If your only face-down card is “Rush Recklessly”, you can attack directly, and then during the DAMAGE STEP, activate “Rush Recklessly” and the direct attack will continue. This is because Replays do not usually occur during the Damage Step.

If your opponent controls a monster equipped with “Ring of Magnetism”, then “Elemental Hero Mariner” cannot attack directly.

ELEMENTAL HERO NECROID SHAMAN
The controller of “Elemental Hero Necroid Shaman” chooses which monster to Special Summon and what battle position to Special Summon it in. You can choose to Special Summon the monster that you destroyed.

You cannot choose to Special Summon a monster if it cannot be Special Summoned, such as a Spirit monster, or “Dark Ruler Ha Des”, or a Fusion Monster that was Summoned by the effect of “Metamorphosis”.

If you did not destroy a monster with “Elemental Hero Necroid Shaman’s” effect then you do not Special Summon a monster from your opponent’s Graveyard. This includes if an effect is chained that prevents the selected monster from being destroyed.

ELEMENTAL HERO NECROSHADE
You can combine the effects of “Elemental Hero Necroshade” and “Ultimate Offering” to Normal Summon an “Elemental Hero” without Tribute using the effect of “Ultimate Offering”.

ELEMENTAL HERO NEO BUBBLEMAN
If “Skill Drain” is active, this card is no longer treated as “Elemental Hero Bubbleman”.

You can have 3 “Elemental Hero Bubbleman” and 3 “Elemental Hero Neo Bubbleman” in your Deck and Side Deck combined.

If your Defense Position “Elemental Hero Neo Bubbleman” is attacked by “Drillroid”, damage calculation is not conducted, so “Elemental Hero Neo Bubbleman” did not “battle” and its effect will not activate.

If you Special Summon this card you can activate “Inferno Reckless Summon” and Special Summon “Elemental Hero Bubbleman” from your Deck.

While this card is face-up on the field, it can be used as “Elemental Hero Bubbleman” for a Fusion Summon (but not while in your hand).

The effect of “Elemental Hero Neo Bubbleman” that makes it treated as “Elemental Hero Bubbleman” is a Continuous Effect. The effect that destroys a monster that battles it is a Trigger Effect.

ELEMENTAL HERO POISON ROSE


ELEMENTAL HERO RAMPART BLASTER
When using this card’s effect to attack from Defense Position, you apply half of its current ATK. So if it equipped with “Axe of Despair”, you would apply 1500 ATK for damage calculation.

ELEMENTAL HERO STORM NEOS
"Elemental Hero Storm Neos'" effect that destroys Spell and Trap Cards is an Ignition Effect.

ELEMENTAL HERO TEMPEST
This card’s effect is an Ignition Effect that targets. Sending 1 card from your side of the field to the Graveyard is a cost to active the effect.

You cannot use a Monster Token for the cost because they are not sent to the Graveyard.

You can use this effect multiple times, but the same monster cannot be targeted with this effect twice.

“While this card is face-up on the field” means “while this Elemental Hero Tempest is face-up on the field”. Not while the selected monster is face-up on the field.

ELEMENTAL HERO TERRA FIRMA


ELEMENTAL HERO THUNDER GIANT
The effect of “Elemental Hero Thunder Giant” targets a monster.

Discarding a card for this effect is a cost.

This effect can be chained to.

If the effect of “Elemental Hero Thunder Giant” is activated, targeting “King of the Skull Servants” with 2000 original ATK, and the opponent chains “Curse of Aging” and discards “Skull Servant” to activate it, then “King of the Skull Servants” has 3000 original ATK and is not destroyed.

ELEMENTAL HERO VOLTIC


ELEMENTAL HERO WILDEDGE
This monster cannot attack the opponent directly after attacking a monster(s).

ELEMENTAL HERO WILDHEART
This card is unaffected by the effects of Trap Cards, but it still may be the target of Trap Cards. For example, you can activate “Two-Pronged Attack” and target your “Elemental Hero Wildheart”, another of your monsters, and the opponent’s monster. When “Two-Pronged Attack” resolves, the other 2 monsters will be destroyed. “Elemental Hero Wildheart” will remain on the field.

If you attack with “Elemental Hero Wildheart” and the opponent activates “Widespread Ruin”, if “Elemental Hero Wildheart” is your monster with the highest ATK, no monster will be destroyed by the effect of “Widespread Ruin”. If the opponent activates “Mirror Force”, “Elemental Hero Wildheart” will not be destroyed, but all your other Attack Position monsters will be destroyed. If the opponent activates “Negate Attack”, his attack will not be negated, and the Battle Phase will not end. If the opponent activates “Magic Cylinder”, his attack will not be negated and no Effect Damage will be dealt.

You may activate “Torrential Tribute” when “Elemental Hero Wildheart” is Summoned, and when it resolves all monsters (except “Elemental Hero Wildheart”) will be destroyed.

You can Special Summon “Elemental Hero Wildheart” with “Call of the Haunted”. He will not be destroyed if “Call of the Haunted” is later removed from the field.

You can Special Summon “Elemental Hero Wildheart” with “Return from the Different Dimension” and it will not be removed from play during the End Phase.

If “Waboku” is activated, its effect is still applied to any damage calculation involving “Elemental Hero Wildheart”. This is because “Waboku” is affecting the damage and is not affecting “Elemental Hero Wildheart”.

For “Elemental Hero Wildheart” vs. “Skill Drain”, whichever effect was active on the field first takes precedence. So if “Elemental Hero Wildheart” is on the field and “Skill Drain” is activated, his effect is not negated. But if “Skill Drain” is on the field and “Elemental Hero Wildheart” is Summoned, his effect is negated by “Skill Drain” as long as “Skill Drain” remains on the field.


ELEMENTAL HERO WOODSMAN


ELEMENTAL MISTRESS DORIADO
The effect of “Elemental Mistress Doriado” is a Continuous Effect, and it is only applied while she’s face-up on the field.

You can activate “Fuh-Rin-Ka-Zan” if “Elemental Mistress Doriado” is face-up on the field (no other monsters are required).

“Elemental Burst” requires 4 Tributes. A face-up “Elemental Mistress Doriado” can be used as 1 of the 4, but you will still need to Tribute 3 other monsters of the appropriate Attributes.

If “Scroll of Bewitchment” or “DNA Transplant” changes the Attribute of “Elemental Mistress Doriado”, her Attribute becomes that Attribute only. (Her effect is not applied.)

ELEPHANT STATUE OF BLESSING
"Elephant Statue of Blessing" must be sent from the owner's hand to the owner's Graveyard in order for its effect to activate.

"Elephant Statue of Blessing"'s effect can be activated during the Damage Step.

"Elephant Statue of Blessing"'s effect activates when sent from the hand to the Graveyard by the effect of "Last Turn" or "Chaos Emperor Dragon - Envoy of the End".

ELEPHANT STATUE OF DISASTER
"Elephant Statue of Disaster" must be sent from the owner's hand to the owner's Graveyard in order for its effect to activate.

"Elephant Statue of Disaster"'s effect can be activated during the Damage Step.

"Elephant Statue of Disaster"'s effect activates when sent from the hand to the Graveyard by the effect of "Last Turn" or "Chaos Emperor Dragon - Envoy of the End".

You can use "Barrel Behind the Door" against the effect of "Elephant Statue of Disaster".

ELIMINATING THE LEAGUE
Discarding a Spell Card is a cost to activate this card.

This effect targets the opponent’s monster.

If the targeted monster is not destroyed by “Eliminating the League’s” effect, you cannot resolve the second part of this card’s effect (and you do not get to look at your opponent’s hand).

If a different “Six Samurai” is destroyed instead of the target, you cannot resolve the second part of “Eliminating the League’s” effect.
Volver arriba Ir abajo
Xavier009
Mobius
Mobius
Xavier009


Cantidad de envíos : 102
Edad : 36
Localización : Guayaquil
Barra de experiencia :
Yugioh card ruling D-E Left_bar_bleue59 / 10059 / 100Yugioh card ruling D-E Right_bar_bleue

Fecha de inscripción : 07/01/2009

Yugioh card ruling D-E Empty
MensajeTema: Re: Yugioh card ruling D-E   Yugioh card ruling D-E Icon_minitimeMar Feb 03, 2009 2:11 pm

EMBODIMENT OF APOPHIS
Once “Embodiment of Apophis” has been activated, it takes up 1 Monster Card Zone and 1 Spell & Trap Card Zone. The physical location of “Embodiment of Apophis” should be on the Monster Card Zones, however.

If your Monster Card Zones are all full you cannot activate “Embodiment of Apophis”. If your Spell & Trap Card Zones are all full you cannot take control of your opponent’s “Embodiment of Apophis” because you will need 1 Monster Card Zone and 1 Spell & Trap Card Zone for it.

If your opponent has no vacant Spell & Trap Card Zones, you cannot give them “Embodiment of Apophis” for “Creature Swap”. If “Embodiment of Apophis” is your only monster in such a case, neither player can activate “Creature Swap”.

You can activate “Embodiment of Apophis” during your opponent’s Main Phase, or your own.

While “Embodiment of Apophis” is a monster, it is still treated as a Trap Card and can be destroyed by “Heavy Storm” or “Mystical Space Typhoon”.

If an effect that destroys Trap Cards is used against “Embodiment of Apophis”, you can use “Fake Trap” to prevent it from being destroyed. When preventing the destruction of “Embodiment of Apophis”, you must be using a card of the appropriate type. You cannot use “My Body as a Shield” to rescue it from “Heavy Storm”. You cannot use “Fake Trap” to rescue it from “Raigeki”. You can use “Riryoku Field” when “Embodiment of Apophis” is targeted by “Snatch Steal”, but not when it’s targeted by “Mystical Space Typhoon”. You can use any of these effects to protect “Embodiment of Apophis” from “Raigeki Break” because “Raigeki Break” can destroy a Monster card or a Trap Card.

vs. “Jinzo”: If “Emodiment of Apophis” is a monster, and “Jinzo” or “Royal Decree” is played, “Embodiment of Apophis” cannot remain as a monster and is placed face-up in the Spell & Trap Card Zone, where it remains on the field meaninglessly (even if “Jinzo” leaves play later). If “Royal Decree” is chained to the activation of “Embodiment of Apophis”, the effect of “Embodiment of Apophis” is negated and it remains on the field in the Spell & Trap Card Zone meaninglessly.

If “Embodiment of Apophis” attacks a face-down “Jinzo”, once “Jinzo” is flipped face-up, “Embodiment of Apophis” reverts to a Trap Card. Damage calculation is not applied.

If “Embodiment of Apophis” is a monster, and is flipped face-down, it goes back to the Spell & Trap Card Zone as a Trap Card (vertically, since Trap Cards do not have battle positions). You cannot activate “Embodiment of Apophis” that same turn, because it is a Trap Card that was just Set.

When “Embodiment of Apophis” is sent to the Graveyard, it is sent as a Trap Card and remains treated as a Trap Card. You cannot revive it with “Monster Reborn” or retrieve it with “Return of the Doomed”. It will not trigger “Last Will”. You cannot activate “Michizure”. It will not be Special Summoned by “Red-Moon Baby”. No damage is inflicted by “KA-2 Des Scissors” or “Inferno” or “Fatal Abacus”. “Emes the Infinity” does not increase its ATK. No Life Points are increased by “Absorbing Kid from the Sky”. You would not gain Life Points for “Altar for Tribute”. (You can, however, now add it back to your hand with “Mask of Darkness”.)

If your opponent controls your “Embodiment of Apophis” as a monster with “Snatch Steal” or “Creature Swap”, and it is flipped face-down, it goes to your opponent’s Spell & Trap Card Zone because he is the controller.

If your opponent controls your “Embodiment of Apophis” as a monster with “Snatch Steal”, and “Jinzo” is Summoned, it returns to your Spell & Trap Card Zone and remains there meaninglessly. If your opponent controls your “Embodiment of Apophis” as a monster because of “Creature Swap”, and “Jinzo” is Summoned, it is placed on your opponent’s Spell & Trap Card Zone and remains there meaninglessly.

“Embodiment of Apophis” is considered a Normal Monster. It does not inflict damage for “Ceasefire”. You can use “Delta Attacker” if you have 3 “Embodiment of Apophis” monsters. You can Tribute “Embodiment of Apophis” for “Sword of the Soul-Eater” while it is a monster.

If “Non-Spellcasting Area” is active, “Embodiment of Apophis” cannot be destroyed by “Raigeki”, etc., but can still be destroyed by “Heavy Storm” or “Mystical Space Typhoon”.

“Embodiment of Apophis”, while a monster, has original ATK 1600 and original DEF 1800 (for purposes of “Megamorph”, etc.).

You can negate the activation of “Embodiment of Apophis” by chaining “Solemn Judgment” or “7 Tools of the Bandit” or “Royal Oppression”, but you cannot use these against it once it is a monster.

When “Embodiment of Apophis” is Special Summoned, you can activate “Torrential Tribute” just like with any other Summon.
You can use “Chain Destruction” when “Embodiment of Apophis” is Special Summoned, and “Chain Destruction” will destroy all copies of “Embodiment of Apophis” in the hand and Deck even though they are Trap Cards.

You can use “Embodiment of Apophis” as a Tribute once it is a monster. You cannot Tribute it for a Ritual Summon, etc., while it is in your hand.

If “Embodiment of Apophis” is a monster and “Morphing Jar #2” is activated, “Embodiment of Apophis” is shuffled into the Deck as a Trap Card, so it does NOT count towards the number of monsters you need to pick up. (Also, if you pick up “Embodiment of Apophis” for the effect of “Morphing Jar #2”, it is not counted as a monster and will be one of the cards sent to the Graveyard.)

If you pick up “Embodiment of Apophis” for “Cyber Jar”, it is added to your hand.

If “Embodiment of Apophis” is a monster and is equipped to “Relinquished”, “Embodiment of Apophis” is treated as any other monster equipped to “Relinquished”, and “Relinquished” gets 1600 ATK and 1800 DEF.

If “Embodiment of Apophis” is a monster, “Giant Trunade” will still return it to the owner’s hand.

When “Embodiment of Apophis” is a monster, and is returned to the hand by “Penguin Soldier”, etc., it is returned as a Trap Card. So you cannot activate “Major Riot”.

You can target “Embodiment of Apophis” with “Monster Recovery” while it is a monster, and return it to the Deck.

If “Embodiment of Apophis” is a monster, and you use “Magical Hats” with it, it returns to your Spell & Trap Card Zone face-down. The other effects of “Magical Hats” apply normally.

If “Embodiment of Apophis” battles “D.D. Warrior Lady” and her effect is activated, both will be removed from play.

If you select “Embodiment of Apophis” as your monster for “Last Turn”, it is not sent to the Graveyard even though “Last Turn” sends all other cards to the Graveyard.

If you control “Theban Nightmare” and “Embodiment of Apophis”, you control a Trap Card so the effect of “Theban Nightmare” cannot be applied.

If you change “Embodiment of Apophis” to Machine-Type and use “Limiter Removal”, then “Jinzo” is Summoned later that turn and “Embodiment of Apophis” switches back to a Trap Card, “Embodiment of Apophis” is not destroyed in the End Phase by “Limiter Removal”.

If you use “Dimensionhole” or “Interdimensional Matter Transporter” against “Embodiment of Apophis”, it returns to the field as a Trap Card and is destroyed immediately. If “Dimensionhole” was used, you cannot use the Monster Card Zone while “Embodiment of Apophis” is removed from play, but you can use the Spell & Trap Card Zone it was occupying.

EMERGENCY PROVISIONS
Sending Spell and Trap Cards on your side of the field to the Graveyard is a cost for activating this card.

You can activate a Normal Spell Card, such as "Raigeki", then chain "Emergency Provisions" and send "Raigeki" to the Graveyard to gain 1000 Life Points, and the effect of "Raigeki" will still resolve.

If your opponent activates "Heavy Storm" you can chain "Emergency Provisions" to send your Spell and Trap Cards to Graveyard first (and gain the appropriate amount of Life Points).

You gain the Life Points from this card’s effect in one lump sum, so if you control "Fire Princess" her effect will only inflict 500 points of damage.

The effect of this card does not "destroy" your Spell and Trap Cards; it "sends them to the Graveyard." So, for example, you may send a Spell Card to the Graveyard with a counter on it from "Magic Reflector". You can also send "Fusion Sword Murasame Blade" even though it cannot be "destroyed".

If you control a monster equipped with "Premature Burial" and you send "Premature Burial" to the Graveyard to activate "Emergency Provisions" the equipped monster is not destroyed, because "Premature Burial" was not destroyed. The same is true for Toon Monsters: if you send "Toon World" to the Graveyard with "Emergency Provisions", Toon Monsters you control are not destroyed.

If you send "Smoke Grenade of the Thief" or "Blast with Chain" to the Graveyard for the cost of "Emergency Provisions" their effects do not activate, because they were not destroyed.

If you send "Black Pendant" to the Graveyard for the cost of "Emergency Provisions" its effect does activate.

While "Banisher of the Light" is face-up on the field, you cannot activate "Emergency Provisions" since it is impossible to send cards to the Graveyard.

If you have "Imperial Order" active on your side of the field, you may send it to the Graveyard as part of the cost to activate "Emergency Provisions" and "Emergency Provisions" will not be negated.

EMERGENCY TELEPORT
Removing the Special Summoned Psychic-Type Monster from play does not start a Chain.

EMISSARY OF THE AFTERLIFE
If neither player has a Level 3 or lower Normal Monster in their Deck, the effect of "Emissary of the Afterlife" disappears BUT both players get to look at their opponent's Decks before they are shuffled.

If only 1 player as a Level 3 or lower Normal Monster in their Deck, then that player gets to add the monster to his hand.

You select monsters when the effect resolves. The effect of "Emissary of the Afterlife" does not target.

EMISSARY OF THE OASIS
"Emissary of the Oasis"' last sentence applies even when your opponent attacks with a Level 3 or lower Normal Monster; the Battle Damage to you becomes zero.

If you have "Emissary of the Oasis" with "Raregold Armor", and a Level 3 or lower Normal Monster, your opponent cannot attack.

A Monster Token is a Normal Monster, but a Ritual Monster without an effect is not a Normal Monster.

ENCHANTING FITTING ROOM
If you have no vacant monster zones, you cannot Special Summon with "Enchanting Fitting Room". So the Level 3 or lower Normal Monsters that would be Special Summoned are sent to the Graveyard instead. All other cards are still returned to the Deck and it is shuffled.

If you have some vacant Monster Card Zones, but not enough, select the monsters you wish to Summon with "Enchanting Fitting Room" and Special Summon them.

ENEMY CONTROLLER
You can activate "Enemy Controller"'s first effect even if you have no monster on your side of the field.

If you activate either of "Enemy Controller"'s effects, and your opponent chains "Book of Moon" to flip the target monster face-down, its targeting conditions are no longer correct when "Enemy Controller" resolves and "Enemy Controller"'s effect disappears.

The monster you Tribute for "Enemy Controller" is a cost.

When the Ignition Effect of "Cannon Soldier" or "Chaos Emperor Dragon - Envoy of the End" is activated, and you chain "Enemy Controller" to take control of the "Cannon Soldier"/"Chaos Emperor Dragon - Envoy of the End", even if you take control of the monster, you cannot take control of the effect itself. So if your opponent activates "Cannon Soldier" or "Chaos Emperor Dragon - Envoy of the End"'s effect, and you chain "Enemy Controller", you still take the damage from "Cannon Soldier"/"Chaos Emperor Dragon - Envoy of the End".

If "Dark Magician of Chaos" is Summoned, and you chain "Enemy Controller" to the activation of his effect, even if you take control of "Dark Magician of Chaos", you cannot take control of his effect, so the Summoner (the activator of the effect) gets to retrieve 1 Spell Card from the Graveyard.

When "Spirit of the Pharaoh" is Special Summoned, and "Enemy Controller" is chained to the effect, the player who Special Summoned "Spirit of the Pharaoh" gets the effect because he activated the effect.

If you take control of your opponent's monster with "Enemy Controller", and then the monster is flipped face-down with "Book of Moon", control of the monster is still returned to the opponent (the original controller) during the End Phase.

If you take control of your opponent's monster with "Enemy Controller", and then the monster is removed from play with "Interdimensional Matter Transporter" or "Dimensionhole", when it returns to play it comes to the side of the field of the player who used "Enemy Controller", but then immediately moves back to the original Controller.

If your opponent Normal Summons "Breaker the Magical Warrior", "Breaker the Magical Warrior"'s effect to place a Spell Counter on him activates, and you chain "Enemy Controller" to that effect and take control of "Breaker the Magical Warrior". In that case, resolve "Enemy Controller" first and "Breaker the Magical Warrior"'s effect of placing a Spell Counter second.

ENERGY DRAIN
When "Hayabusa Knight", boosted by "Energy Drain", attacks, and the opponent's hand is reduced during the battle, the ATK of "Hayabusa Knight" for the second attack is not changed because the effect of "Energy Drain" is determined when "Energy Drain" resolves.

ENERGY-ABSORBING MONOLITH
The “Energy-Absorbing Monolith” does not increase your Life Points with its own effect. Instead, it changes what the damage inflicting card would have done, so that you gain Life Points instead of taking damage.

If you activate “Energy-Absorbing Monolith” while your opponent has “Bad Reaction to Simoichi” face-up on their side of the field, instead of gaining Life Points you will receive damage due to the effect of “Bad Reaction to Simochi”.

If you chain “Energy-Absorbing Monolith” to “Ring of Destruction”, when the monster is destroyed you will gain Life Points equal to the destroyed monster’s ATK and your opponent will receive damage equal to the destroyed monster’s ATK.

ENERVATING MIST
If "Enervating Mist" and "Infinite Cards" are both active, whichever effect resolved last is dominant.

ENRAGED BATTLE OX
For "Enraged Battle Ox"'s effect to activate, the attacked monster must be in Defense Position during damage calculation. So if "Final Attack Orders" is active, "Enraged Battle Ox"'s effect will not be applied.
Volver arriba Ir abajo
Xavier009
Mobius
Mobius
Xavier009


Cantidad de envíos : 102
Edad : 36
Localización : Guayaquil
Barra de experiencia :
Yugioh card ruling D-E Left_bar_bleue59 / 10059 / 100Yugioh card ruling D-E Right_bar_bleue

Fecha de inscripción : 07/01/2009

Yugioh card ruling D-E Empty
MensajeTema: Re: Yugioh card ruling D-E   Yugioh card ruling D-E Icon_minitimeMar Feb 03, 2009 2:12 pm

EQUIP SHOT
"Equip Shot" cannot be activated during the Damage Step or End Step.

The Attack Position monster selected by "Equip Shot" must be a legal target for the selected Equip Card. If no legal targets exist, "Equip Shot" cannot be activated.

The selected Equip Card remains under your control when it is equipped to your opponent's monster.

You can select a monster that has already attacked. If you select a monster that has not attacked it may conduct its regular attack after the battle caused by "Equip Shot".

If your opponent attacks with one monster (monster A) and you activate "Equip Shot", selecting another of their monsters (monster B), the original attacking monster (monster A) cannot attack after the battle caused by "Equip Shot", but the monster selected by "Equip Shot" (monster B) may attack after the battle created by "Equip Shot".

When "Equip Shot" resolves, the battle caused by "Equip Shot" proceeds directly to the Damage Step.

If you activate "Equip Shot" during your Battle Phase, your monster is the attacker. If you activate it during your opponent's Battle Phase, your opponent's monster is the attacker.

If an effect is chained that switches the monster that would be the attacker into Defense Position, the selected Equip Card is still transferred but the battle is not conducted, unless the monster can attack while in Defense Position like "Total Defense Shogun".

If one of the monsters affected by "Equip Shot" cannot attack, the Equip Card is still transferred.

ERADICATOR EPIDEMIC VIRUS
You must choose Spell Cards or Trap Cards when you activate this card.

Any card treated as a Spell Card (a monster equipped to "Relinquished", etc.) when this card resolves will be destroyed.

If you choose Trap Cards when you activate this card, and the only face-down card in your opponent's Spell & Trap Card Zones is "Fake Trap", the cannot activate "Fake Trap".

ERIA THE WATER CHARMER
If your opponent chains “Enemy Controller” to the activation of the Flip Effect of a “Charmer”, and takes control of the “Charmer”, the Flip Effect disappears.

If you take control of the opponent’s monster with a “Charmer” and the opponent takes control back with “Change of Heart”, control still reverts to you after the effect of “Change of Heart” expires (even though it wasn’t your monster originally).

If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the field.

If “Book of Moon” is chained to the Flip Effect of a “Charmer” to flip the target monster face-down, the effect of the “Charmer” disappears.

If a “Charmer” is removed from play with “Interdimensional Matter Transporter”, its effect is not re-applied when it’s back on the field.

If “DNA Transplant” changes a monster’s Attribute so that it can be taken by a “Charmer”, and then “DNA Transplant” is destroyed so that the monster’s Attribute no longer corresponds to the effect of the “Charmer”, the controller of the “Charmer” loses control of the monster.

If the turn player controls a “Charmer” and a monster controlled by its effect, and activates “Assault on GHQ” and targets the controlled monster, and the opponent chains an effect to destroy the “Charmer”, the controlled monster returns to the opponent’s control, but is still destroyed by the effect of “Assault on GHQ”.

ESCAPE FROM THE DARK DIMENSION
"Escape from the Dark Dimension" targets 1 of your removed from play DARK Monsters.

If your opponent removes 1 of your DARK Monsters from play temporarily, you can select it with "Escape from the Dark Dimension".

ETOILE CYBER
This card’s effect is a Continuous Effect that cannot be chained to.

EVERLIVING UNDERWORLD CANNON
"Everliving Underworld Cannon's" effect is a Trigger Effect.

"Everliving Underworld Cannon's" effect always activates the first time a Zombie-Type monster is Special Summoned onto your side of the field during each turn.

EVIL DRAGON ANANTA


EVIL HERO DARK GAIA
If a face-down monster is used as a Fusion Material Monster, the original ATK of the face-down monster will be applied to determine the original ATK of “Evil Hero Dark Gaia”.

EVIL HERO INFERNAL GAINER
The Fiend-Type monster selected for “Evil Hero Infernal Gainer’s” effect can attack twice during the Battle Phase as long as it remains face-up on the field.

During your second Standby Phase after activating “Evil Hero Infernal Gainer’s” effect, if you have no available Monster Zone spaces when “Evil Hero Infernal Gainer’s” effect tries to Special Summon it onto your side of the field, the “Evil Hero Infernal Gainer” will be sent to the Graveyard.

After being removed from play by its own effect, if “Evil Hero Infernal Gainer” is removed from the Removed Zone (returned to the Graveyard, added to the Deck, etc.) its will not be Special Summoned during the second Standby Phase. Even if the “Evil Hero Infernal Gainer” is returned to the Removed Zone, it will still not be Special Summoned.

If, during your second Standby Phase after activating “Evil Hero Infernal Gainer’s” effect, your opponent negates the effect that Special Summons “Evil Hero Infernal Gainer”, it will not be Special Summoned during a later Standby Phase.

EVIL HERO INFERNAL PRODIGY
"Evil Hero Infernal Prodigy's" effect to draw 1 card during the End Phase starts a Chain.

If "Evil Hero Infernal Prodigy" is removed from play when Tributed (by "Macro Cosmos", etc.) or after it is Tributed (by "Soul Release", etc.), its effect will still activate in the End Phase. If it is returned to the Graveyard with "Burial from a Different Dimension", its effect will not activate during the End Phase.

If "Evil Hero Infernal Prodigy" is Special Summoned, or returned to the hand or Deck, after it is Tributed, its effect will not activate during the End Phase.

If you Tribute "Evil Hero Infernal Prodigy" to Set an "Elemental Hero", "Destiny Hero", or "Evil Hero, its effect does not activate during the End Phase.

If the Tribute Summon is negated (with "Solemn Judgment", etc.), "Evil Hero Infernal Prodigy's" effect does not activate during the End Phase.

EVIL HERO INFERNO WING
The damage inflicted by “Evil Hero Inferno Wing” is determined when the destroyed monster is sent to the Graveyard, and due to this the damage inflicted will be based on the destroyed monsters original ATK or DEF.

If the destroyed monster’s ATK and DEF are equal, the effect of “Evil Hero Inferno Wing” will still activate and it will inflict damage equal to either the ATK or DEF. (since both are equal, it does not matter which is selected)

EVIL HERO MALICIOUS EDGE
If your opponent controls only 1 monster and you activate “Soul Exchange”, selecting that 1 monster as the target, after resolving “Soul Exchange” you can Tribute that 1 monster to Tribute Summon “Evil Hero Malicious Edge” (You would not need to Tribute an additional monster).

EVIL HERO MALICIOUS FIEND
Your opponent does not have to conduct their Battle Phase. If your opponent does not conduct their Battle Phase, "Evil Hero Malicious Fiend's" effect is not applied.

"Evil Hero Malicious Fiend's" effect is applied at the start of your opponent's Battle Phase and remains activate for their entire Battle Phase. Monster Special Summoned during your opponent's Battle Phase will be affected. If a monster's Battle Position is changed to Defense Position at the end of the Battle Phase ("Goblin Attack Force", etc.), it will be shifted into Attack Position.

If you have 2 or more "Evil Hero Malicious Fiend" when your opponent attacks, you decide which "Evil Hero Malicious Fiend" is attacked.

Only monsters that are able to attack must attack "Evil Hero Malicious Fiend". If you have "Swords of Revealing Light" and "Evil Hero Malicious Fiend" on your side of the field, your opponent's monsters are unable to attack, so they cannot attack "Evil Hero Malicious Fiend". If you have "Gravity Bind" and "Evil Hero Malicious Fiend" on your side of the field, your opponent's monsters of Level 4 or higher are unable to attack, so they cannot attack "Evil Hero Malicious Fiend".

If "Level Limit - Area B" is face-up on the field, when your opponent starts their Battle Phase their Defense Position monsters are still shifted into Attack Position and must attack "Evil Hero Malicious Fiend". If "Level Limit - Area B" is being negated and then during the Battle Phase its effect is reapplied, the opponent's Level 4 or higher monsters are shifted into Defense Position and are unable to attack.

If your opponent's face-down Flip Effect Monsters are flipped simultaneously by "Evil Hero Malicious Fiend's" effect, their effects start a Chain. (refer the advanced FAQ section "simultaneous effects")

EXCHANGE
You cannot activate "Exchange" if you have no other card in your hand besides "Exchange".

The opponent is still considered the owner of the card you take by the effect of "Exchange" for all purposes.

If you take your opponent’s "Kuriboh" through the effect of "Exchange" you may discard it to activate its effect (but it is discarded to your opponent’s Graveyard).

EXCHANGE OF THE SPIRIT
“Exchange of the Spirit” does not “send” cards to the Graveyard; it swaps the cards in your Deck with those in your Graveyard. So the effects of cards like “Penguin Knight”, “Cockroach Knight”, or “Archfiend of Gilfer” will not activate, nor would the effect of “Skull Invitation” deal any damage. If “Banisher of Light” is on the field no cards will become removed from play because they are not being sent to the Graveyard.

“Necrovalley” will negate the effect of “Exchange of the Spirit”.

“Exchange of the Spirit” does not target cards in the Graveyard, so “Big Burn” cannot be activated.

“Exchange of the Spirit” is put into the new Graveyard after it resolves.

You need 15 cards in your Graveyard to activate “Exchange of the Spirit”. If you have exactly 15 and the opponent chains “Disappear” to remove from play 1 of those cards, “Exchange of the Spirit” was already activated correctly so it will resolve correctly.

Your opponent can have any number of cards in their Graveyard when you activate "Exchange of the Spirit", including 0.

If the opponent activates “Premature Burial” or “Call of the Haunted” you can chain “Exchange of the Spirit” (if you meet the requirements) to swap the cards in the Deck and the Graveyard. Since the targeted monster is no longer in their Graveyard, “Premature Burial” would be destroyed and “Call of the Haunted” would remain on the field meaninglessly.

Any Fusion Monsters or Synchro Monsters in the Graveyard when “Exchange of the Spirit” resolves will be returned to the Extra Deck.

If “Parasite Paracide” is face-up in a Deck when “Exchange of the Spirit” resolves, it will be sent to its owner’s Graveyard.

EXILED FORCE
You cannot activate the effect of "Exiled Force" if it is the only monster on the field.

EXODIA NECROSS
"Exodia Necross" cannot be Normal Summoned or Set, and cannot be Special Summoned EXCEPT by the effect of "Contract with Exodia". So "Exodia Necross" cannot be Special Summoned with "Monster Reborn", etc., even if Special Summoned properly first.

Players can activate Spell & Trap Card effects that destroy monsters, but "Exodia Necross" will not be destroyed by them.

If a piece of Exodia is removed from the Graveyard while "Exodia Necross" is removed from play due to "Dimensionhole", "Exodia Necross" is destroyed when it returns to the field.

If your opponent takes control of your "Exodia Necross" and does not have all 5 pieces of Exodia in his/her Graveyard, "Exodia Necross" is destroyed if face-up.

While "Skill Drain" is active, "Exodia Necross"' ATK is returned to its original 1800 points. Even if "Skill Drain" then leaves play, "Exodia Necross" does no regain any ATK increases it had because of its effect, but it will begin to accumulate ATK points again.

While "Skill Drain" is active, "Exodia Necross" is not destroyed if Exodia pieces are removed from the Graveyard, but it will be destroyed if the effect of "Skill Drain" disappears.

EXODIA THE FORBIDDEN ONE
If both players have all 5 of the cards listed on "Exodia the Forbidden One" in their hand at the same time, such as if both players start with all 5 of the cards in their opening hand, or if both players draw all 5 cards by the effect of "Card Destruction", the game is declared a DRAW.

EXODIUS THE ULTIMATE FORBIDDEN LORD
If "Exodius the Ultimate Forbidden Lord" is removed from play with "Interdimensional Matter Transporter," "Exodius the Ultimate Forbidden Lord" is not returned to the field in the End Phase.

EXPRESSROID
If one of the 2 “roid” monsters you select for “Expressroid’s” effect is removed from your Graveyard by an effect chained to this effect, the remaining “roid” monster you selected will be added to your hand.
Volver arriba Ir abajo
Contenido patrocinado





Yugioh card ruling D-E Empty
MensajeTema: Re: Yugioh card ruling D-E   Yugioh card ruling D-E Icon_minitime

Volver arriba Ir abajo
 
Yugioh card ruling D-E
Volver arriba 
Página 1 de 1.
 Temas similares
-
» Yugioh card ruling A-C
» Yugioh card ruling I-K
» Yugioh card ruling L-O
» Yugioh card rulling F-H
» YUGIOH world champion ship 2008

Permisos de este foro:No puedes responder a temas en este foro.
Empire Monarch of Darkness :: OFF-TOPIC :: Yugioh Card ruling-
Cambiar a: